diff --git a/mp/src/game/shared/in_buttons.h b/mp/src/game/shared/in_buttons.h index 324868533..df0ff013a 100644 --- a/mp/src/game/shared/in_buttons.h +++ b/mp/src/game/shared/in_buttons.h @@ -11,27 +11,27 @@ #pragma once #endif -#define IN_ATTACK (1 << 0) -#define IN_JUMP (1 << 1) -#define IN_DUCK (1 << 2) -#define IN_FORWARD (1 << 3) -#define IN_BACK (1 << 4) -#define IN_USE (1 << 5) -#define IN_CANCEL (1 << 6) -#define IN_LEFT (1 << 7) -#define IN_RIGHT (1 << 8) -#define IN_MOVELEFT (1 << 9) -#define IN_MOVERIGHT (1 << 10) -#define IN_ATTACK2 (1 << 11) -#define IN_RUN (1 << 12) -#define IN_RELOAD (1 << 13) -#define IN_ALT1 (1 << 14) -#define IN_ALT2 (1 << 15) -#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down -#define IN_SPEED (1 << 17) // Player is holding the speed key -#define IN_WALK (1 << 18) // Player holding walk key -#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom -#define IN_WEAPON1 (1 << 20) // weapon defines these bits +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_ALT2 (1 << 15) +#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down +#define IN_SPEED (1 << 17) // Player is holding the speed key +#define IN_WALK (1 << 18) // Player holding walk key +#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom +#define IN_WEAPON1 (1 << 20) // weapon defines these bits #define IN_WEAPON2 (1 << 21) // weapon defines these bits #define IN_BULLRUSH (1 << 22) #define IN_GRENADE1 (1 << 23) // grenade 1