diff --git a/gameinfo.txt b/gameinfo.txt
deleted file mode 100644
index f70269fc2..000000000
--- a/gameinfo.txt
+++ /dev/null
@@ -1,75 +0,0 @@
-"GameInfo"
-{
- game "My Mod" //This is what is shown on Steam
- title "HALF-LIFE'" //This is the main menu title
- title2 "" //This goes under title1 as a subtitle, e.g. Episode 2
-
- type singleplayer_only
-
- FileSystem
- {
- SteamAppId 243730 // This sets the app ID in Steam
-
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
-
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod ep2/custom/*
- game+mod episodic/custom/*
- game+mod hl2/custom/*
-
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- game+mod+mod_write+default_write_path |gameinfo_path|.
- gamebin |gameinfo_path|bin
-
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- //NOTE: Order does matter, things loaded first override things after
- game_lv hl2/hl2_lv.vpk
- game+mod ep2/ep2_english.vpk
- game+mod ep2/ep2_pak.vpk
- game |all_source_engine_paths|episodic/ep1_english.vpk
- game |all_source_engine_paths|episodic/ep1_pak.vpk
- game |all_source_engine_paths|hl2/hl2_english.vpk
- game |all_source_engine_paths|hl2/hl2_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
- //If you want to mount another games assets like Counter-Strike you would add them after this comment
- //Example: game |all_source_engine_paths|cstrike/cstrike_pak.vpk
-
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|episodic
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- }
- }
-}
diff --git a/sp/game/sdk2013CE/gameinfo.txt b/sp/game/sdk2013CE/gameinfo.txt
index 522fd89f5..d1c6512f1 100644
--- a/sp/game/sdk2013CE/gameinfo.txt
+++ b/sp/game/sdk2013CE/gameinfo.txt
@@ -1,7 +1,7 @@
"GameInfo"
{
- game "My Mod" //This is what is shown on Steam
- title "HALF-LIFE'" //This is the main menu title
+ game "SDK 2013 overhaul" //This is what is shown on Steam
+ title "SDK 2013 overhaul" //This is the main menu title
title2 "" //This goes under title1 as a subtitle, e.g. Episode 2
type singleplayer_only
@@ -30,16 +30,6 @@
//
SearchPaths
{
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod ep2/custom/*
- game+mod episodic/custom/*
- game+mod hl2/custom/*
-
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
@@ -66,7 +56,8 @@
//If you want to mount another games assets like Counter-Strike you would add them after this comment
//Example: game |all_source_engine_paths|cstrike/cstrike_pak.vpk
- // Last, mount in shared HL2 loose files
+ // Last, mount in shared HL2 loose files, not loading the episodic path causes issues!
+
game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform