diff --git a/sp/src/createsdk2013ce.bat b/sp/src/createsdk2013ce.bat new file mode 100644 index 000000000..a35a72d8c --- /dev/null +++ b/sp/src/createsdk2013ce.bat @@ -0,0 +1,3 @@ +devtools\bin\vpc.exe /2013 /hl2 /episodic +sdk2013CE /mksln sdk2013ce.sln + +pause \ No newline at end of file diff --git a/sp/src/game/client/client_sdk2013CE.vpc b/sp/src/game/client/client_sdk2013CE.vpc new file mode 100644 index 000000000..ca65f40d2 --- /dev/null +++ b/sp/src/game/client/client_sdk2013CE.vpc @@ -0,0 +1,140 @@ +//----------------------------------------------------------------------------- +// CLIENT_EPISODIC.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "sdk2013ce" + +$Include "$SRCDIR\game\client\client_base.vpc" +$Include "$SRCDIR\game\shared\shared_sdk2013CE.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE;$SRCDIR\game\shared\sdk2013ce;$SRCDIR\game\client\sdk2013ce" + $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC;SDK2013CE;SOURCE_2013;GLOWS_ENABLE" + } +} + +$Project "Client (SDK2013CE)" +{ + $Folder "Source Files" + { + $File "hud_chat.cpp" + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + + $Folder "sdk2013ce" + { + //$File "sdk2013ce\c_lights.cpp" + //$File "sdk2013ce\c_lights.h" + //$File "sdk2013ce\c_sdk2013ce_util.cpp" + //$File "sdk2013ce\c_sdk2013ce_util.h" + } + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "episodic\c_prop_scalable.cpp" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "episodic\c_vehicle_jeep_episodic.cpp" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "episodic\c_vort_charge_token.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "episodic\c_weapon_hopwire.cpp" + $File "hl2\c_weapon_physcannon.cpp" + $File "hl2\c_weapon_stunstick.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\clientmode_hlnormal.cpp" + $File "hl2\clientmode_hlnormal.h" + $File "death.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h" + $File "episodic\c_npc_advisor.cpp" + $File "episodic\episodic_screenspaceeffects.cpp" + $File "episodic\episodic_screenspaceeffects.h" + $File "episodic\flesh_internal_material_proxy.cpp" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_locator.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hud_posture.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hl2\hud_radar.cpp" + $File "hl2\hud_radar.h" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + $File "episodic\c_npc_puppet.cpp" + } + } + +} diff --git a/sp/src/game/server/server_sdk2013CE.vpc b/sp/src/game/server/server_sdk2013CE.vpc new file mode 100644 index 000000000..4fcd5067d --- /dev/null +++ b/sp/src/game/server/server_sdk2013CE.vpc @@ -0,0 +1,304 @@ +//----------------------------------------------------------------------------- +// SERVER_EPISODIC.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "sdk2013ce" + +$Include "$SRCDIR\game\server\server_base.vpc" +$Include "$SRCDIR\game\shared\shared_sdk2013CE.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic;$SRCDIR\game\shared\sdk2013ce;$SRCDIR\game\server\sdk2013ce" + $PreprocessorDefinitions "$BASE;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;SDK2013CE;GLOWS_ENABLE" + } +} + +$Project "Server (SDK2013CE)" +{ + $Folder "Source Files" + { + $File "ai_eventresponse.cpp" + $File "ai_eventresponse.h" + $File "ai_relationship.cpp" + $File "base_gameinterface.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "h_cycler.cpp" + $File "h_cycler.h" + $File "logic_achievement.cpp" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_spawnpoint.cpp" + $File "team_spawnpoint.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "vehicle_choreo_generic.cpp" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\ai_allymanager.cpp" + $File "hl2\ai_behavior_actbusy.cpp" + $File "hl2\ai_behavior_actbusy.h" + $File "episodic\ai_behavior_alyx_injured.cpp" + $File "episodic\ai_behavior_alyx_injured.h" + $File "hl2\ai_behavior_functank.cpp" + $File "hl2\ai_behavior_functank.h" + $File "hl2\ai_behavior_holster.cpp" + $File "hl2\ai_behavior_holster.h" + $File "hl2\ai_behavior_operator.cpp" + $File "hl2\ai_behavior_operator.h" + $File "ai_behavior_passenger.cpp" + $File "ai_behavior_passenger.h" + $File "episodic\ai_behavior_passenger_companion.cpp" + $File "episodic\ai_behavior_passenger_companion.h" + $File "episodic\ai_behavior_passenger_zombie.cpp" + $File "episodic\ai_behavior_passenger_zombie.h" + $File "hl2\ai_behavior_police.cpp" + $File "hl2\ai_behavior_police.h" + $File "hl2\ai_goal_police.cpp" + $File "hl2\ai_goal_police.h" + $File "hl2\ai_interactions.h" + $File "hl2\ai_spotlight.cpp" + $File "hl2\ai_spotlight.h" + $File "hl2\antlion_dust.cpp" + $File "hl2\antlion_dust.h" + $File "hl2\antlion_maker.cpp" + $File "hl2\antlion_maker.h" + $File "hl2\ar2_explosion.cpp" + $File "hl2\ar2_explosion.h" + $File "basebludgeonweapon.cpp" + $File "basebludgeonweapon.h" + $File "hl2\basehlcombatweapon.cpp" + $File "hl2\basehlcombatweapon.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "hl2\cbasehelicopter.cpp" + $File "hl2\cbasehelicopter.h" + $File "hl2\cbasespriteprojectile.cpp" + $File "hl2\cbasespriteprojectile.h" + $File "hl2\citadel_effects.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\combine_mine.cpp" + $File "hl2\combine_mine.h" + $File "hl2\energy_wave.h" + $File "hl2\env_alyxemp.cpp" + $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" + $File "hl2\env_headcrabcanister.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\env_speaker.cpp" + $File "hl2\env_starfield.cpp" + $File "hl2\Func_Monitor.cpp" + $File "hl2\func_recharge.cpp" + $File "hl2\func_tank.cpp" + $File "hl2\func_tank.h" + $File "hl2\grenade_ar2.cpp" + $File "hl2\grenade_ar2.h" + $File "hl2\grenade_bugbait.cpp" + $File "hl2\grenade_bugbait.h" + $File "hl2\grenade_frag.cpp" + $File "hl2\grenade_frag.h" + $File "hl2\grenade_spit.cpp" + $File "hl2\grenade_spit.h" + $File "hl2\hl2_ai_network.cpp" + $File "hl2\hl2_client.cpp" + $File "hl2\hl2_eventlog.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "hl2\hl2_player.cpp" + $File "hl2\hl2_player.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "hl2\hl2_playerlocaldata.cpp" + $File "hl2\hl2_playerlocaldata.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "hl2\hl2_triggers.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "hl2\hl_playermove.cpp" + $File "hl2\info_darknessmode_lightsource.cpp" + $File "hl2\info_darknessmode_lightsource.h" + $File "hl2\info_teleporter_countdown.cpp" + $File "hl2\item_ammo.cpp" + $File "hl2\item_battery.cpp" + $File "hl2\item_dynamic_resupply.cpp" + $File "hl2\item_dynamic_resupply.h" + $File "hl2\item_healthkit.cpp" + $File "hl2\item_itemcrate.cpp" + $File "hl2\item_suit.cpp" + $File "hl2\look_door.cpp" + $File "hl2\monster_dummy.cpp" + $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h" + $File "episodic\npc_advisor.cpp" + $File "hl2\npc_alyx_episodic.cpp" + $File "hl2\npc_alyx_episodic.h" + $File "hl2\npc_antlion.cpp" + $File "hl2\npc_antlion.h" + $File "hl2\npc_antlionguard.cpp" + $File "hl2\npc_antliongrub.cpp" + $File "hl2\npc_apcdriver.cpp" + $File "hl2\npc_attackchopper.cpp" + $File "hl2\npc_attackchopper.h" + $File "hl2\npc_barnacle.cpp" + $File "hl2\npc_barnacle.h" + $File "hl2\npc_barney.cpp" + $File "hl2\npc_basescanner.cpp" + $File "hl2\npc_basescanner.h" + $File "hl2\npc_BaseZombie.cpp" + $File "hl2\npc_BaseZombie.h" + $File "hl2\npc_breen.cpp" + $File "hl2\npc_bullseye.cpp" + $File "hl2\npc_bullseye.h" + $File "hl2\npc_citizen17.cpp" + $File "hl2\npc_citizen17.h" + $File "episodic\npc_combine_cannon.cpp" + $File "hl2\npc_combine.cpp" + $File "hl2\npc_combine.h" + $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fastzombie.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "episodic\npc_hunter.cpp" + $File "episodic\npc_hunter.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "episodic\npc_magnusson.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_scanner.h" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\npc_zombine.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "episodic\prop_scalable.cpp" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_cannon.cpp" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_jeep.cpp" + $File "episodic\vehicle_jeep_episodic.cpp" + $File "episodic\vehicle_jeep_episodic.h" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_357.cpp" + $File "hl2\weapon_alyxgun.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_ar2.cpp" + $File "hl2\weapon_ar2.h" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_citizenpackage.cpp" + $File "hl2\weapon_citizenpackage.h" + $File "hl2\weapon_crossbow.cpp" + $File "hl2\weapon_crowbar.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + $File "hl2\weapon_frag.cpp" + $File "hl2\weapon_physcannon.cpp" + $File "hl2\weapon_physcannon.h" + $File "hl2\weapon_pistol.cpp" + $File "hl2\weapon_rpg.cpp" + $File "hl2\weapon_rpg.h" + $File "hl2\weapon_shotgun.cpp" + $File "hl2\weapon_smg1.cpp" + $File "episodic\weapon_striderbuster.cpp" + $File "episodic\weapon_striderbuster.h" + $File "hl2\weapon_stunstick.cpp" + $File "hl2\weapon_stunstick.h" + $File "episodic\ep1_gamestats.h" + $File "episodic\ep2_gamestats.h" + $File "episodic\ep1_gamestats.cpp" \ + "episodic\ep2_gamestats.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "hl2\func_bulletshield.cpp" + $File "hl2\func_bulletshield.h" + $File "episodic\npc_puppet.cpp" + + + $Folder "unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + } +} + diff --git a/sp/src/game/shared/shared_sdk2013CE.vpc b/sp/src/game/shared/shared_sdk2013CE.vpc new file mode 100644 index 000000000..109bdd768 --- /dev/null +++ b/sp/src/game/shared/shared_sdk2013CE.vpc @@ -0,0 +1,13 @@ + + +$Project +{ + $Folder "Source Files" + { + $Folder "sdk2013ce" + { + //$File "$SRCDIR\game\shared\sdk2013ce\sdk2013ce_cvars.cpp" + //$File "$SRCDIR\game\shared\sdk2013ce\sdk2013ce_cvars.h" + } + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/default.vgc b/sp/src/vpc_scripts/default.vgc index efcaedfb3..4e677ff08 100644 --- a/sp/src/vpc_scripts/default.vgc +++ b/sp/src/vpc_scripts/default.vgc @@ -12,6 +12,7 @@ $Games { "EPISODIC" "HL2" + "SDK2013CE" } // Makes the VPC scripts work in the SDK's context diff --git a/sp/src/vpc_scripts/groups.vgc b/sp/src/vpc_scripts/groups.vgc index 47585605f..58e721230 100644 --- a/sp/src/vpc_scripts/groups.vgc +++ b/sp/src/vpc_scripts/groups.vgc @@ -8,6 +8,19 @@ // Group definitions // /////////////////////// + +$Group "sdk2013ce" +{ + "client" + "server" + "game_shader_dx9" + "tier1" + "vgui_controls" + "mathlib" + "raytrace" + +} + $Group "gamedlls" { "client" diff --git a/sp/src/vpc_scripts/projects.vgc b/sp/src/vpc_scripts/projects.vgc index 0602afb4b..3e8860355 100644 --- a/sp/src/vpc_scripts/projects.vgc +++ b/sp/src/vpc_scripts/projects.vgc @@ -15,10 +15,10 @@ $Project "captioncompiler" $Project "client" { - "game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] - "game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] + //"game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] + //"game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] + "game\client\client_sdk2013CE.vpc" [($WIN32||$X360||$POSIX)] } - $Project "fgdlib" { "fgdlib\fgdlib.vpc" [$WIN32] @@ -26,8 +26,9 @@ $Project "fgdlib" $Project "game_shader_dx9" { - "materialsystem\stdshaders\game_shader_dx9_hl2.vpc" [$HL2] - "materialsystem\stdshaders\game_shader_dx9_episodic.vpc" [$EPISODIC] + //"materialsystem\stdshaders\game_shader_dx9_hl2.vpc" [$HL2] + //"materialsystem\stdshaders\game_shader_dx9_episodic.vpc" [$EPISODIC] + //"materialsystem\stdshaders\game_shader_dx9_sdk2013CE.vpc" } $Project "glview" @@ -42,8 +43,9 @@ $Project "height2normal" $Project "server" { - "game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] - "game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] + //"game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] + //"game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] + "game\server\server_sdk2013CE.vpc" [($WIN32||$X360||$POSIX)] } $Project "mathlib"