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Update Menu.cpp
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f10b905952
commit
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1 changed files with 5 additions and 7 deletions
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@ -2386,16 +2386,15 @@ int Menu::GetCurrentlyHighlightedItem()
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// Purpose: Respond to cursor entering a menuItem.
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//-----------------------------------------------------------------------------
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//
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// Josh: Slightly annoying, but need to completely ensure compatiblity with the SDK + GameUI interactions.
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// Josh: Slightly annoying, but need to completely ensure compatibility with the SDK + GameUI interactions.
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#ifdef PLATFORM_64BITS
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void Menu::OnCursorEnteredMenuItem( vgui::Panel* VPanel )
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{
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VPANEL menuItem = (VPANEL) VPanel;
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#else
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void Menu::OnCursorEnteredMenuItem(int VPanel)
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#endif
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{
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VPANEL menuItem = (VPANEL)VPanel;
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#endif
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// if we are in mouse mode
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if (m_iInputMode == MOUSE)
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{
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@ -2419,13 +2418,12 @@ void Menu::OnCursorEnteredMenuItem(int VPanel)
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//-----------------------------------------------------------------------------
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#ifdef PLATFORM_64BITS
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void Menu::OnCursorExitedMenuItem( vgui::Panel* VPanel )
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{
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VPANEL menuItem = (VPANEL) VPanel;
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#else
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void Menu::OnCursorExitedMenuItem( int VPanel )
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#endif
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{
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VPANEL menuItem = (VPANEL) VPanel;
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#endif
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// only care if we are in mouse mode
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if (m_iInputMode == MOUSE)
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{
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