diff --git a/src/game/shared/hl2mp/weapon_rpg.cpp b/src/game/shared/hl2mp/weapon_rpg.cpp index 1859958e3..a017e6aae 100644 --- a/src/game/shared/hl2mp/weapon_rpg.cpp +++ b/src/game/shared/hl2mp/weapon_rpg.cpp @@ -1635,7 +1635,7 @@ bool CWeaponRPG::Deploy( void ) return BaseClass::Deploy(); } -bool CWeaponRPG::CanHolster( void ) +bool CWeaponRPG::CanHolster( void ) const { //Can't have an active missile out if ( m_hMissile != NULL ) diff --git a/src/game/shared/hl2mp/weapon_rpg.h b/src/game/shared/hl2mp/weapon_rpg.h index bbd6f2dd2..c682e62ae 100644 --- a/src/game/shared/hl2mp/weapon_rpg.h +++ b/src/game/shared/hl2mp/weapon_rpg.h @@ -190,7 +190,7 @@ public: bool WeaponShouldBeLowered( void ); bool Lower( void ); - bool CanHolster( void ); + bool CanHolster( void ) const; virtual void Drop( const Vector &vecVelocity );