Update Menu.cpp

This commit is contained in:
EricS-Valve 2025-03-25 14:34:03 -07:00 committed by GitHub
parent f10b905952
commit e42867ad64
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -2386,16 +2386,15 @@ int Menu::GetCurrentlyHighlightedItem()
// Purpose: Respond to cursor entering a menuItem.
//-----------------------------------------------------------------------------
//
// Josh: Slightly annoying, but need to completely ensure compatiblity with the SDK + GameUI interactions.
// Josh: Slightly annoying, but need to completely ensure compatibility with the SDK + GameUI interactions.
#ifdef PLATFORM_64BITS
void Menu::OnCursorEnteredMenuItem( vgui::Panel* VPanel )
{
VPANEL menuItem = (VPANEL) VPanel;
#else
void Menu::OnCursorEnteredMenuItem(int VPanel)
#endif
{
VPANEL menuItem = (VPANEL)VPanel;
#endif
// if we are in mouse mode
if (m_iInputMode == MOUSE)
{
@ -2419,13 +2418,12 @@ void Menu::OnCursorEnteredMenuItem(int VPanel)
//-----------------------------------------------------------------------------
#ifdef PLATFORM_64BITS
void Menu::OnCursorExitedMenuItem( vgui::Panel* VPanel )
{
VPANEL menuItem = (VPANEL) VPanel;
#else
void Menu::OnCursorExitedMenuItem( int VPanel )
#endif
{
VPANEL menuItem = (VPANEL) VPanel;
#endif
// only care if we are in mouse mode
if (m_iInputMode == MOUSE)
{