diff --git a/sp/game/sdk2013CE/sdk2013ce.fgd b/sp/game/sdk2013CE/sdk2013ce.fgd index 43397dcb2..2730b6816 100644 --- a/sp/game/sdk2013CE/sdk2013ce.fgd +++ b/sp/game/sdk2013CE/sdk2013ce.fgd @@ -141,34 +141,6 @@ input TurnOff(void) : "Turn off: Stop looking for enemies" ] -@BaseClass base(Targetname, Parentname, Angles) = vgui_screen_base -[ - panelname(string) : "Panel Name" - overlaymaterial(string) : "Overlay Material" : "" : "Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work." - width(integer) : "Panel Width in World" : 32 : "Width of the panel in units." - height(integer) : "Panel Height in World" : 32 : "Height of the panel in units." - - // Inputs - input SetActive(void) : "Make the vgui screen visible." - input SetInactive(void) : "Make the vgui screen invisible." - output Output1(void) : "Fire output 1." - output Output2(void) : "Fire output 2." - output Output3(void) : "Fire output 3." - output Output4(void) : "Fire output 4." - output Output5(void) : "Fire output 5." - output Output6(void) : "Fire output 6." - output Output7(void) : "Fire output 7." - output Output8(void) : "Fire output 8." - output Output9(void) : "Fire output 9." - output Output10(void) : "Fire output 10." - output Output11(void) : "Fire output 11." - output Output12(void) : "Fire output 12." - output Output13(void) : "Fire output 13." - output Output14(void) : "Fire output 14." - output Output15(void) : "Fire output 15." - output Output16(void) : "Fire output 16." -] - @PointClass base(BasePropPhysics, RenderFields) studioprop() sphere(radius) = prop_sphere : "Creates a perfect sphere." [ radius(float) : "Radius" : 12 : "" diff --git a/sp/src/game/server/props.cpp b/sp/src/game/server/props.cpp index 140f1f6e5..b03d4efbb 100644 --- a/sp/src/game/server/props.cpp +++ b/sp/src/game/server/props.cpp @@ -5466,8 +5466,6 @@ void CPropDoorRotating::InputSetSpeed(inputdata_t &inputdata) DoorResume(); } -LINK_ENTITY_TO_CLASS( prop_sphere, CPhysSphere ); - // ------------------------------------------------------------------------------------------ // // Special version of func_physbox.