diff --git a/src/game/shared/hl2mp/weapon_crossbow.cpp b/src/game/shared/hl2mp/weapon_crossbow.cpp index 66fa5359d..c5d9a28c4 100644 --- a/src/game/shared/hl2mp/weapon_crossbow.cpp +++ b/src/game/shared/hl2mp/weapon_crossbow.cpp @@ -303,7 +303,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) else { SetThink( &CCrossbowBolt::SUB_Remove ); - SetNextThink( gpGlobals->curtime + 2.0f ); + SetNextThink( gpGlobals->curtime ); //FIXME: We actually want to stick (with hierarchy) to what we've hit SetMoveType( MOVETYPE_NONE ); @@ -326,7 +326,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) AddEffects( EF_NODRAW ); SetTouch( NULL ); SetThink( &CCrossbowBolt::SUB_Remove ); - SetNextThink( gpGlobals->curtime + 2.0f ); + SetNextThink( gpGlobals->curtime ); if ( m_pGlowSprite != NULL ) {