diff --git a/gameinfo.txt b/gameinfo.txt deleted file mode 100644 index f70269fc2..000000000 --- a/gameinfo.txt +++ /dev/null @@ -1,75 +0,0 @@ -"GameInfo" -{ - game "My Mod" //This is what is shown on Steam - title "HALF-LIFE'" //This is the main menu title - title2 "" //This goes under title1 as a subtitle, e.g. Episode 2 - - type singleplayer_only - - FileSystem - { - SteamAppId 243730 // This sets the app ID in Steam - - // - // The code that loads this file automatically does a few things here: - // - // 1. For each "Game" search path, it adds a "GameBin" path, in \bin - // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. - // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. - // 3. For the first "Game" search path, it adds a search path called "MOD". - // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". - // - - // - // Search paths are relative to the base directory, which is where hl2.exe is found. - // - // |gameinfo_path| points at the directory where gameinfo.txt is. - // We always want to mount that directory relative to gameinfo.txt, so - // people can mount stuff in c:\mymod, and the main game resources are in - // someplace like c:\program files\valve\steam\steamapps\half-life 2. - // - SearchPaths - { - // First, mount all user customizations. This will search for VPKs and subfolders - // and mount them in alphabetical order. The easiest way to distribute a mod is to - // pack up the custom content into a VPK. To "install" a mod, just drop it in this - // folder. - // - // Note that this folder is scanned only when the game is booted. - game+mod ep2/custom/* - game+mod episodic/custom/* - game+mod hl2/custom/* - - // Now search loose files. We'll set the directory containing the gameinfo.txt file - // as the first "mod" search path (after any user customizations). This is also the one - // that's used when writing to the "mod" path. - game+mod+mod_write+default_write_path |gameinfo_path|. - gamebin |gameinfo_path|bin - - // We search VPK files before ordinary folders, because most files will be found in - // VPK and we can avoid making thousands of file system calls to attempt to open files - // in folders where they don't exist. (Searching a VPK is much faster than making an operating - // system call.) - //NOTE: Order does matter, things loaded first override things after - game_lv hl2/hl2_lv.vpk - game+mod ep2/ep2_english.vpk - game+mod ep2/ep2_pak.vpk - game |all_source_engine_paths|episodic/ep1_english.vpk - game |all_source_engine_paths|episodic/ep1_pak.vpk - game |all_source_engine_paths|hl2/hl2_english.vpk - game |all_source_engine_paths|hl2/hl2_pak.vpk - game |all_source_engine_paths|hl2/hl2_textures.vpk - game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk - game |all_source_engine_paths|hl2/hl2_sound_misc.vpk - game |all_source_engine_paths|hl2/hl2_misc.vpk - platform |all_source_engine_paths|platform/platform_misc.vpk - //If you want to mount another games assets like Counter-Strike you would add them after this comment - //Example: game |all_source_engine_paths|cstrike/cstrike_pak.vpk - - // Last, mount in shared HL2 loose files - game |all_source_engine_paths|episodic - game |all_source_engine_paths|hl2 - platform |all_source_engine_paths|platform - } - } -} diff --git a/sp/game/sdk2013CE/gameinfo.txt b/sp/game/sdk2013CE/gameinfo.txt index 522fd89f5..d1c6512f1 100644 --- a/sp/game/sdk2013CE/gameinfo.txt +++ b/sp/game/sdk2013CE/gameinfo.txt @@ -1,7 +1,7 @@ "GameInfo" { - game "My Mod" //This is what is shown on Steam - title "HALF-LIFE'" //This is the main menu title + game "SDK 2013 overhaul" //This is what is shown on Steam + title "SDK 2013 overhaul" //This is the main menu title title2 "" //This goes under title1 as a subtitle, e.g. Episode 2 type singleplayer_only @@ -30,16 +30,6 @@ // SearchPaths { - // First, mount all user customizations. This will search for VPKs and subfolders - // and mount them in alphabetical order. The easiest way to distribute a mod is to - // pack up the custom content into a VPK. To "install" a mod, just drop it in this - // folder. - // - // Note that this folder is scanned only when the game is booted. - game+mod ep2/custom/* - game+mod episodic/custom/* - game+mod hl2/custom/* - // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. @@ -66,7 +56,8 @@ //If you want to mount another games assets like Counter-Strike you would add them after this comment //Example: game |all_source_engine_paths|cstrike/cstrike_pak.vpk - // Last, mount in shared HL2 loose files + // Last, mount in shared HL2 loose files, not loading the episodic path causes issues! + game |all_source_engine_paths|episodic game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform