Fix inverted MIN/MAX punch angles

This commit is contained in:
speedvoltage 2025-03-09 23:00:19 +01:00
parent a62efecf62
commit f18a838749

View file

@ -223,7 +223,7 @@ void CWeaponAR2::DelayedAttack( void )
// pOwner->SnapEyeAngles( angles );
pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -8, -12 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -12, -8 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
// Decrease ammo
pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );