diff --git a/sp/FeaturesAdded.txt b/sp/FeaturesAdded.txt index 851ff0b2d..1eeb207df 100644 --- a/sp/FeaturesAdded.txt +++ b/sp/FeaturesAdded.txt @@ -14,4 +14,4 @@ Source Shader Editor Author(s): Msalinas2877 Files touched: viewrender.cpp Files added: ShaderEditorSystem.cpp, ShaderEditorSystem.h, SEdit_ModelRender.cpp, SEdit_ModelRender.h, SEdit_ModelRender.h, ISEdit_ModelRender.h, more files that i can't remember -Notes: Run with the launch parameter "-shaderedit" to open SSE \ No newline at end of file +Notes: Run with the launch parameter "-shaderedit" to open SSE diff --git a/sp/game/sdk2013CE/albedo.tga b/sp/game/sdk2013CE/albedo.tga new file mode 100644 index 000000000..1a67ca642 Binary files /dev/null and b/sp/game/sdk2013CE/albedo.tga differ diff --git a/sp/game/sdk2013CE/downloadlists/ep2_background01.lst b/sp/game/sdk2013CE/downloadlists/ep2_background01.lst new file mode 100644 index 000000000..e69de29bb diff --git a/sp/game/sdk2013CE/downloadlists/sdk_vehicles.lst b/sp/game/sdk2013CE/downloadlists/sdk_vehicles.lst new file mode 100644 index 000000000..7194ccd59 --- /dev/null +++ b/sp/game/sdk2013CE/downloadlists/sdk_vehicles.lst @@ -0,0 +1,2 @@ +"maps\sdk_vehicles.bsp" +"maps\graphs\sdk_vehicles.ain" diff --git a/sp/game/sdk2013CE/downloadlists/testbox.lst b/sp/game/sdk2013CE/downloadlists/testbox.lst new file mode 100644 index 000000000..30ee8b6e4 --- /dev/null +++ b/sp/game/sdk2013CE/downloadlists/testbox.lst @@ -0,0 +1,2 @@ +"maps\testbox.bsp" +"maps\graphs\testbox.ain" diff --git a/sp/game/sdk2013CE/ep1_gamestats.dat b/sp/game/sdk2013CE/ep1_gamestats.dat new file mode 100644 index 000000000..10d6f2915 Binary files /dev/null and b/sp/game/sdk2013CE/ep1_gamestats.dat differ diff --git a/sp/game/sdk2013CE/gamestate.txt b/sp/game/sdk2013CE/gamestate.txt new file mode 100644 index 000000000..b33ea6a5f --- /dev/null +++ b/sp/game/sdk2013CE/gamestate.txt @@ -0,0 +1,3 @@ +"GameState" +{ +} diff --git a/sp/game/sdk2013CE/maps/graphs/testbox.ain b/sp/game/sdk2013CE/maps/graphs/testbox.ain new file mode 100644 index 000000000..08f1703b5 Binary files /dev/null and b/sp/game/sdk2013CE/maps/graphs/testbox.ain differ diff --git a/sp/game/sdk2013CE/maps/testbox.bsp b/sp/game/sdk2013CE/maps/testbox.bsp new file mode 100644 index 000000000..ccbf1f642 Binary files /dev/null and b/sp/game/sdk2013CE/maps/testbox.bsp differ diff --git a/sp/game/sdk2013CE/mapsrc/testbox.bsp b/sp/game/sdk2013CE/mapsrc/testbox.bsp new file mode 100644 index 000000000..ccbf1f642 Binary files /dev/null and b/sp/game/sdk2013CE/mapsrc/testbox.bsp differ diff --git a/sp/game/sdk2013CE/mapsrc/testbox.prt b/sp/game/sdk2013CE/mapsrc/testbox.prt new file mode 100644 index 000000000..d90be435f --- /dev/null +++ b/sp/game/sdk2013CE/mapsrc/testbox.prt @@ -0,0 +1,21 @@ +PRT1 +11 +18 +4 0 1 (254 1024 64.023300 ) (254 1024 748 ) (2 1024 748 ) (2 1024 64.023300 ) +4 1 3 (254 512 64.023300 ) (254 512 748 ) (2 512 748 ) (2 512 64.023300 ) +4 2 4 (510 0 64 ) (510 0 750 ) (256 0 750 ) (256 0 64 ) +4 2 3 (256 0 64 ) (256 0 750 ) (256 510 750 ) (256 510 64 ) +4 3 9 (0 0 64 ) (0 0 750 ) (0 510 750 ) (0 510 64 ) +4 3 5 (152 0 750 ) (104 0 750 ) (104 0 64 ) (152 0 64 ) +4 3 4 (256 0 64 ) (256 0 750 ) (152 0 750 ) (152 0 64 ) +4 3 8 (104 0 750 ) (0 0 750 ) (0 0 64 ) (104 0 64 ) +4 4 6 (152 -192 168 ) (152 -192 750 ) (152 -80 750 ) (152 -80 168 ) +4 4 5 (152 0 64 ) (152 -80 64 ) (152 -80 750 ) (152 0 750 ) +4 4 7 (152 -192 64 ) (152 -510 64 ) (152 -510 750 ) (152 -192 750 ) +4 5 6 (104 -80 750 ) (104 -80 168 ) (152 -80 168 ) (152 -80 750 ) +4 5 8 (104 0 64 ) (104 -80 64 ) (104 -80 750 ) (104 0 750 ) +4 6 8 (104 -192 168 ) (104 -192 750 ) (104 -80 750 ) (104 -80 168 ) +4 6 7 (104 -192 750 ) (104 -192 168 ) (152 -192 168 ) (152 -192 750 ) +4 7 8 (104 -192 64 ) (104 -510 64 ) (104 -510 750 ) (104 -192 750 ) +4 8 10 (0 -510 64 ) (0 -510 750 ) (0 0 750 ) (0 0 64 ) +4 9 10 (0 0 64 ) (0 0 750 ) (-510 0 750 ) (-510 0 64 ) diff --git a/sp/game/sdk2013CE/mapsrc/testbox.vmf b/sp/game/sdk2013CE/mapsrc/testbox.vmf new file mode 100644 index 000000000..260834d36 --- /dev/null +++ b/sp/game/sdk2013CE/mapsrc/testbox.vmf @@ -0,0 +1,2249 @@ +versioninfo +{ + "editorversion" "400" + "editorbuild" "6440" + "mapversion" "59" + "formatversion" "100" + "prefab" "0" +} +visgroups +{ +} +viewsettings +{ + "bSnapToGrid" "1" + "bShowGrid" "1" + "bShowLogicalGrid" "0" + "nGridSpacing" "4" + "bShow3DGrid" "0" +} +world +{ + "id" "1" + "mapversion" "59" + "classname" "worldspawn" + "detailmaterial" "detail/detailsprites" + "detailvbsp" "detail.vbsp" + "maxpropscreenwidth" "-1" + "skyname" "sky_borealis01" + solid + { + "id" "331" + side + { + "id" "49" + "plane" "(104 -80 168) (152 -80 168) (152 -192 168)" + "material" "CONCRETE/CONCRETEFLOOR019A" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 -1 0 -256] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "50" + "plane" "(104 -192 63) (152 -192 63) (152 -80 63)" + "material" "BRICK/BRICKWALL032A" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 -1 0 -256] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "51" + "plane" "(104 -80 168) (104 -192 168) (104 -192 63)" + "material" "CONCRETE/CONCRETEWALL019A" + "uaxis" "[0 -1 0 -365.714] 0.21875" + "vaxis" "[0 0 1 -307.2] 0.205078" + "rotation" "180" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "52" + "plane" "(152 -80 63) (152 -192 63) (152 -192 168)" + "material" "CONCRETE/CONCRETEWALL019A" + "uaxis" "[0 -1 0 -366] 0.25" + "vaxis" "[0 0 1 -307] 0.205078" + "rotation" "180" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "53" + "plane" "(152 -80 168) (104 -80 168) (104 -80 63)" + "material" "CONCRETE/CONCRETEWALL019A" + "uaxis" "[-1 0 0 85] 0.25" + "vaxis" "[0 0 1 -307] 0.205078" + "rotation" "180" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "54" + "plane" "(152 -192 63) (104 -192 63) (104 -192 168)" + 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"rendermode" "0" + "shadowcastdist" "0" + "skin" "0" + "spawnflags" "256" + "origin" "4 -144 120" + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 5500]" + } +} +entity +{ + "id" "2210" + "classname" "prop_physics" + "angles" "0 0 0" + "damagetoenablemotion" "0" + "Damagetype" "0" + "disablereceiveshadows" "0" + "disableshadows" "0" + "ExplodeDamage" "0" + "ExplodeRadius" "0" + "fademaxdist" "0" + "fademindist" "-1" + "fadescale" "1" + "forcetoenablemotion" "0" + "inertiaScale" "1.0" + "massScale" "0" + "maxdxlevel" "0" + "mindxlevel" "0" + "minhealthdmg" "0" + "model" "models/props_c17/oildrum001.mdl" + "modelscale" "1.0" + "nodamageforces" "0" + "PerformanceMode" "0" + "physdamagescale" "0.1" + "pressuredelay" "0" + "renderamt" "255" + "rendercolor" "255 255 255" + "renderfx" "0" + "rendermode" "0" + "shadowcastdist" "0" + "skin" "0" + "spawnflags" "256" + "origin" "160 -32 73" + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 500]" + } +} +entity +{ + "id" "2236" + "classname" "weapon_crowbar" + "angles" "0 0 -120" + "fademaxdist" "0" + "fademindist" "-1" + "fadescale" "1" + "spawnflags" "0" + "origin" "-176.578 80.6512 73" + editor + { + "color" "0 0 200" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 1000]" + } +} +entity +{ + "id" "2582" + "classname" "func_button" + "disablereceiveshadows" "0" + "health" "0" + "lip" "0" + "locked_sentence" "0" + "locked_sound" "0" + "movedir" "0 0 90" + "origin" "128 -81 128" + "renderamt" "255" + "rendercolor" "255 255 255" + "renderfx" "0" + "rendermode" "0" + "sounds" "7" + "spawnflags" "1025" + "speed" "5" + "unlocked_sentence" "0" + "unlocked_sound" "0" + "wait" "3" + connections + { + "OnPressed" "light_spot_1,Toggle,,0,-1" + } + solid + { + "id" "2490" + side + { + "id" "372" + "plane" "(124 -77.9592 136) (132 -77.9592 136) (132 -79.9592 136)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[1 0 0 -16] 0.25" + "vaxis" "[0 -1 0 -63] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "371" + "plane" "(124 -79.9592 120) (132 -79.9592 120) (132 -77.9592 120)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[1 0 0 -16] 0.25" + "vaxis" "[0 -1 0 -63] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "370" + "plane" "(124 -77.9592 136) (124 -79.9592 136) (124 -79.9592 120)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[0 1 0 31] 0.25" + "vaxis" "[0 0 -1 32] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "369" + "plane" "(132 -77.9592 120) (132 -79.9592 120) (132 -79.9592 136)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[0 1 0 31] 0.25" + "vaxis" "[0 0 -1 32] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "368" + "plane" "(132 -77.9592 136) (124 -77.9592 136) (124 -77.9592 120)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[1 0 0 -16] 0.25" + "vaxis" "[0 0 -1 32] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "367" + "plane" "(132 -79.9592 120) (124 -79.9592 120) (124 -79.9592 136)" + "material" "PROPS/DOORBUTTON002A" + "uaxis" "[1 0 0 -16] 0.25" + "vaxis" "[0 0 -1 32] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + } + } + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 5000]" + } +} +entity +{ + "id" "2708" + "classname" "func_button" + "disablereceiveshadows" "0" + "health" "0" + "lip" "0" + "locked_sentence" "0" + "locked_sound" "0" + "movedir" "0 0 0" + "origin" "100 -139.47 174" + "renderamt" "255" + "rendercolor" "255 255 255" + "renderfx" "0" + "rendermode" "0" + "sounds" "0" + "spawnflags" "4609" + "speed" "5" + "targetname" "light_trigger" + "unlocked_sentence" "0" + "unlocked_sound" "0" + "wait" "3" + connections + { + "OnDamaged" "light_spot_1,TurnOff,,0,1" + "OnDamaged" "light_trigger,Kill,,0.5,-1" + "OnDamaged" "light_spot_1,Kill,,0.25,-1" + "OnDamaged" "light_prop_1,Kill,,0.1,-1" + "OnDamaged" "light_prop_2,Enable,,0.1,-1" + } + solid + { + "id" "2706" + side + { + "id" "396" + "plane" "(92 -129.468 184) (108 -129.468 184) (108 -149.468 184)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 -1 0 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "395" + "plane" "(92 -149.468 164) (108 -149.468 164) (108 -129.468 164)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 -1 0 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "394" + "plane" "(92 -129.468 184) (92 -149.468 184) (92 -149.468 164)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[0 1 0 0] 0.25" + "vaxis" "[0 0 -1 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "393" + "plane" "(108 -129.468 164) (108 -149.468 164) (108 -149.468 184)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[0 1 0 0] 0.25" + "vaxis" "[0 0 -1 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "392" + "plane" "(108 -129.468 184) (92 -129.468 184) (92 -129.468 164)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 0 -1 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + side + { + "id" "391" + "plane" "(108 -149.468 164) (92 -149.468 164) (92 -149.468 184)" + "material" "TOOLS/TOOLSNODRAW" + "uaxis" "[1 0 0 0] 0.25" + "vaxis" "[0 0 -1 0] 0.25" + "rotation" "0" + "lightmapscale" "16" + "smoothing_groups" "0" + } + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + } + } + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 7000]" + } +} +entity +{ + "id" "2906" + "classname" "prop_dynamic" + "angles" "14.5 180 0" + "DisableBoneFollowers" "0" + "disablereceiveshadows" "0" + "disableshadows" "0" + "ExplodeDamage" "0" + "ExplodeRadius" "0" + "fademaxdist" "0" + "fademindist" "-1" + "fadescale" "1" + "MaxAnimTime" "10" + "maxdxlevel" "0" + "MinAnimTime" "5" + "mindxlevel" "0" + "model" "models/props_c17/light_decklight01_off.mdl" + "modelscale" "1.0" + "PerformanceMode" "0" + "pressuredelay" "0" + "RandomAnimation" "0" + "renderamt" "255" + "rendercolor" "255 255 255" + "renderfx" "0" + "rendermode" "0" + "SetBodyGroup" "0" + "skin" "0" + "solid" "6" + "spawnflags" "0" + "StartDisabled" "1" + "targetname" "light_prop_2" + "origin" "100 -139 175" + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 2000]" + } +} +entity +{ + "id" "3081" + "classname" "prop_vehicle_jeep" + "actionScale" "1" + "angles" "0 0 0" + "CargoVisible" "0" + "disableselfshadowing" "0" + "disableshadows" "0" + "disablevertexlighting" "0" + "fademaxdist" "0" + "fademindist" "-1" + "fadescale" "1" + "ignorenormals" "0" + "maxdxlevel" "0" + "mindxlevel" "0" + "model" "models/buggy.mdl" + "origin" "96 331.73 64" + "screenspacefade" "0" + "skin" "0" + "solid" "6" + "spawnflags" "0" + "VehicleLocked" "0" + "vehiclescript" "scripts/vehicles/jeep_test.txt" + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[0 7500]" + } +} +entity +{ + "id" "3750" + "classname" "prop_physics" + "angles" "0 274 0" + "damagetoenablemotion" "0" + "Damagetype" "0" + "disablereceiveshadows" "0" + "disableshadows" "0" + "ExplodeDamage" "0" + "ExplodeRadius" "0" + "fademaxdist" "0" + "fademindist" "-1" + "fadescale" "1" + "forcetoenablemotion" "0" + "inertiaScale" "1.0" + "massScale" "0" + "maxdxlevel" "0" + "mindxlevel" "0" + "minhealthdmg" "0" + "model" "models/props_c17/furniturewashingmachine001a.mdl" + "modelscale" "1.0" + "nodamageforces" "0" + "PerformanceMode" "0" + "physdamagescale" "0.1" + "pressuredelay" "0" + "renderamt" "255" + "rendercolor" "255 255 255" + "renderfx" "0" + "rendermode" "0" + "shadowcastdist" "0" + "skin" "0" + "spawnflags" "256" + "origin" "132 960 88" + editor + { + "color" "220 30 220" + "visgroupshown" "1" + "visgroupautoshown" "1" + "logicalpos" "[500 4000]" + } +} +cameras +{ + "activecamera" "-1" +} +cordon +{ + "mins" "(-1024 -1024 -1024)" + "maxs" "(1024 1024 1024)" + "active" "0" +} diff --git a/sp/game/sdk2013CE/modelsounds.cache b/sp/game/sdk2013CE/modelsounds.cache new file mode 100644 index 000000000..7bfcd867a Binary files /dev/null and b/sp/game/sdk2013CE/modelsounds.cache differ diff --git a/sp/game/sdk2013CE/normal.tga b/sp/game/sdk2013CE/normal.tga new file mode 100644 index 000000000..ba0a91867 Binary files /dev/null and b/sp/game/sdk2013CE/normal.tga differ diff --git a/sp/game/sdk2013CE/shadereditorui/canvas/postproc_nightvision.txt b/sp/game/sdk2013CE/shadereditorui/canvas/postproc_nightvision.txt index 37bd77548..4702905b0 100644 --- a/sp/game/sdk2013CE/shadereditorui/canvas/postproc_nightvision.txt +++ b/sp/game/sdk2013CE/shadereditorui/canvas/postproc_nightvision.txt @@ -1,6 +1,7 @@ "canvas" { - "cfmt_version" "canvasver#002" + "cfmt_version" "canvasver#003" + "flowgraph_type" "1" "config" { "shadermodel" "1" @@ -134,13 +135,17 @@ "iPreview" "0" "enable_flex" "0" "enable_normal" "0" + "enable_normal_compression" "0" "enable_blendweights" "0" "enable_tangentspace" "0" "enable_tangentspace_skinning" "0" "numTexcoords" "1" "numColor" "0" - "dTFlag_Texcoords" "2" - "dTFlag_Color" "8" + "dTFlag_Texcoords_0" "2" + "dTFlag_Texcoords_1" "2" + "dTFlag_Texcoords_2" "2" + "dTFlag_Color_0" "8" + "dTFlag_Color_1" "8" } "Node_007" { @@ -232,6 +237,7 @@ "size_x" "50.000000" "size_y" "-17.000000" "iPreview" "1" + "flSmartVal0" "0.000000" } "Node_012" { @@ -273,6 +279,7 @@ "size_x" "60.000000" "size_y" "-17.000000" "iPreview" "1" + "flSmartVal0" "0.000000" } "Node_015" { diff --git a/sp/game/sdk2013CE/shadereditorui/dumps/postproc_filmgrain.dump b/sp/game/sdk2013CE/shadereditorui/dumps/postproc_filmgrain.dump new file mode 100644 index 000000000..41bdb6d6a --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/dumps/postproc_filmgrain.dump @@ -0,0 +1,79 @@ +"postproc_filmgrain" +{ + "vs_name" "postproc_filmgrain_vs30" + "ps_name" "postproc_filmgrain_ps30" + "shader_filename" "shadereditorui\canvas\postproc_filmgrain.txt" + "dump_version" "dumpver#001" + "i_sm" "1" + "i_cull" "0" + "i_ablend" "0" + "fl_atestref" "0.500000" + "i_dtest" "0" + "i_dwrite" "0" + "i_srgbw" "0" + "i_vfmt_flags" "262401" + "i_vfmt_texcoords" "1" + "i_vfmt_udata" "0" + "i_vfmt_texcoordDim_0" "2" + "i_vfmt_texcoordDim_1" "2" + "i_vfmt_texcoordDim_2" "2" + "i_vlit" "0" + "i_vrefract" "1" + "identifiers_VS" + { + "econst_0" + { + "i_envconstidx" "0" + "i_normregister" "0" + "i_econstsize" "1" + "i_smartcomps" "1" + "fl_smartdefault_00" "0.000000" + "fl_smartdefault_01" "0.000000" + "fl_smartdefault_02" "0.000000" + "fl_smartdefault_03" "0.000000" + } + "econst_1" + { + "i_envconstidx" "6" + "i_normregister" "1" + "i_econstsize" "1" + "i_smartcomps" "1" + "fl_smartdefault_00" "0.000000" + "fl_smartdefault_01" "0.000000" + "fl_smartdefault_02" "0.000000" + "fl_smartdefault_03" "0.000000" + } + "i_numdcombos" "1" + } + "identifiers_PS" + { + "econst_0" + { + "i_envconstidx" "17" + "i_normregister" "0" + "i_econstsize" "1" + "i_smartcomps" "1" + "sz_smartname" "Random33" + "fl_smartdefault_00" "0.000000" + "fl_smartdefault_01" "10.000000" + "fl_smartdefault_02" "0.000000" + "fl_smartdefault_03" "0.000000" + } + "texsamp_0" + { + "i_sampidx" "0" + "i_texmode" "5" + "i_cubemap" "0" + "i_srgb" "0" + } + "texsamp_1" + { + "sz_fallback" "texture_samples\noise_2d" + "i_sampidx" "1" + "i_texmode" "1" + "i_cubemap" "0" + "i_srgb" "0" + } + "i_numdcombos" "1" + } +} diff --git a/sp/game/sdk2013CE/shadereditorui/dumps/shaderlist.txt b/sp/game/sdk2013CE/shadereditorui/dumps/shaderlist.txt index 1152515a5..b2ad1f3f7 100644 --- a/sp/game/sdk2013CE/shadereditorui/dumps/shaderlist.txt +++ b/sp/game/sdk2013CE/shadereditorui/dumps/shaderlist.txt @@ -1,22 +1,3 @@ "shaderlist" { - "shader_000" "basetexture_accum" - "shader_001" "basetexture_blend" - "shader_002" "detail_prop_shader" - "shader_003" "downsample_4" - "shader_004" "gauss_blur_5_x" - "shader_005" "gauss_blur_5_y" - "shader_006" "gauss_blur_7_half_aceil_x" - "shader_007" "gauss_blur_7_half_aceil_y" - "shader_008" "gauss_blur_half_3_x" - "shader_009" "gauss_blur_half_3_y" - "shader_010" "lightmap_blend_bump_detail" - "shader_011" "lightmap_parallax" - "shader_012" "model_chromatic_aberration" - "shader_013" "model_snowy" - "shader_014" "sprite_sun_nodepth" - "shader_015" "ssao_calc" - "shader_016" "ssao_combine" - "shader_017" "ssao_fxaa" - "shader_018" "sunrays_calc" } diff --git a/sp/game/sdk2013CE/shadereditorui/dumps/unnamedshader.dump b/sp/game/sdk2013CE/shadereditorui/dumps/unnamedshader.dump index 70a9e332d..b66f7a0e4 100644 --- a/sp/game/sdk2013CE/shadereditorui/dumps/unnamedshader.dump +++ b/sp/game/sdk2013CE/shadereditorui/dumps/unnamedshader.dump @@ -7,154 +7,30 @@ "i_cull" "0" "i_ablend" "0" "fl_atestref" "0.500000" - "i_dtest" "1" - "i_dwrite" "1" - "i_srgbw" "1" - "i_vfmt_flags" "2359559" - "i_vfmt_texcoords" "2" + "i_dtest" "0" + "i_dwrite" "0" + "i_srgbw" "0" + "i_vfmt_flags" "262401" + "i_vfmt_texcoords" "1" "i_vfmt_udata" "0" "i_vfmt_texcoordDim_0" "2" "i_vfmt_texcoordDim_1" "2" "i_vfmt_texcoordDim_2" "2" "i_vlit" "0" - "i_vrefract" "0" + "i_vrefract" "1" "identifiers_VS" { "i_numdcombos" "1" } "identifiers_PS" { - "combo_0" - { - "sz_name" "FLASHLIGHT" - "i_static" "0" - "i_min" "0" - "i_max" "1" - "i_type" "9" - } - "combo_1" - { - "sz_name" "FLASHLIGHTDEPTHFILTERMODE" - "i_static" "0" - "i_min" "0" - "i_max" "2" - "i_type" "10" - } - "combo_2" - { - "sz_name" "FLASHLIGHTSHADOWS" - "i_static" "0" - "i_min" "0" - "i_max" "1" - "i_type" "11" - } - "combo_3" - { - "sz_name" "PIXELFOGTYPE" - "i_static" "0" - "i_min" "0" - "i_max" "1" - "i_type" "7" - } - "combo_4" - { - "sz_name" "WRITEWATERFOGTODESTALPHA" - "i_static" "0" - "i_min" "0" - "i_max" "1" - "i_type" "8" - } - "econst_0" - { - "i_envconstidx" "11" - "i_normregister" "-1" - "i_econstsize" "4" - "i_smartcomps" "3" - "fl_smartdefault_00" "0.000000" - "fl_smartdefault_01" "0.000000" - "fl_smartdefault_02" "0.000000" - "fl_smartdefault_03" "0.000000" - } - "econst_1" - { - "i_envconstidx" "7" - "i_normregister" "0" - "i_econstsize" "1" - "i_smartcomps" "1" - "fl_smartdefault_00" "0.000000" - "fl_smartdefault_01" "0.000000" - "fl_smartdefault_02" "0.000000" - "fl_smartdefault_03" "0.000000" - } - "econst_2" - { - "i_envconstidx" "1" - "i_normregister" "1" - "i_econstsize" "1" - "i_smartcomps" "1" - "fl_smartdefault_00" "0.000000" - "fl_smartdefault_01" "0.000000" - "fl_smartdefault_02" "0.000000" - "fl_smartdefault_03" "0.000000" - } - "econst_3" - { - "i_envconstidx" "12" - "i_normregister" "0" - "i_econstsize" "1" - "i_smartcomps" "3" - "fl_smartdefault_00" "0.000000" - "fl_smartdefault_01" "0.000000" - "fl_smartdefault_02" "0.000000" - "fl_smartdefault_03" "0.000000" - } "texsamp_0" { - "sz_param" "basetexture2" - "sz_fallback" "Lights\White" "i_sampidx" "0" - "i_texmode" "1" - "i_cubemap" "0" - "i_srgb" "1" - } - "texsamp_1" - { - "sz_param" "basetexture2" - "sz_fallback" "Lights\White" - "i_sampidx" "1" - "i_texmode" "0" - "i_cubemap" "0" - "i_srgb" "1" - } - "texsamp_2" - { - "sz_fallback" "Lights\White" - "i_sampidx" "2" - "i_texmode" "3" - "i_cubemap" "0" - "i_srgb" "1" - } - "texsamp_3" - { - "i_sampidx" "3" - "i_texmode" "10" - "i_cubemap" "0" - "i_srgb" "1" - } - "texsamp_4" - { - "i_sampidx" "4" - "i_texmode" "11" + "i_texmode" "5" "i_cubemap" "0" "i_srgb" "0" } - "texsamp_5" - { - "i_sampidx" "5" - "i_texmode" "12" - "i_cubemap" "0" - "i_srgb" "0" - } - "i_numdcombos" "48" + "i_numdcombos" "1" } } diff --git a/sp/game/sdk2013CE/shadereditorui/editor_config.txt b/sp/game/sdk2013CE/shadereditorui/editor_config.txt index 185caa2c3..157adcabf 100644 --- a/sp/game/sdk2013CE/shadereditorui/editor_config.txt +++ b/sp/game/sdk2013CE/shadereditorui/editor_config.txt @@ -1,17 +1,17 @@ "config" { "preview_visible" "1" - "p_x" "1134" - "p_y" "500" + "p_x" "784" + "p_y" "302" "p_sx" "449" "p_sy" "378" "draw_datatypes" "1" "draw_shadows" "1" - "draw_all_limits" "0" - "compile_preview" "1" + "draw_all_limits" "1" + "compile_preview" "0" "enable_nodeview_tooltips" "1" "compile_always_full" "0" - "compile_auto_publish_to_materials" "1" + "compile_auto_publish_to_materials" "0" "precache_auto_reload" "1" "warn_unsaved_changes" "1" "cedit_x" "95" diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_ps30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_ps30.fxc index 7226c1ec5..91139a9fb 100644 --- a/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_ps30.fxc +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_ps30.fxc @@ -2,6 +2,8 @@ // ** auto generated pixelshader ** // ******************************** +#define SHADER_EDITOR_2013_COMPILE + // Includes #include "common_ps_fxc.h" diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_vs30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_vs30.fxc index 9c0734a8f..10336f050 100644 --- a/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_vs30.fxc +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/basetexture_accum_vs30.fxc @@ -2,6 +2,8 @@ // ** auto generated vertexshader ** // ********************************* +#define SHADER_EDITOR_2013_COMPILE + // Includes #include "common_vs_fxc.h" diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/filelist.txt b/sp/game/sdk2013CE/shadereditorui/shader_src/filelist.txt new file mode 100644 index 000000000..551139bdc --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/filelist.txt @@ -0,0 +1,45 @@ +*** generated by shadereditor.dll *** +#BEGIN postproc_nightvision_vs30 +postproc_nightvision_vs30.fxc +#DEFINES-D: +#DEFINES-S: +#SKIP: +(defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 +#COMMAND: +fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tvs_3_0 /DSHADER_MODEL_VS_3_0=1 /nologo /Foshader.o postproc_nightvision_vs30.fxc>output.txt 2>&1 +#END +************************************* +*** generated by shadereditor.dll *** +#BEGIN postproc_nightvision_vs30 +postproc_nightvision_vs30.fxc +#DEFINES-D: +#DEFINES-S: +#SKIP: +(defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 +#COMMAND: +fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tvs_3_0 /DSHADER_MODEL_VS_3_0=1 /nologo /Foshader.o postproc_nightvision_vs30.fxc>output.txt 2>&1 +#END +************************************* + +*** generated by shadereditor.dll *** +#BEGIN postproc_nightvision_ps30 +postproc_nightvision_ps30.fxc +#DEFINES-D: +#DEFINES-S: +#SKIP: +(defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 +#COMMAND: +fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tps_3_0 /DSHADER_MODEL_PS_3_0=1 /nologo /Foshader.o postproc_nightvision_ps30.fxc>output.txt 2>&1 +#END +************************************* +*** generated by shadereditor.dll *** +#BEGIN postproc_nightvision_ps30 +postproc_nightvision_ps30.fxc +#DEFINES-D: +#DEFINES-S: +#SKIP: +(defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 +#COMMAND: +fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tps_3_0 /DSHADER_MODEL_PS_3_0=1 /nologo /Foshader.o postproc_nightvision_ps30.fxc>output.txt 2>&1 +#END +************************************* diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_ps30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_ps30.fxc new file mode 100644 index 000000000..f8c0cd519 --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_ps30.fxc @@ -0,0 +1,58 @@ +// ******************************** +// ** auto generated pixelshader ** +// ******************************** + +#define SHADER_EDITOR_2013_COMPILE + + +// Includes +#include "common_ps_fxc.h" +#include "common_vertexlitgeneric_dx9.h" +#include "common_lightmappedgeneric_fxc.h" +#include "common_flashlight_fxc.h" +#include "common_parallax.h" + + +// Samplers +sampler _Sampler_00 : register( s0 ); +sampler _Sampler_01 : register( s1 ); + +// Constants +const float2 g_cData_Random33 : register( c16 ); // Random gen + +// Semantic structures +struct PS_INPUT +{ + float2 vTexCoord_0 : TEXCOORD0; + float2 vTexCoord_2 : TEXCOORD2; +}; + +struct PS_OUTPUT +{ + float4 vColor_0 : COLOR0; +}; + +// Entry point +PS_OUTPUT main( const PS_INPUT In ) +{ + PS_OUTPUT Out; + float4 _texLookup_7 = tex2D( _Sampler_00, In.vTexCoord_0 ); + float3 _var0 = _texLookup_7.rgb; + float _var1 = _texLookup_7.a; + float2 _var2 = In.vTexCoord_0 * float( 10.000000 ); + float2 _var3 = In.vTexCoord_0 * In.vTexCoord_2; + float _var4 = dot( _var0, float3( 0.300000, 0.590000, 0.110000 ) ); + float _var5 = tex2D( _Sampler_01, _var2 ).g; + _var3 = _var3 + g_cData_Random33; + _var5 = round( _var5 ); + float _var6 = tex2D( _Sampler_01, _var3 ).r; + _var5 = _var5 - _var6; + _var5 = abs( _var5 ); + _var5 = _var5 * float( 0.400000 ); + float3 _var7 = lerp( _var0, _var4, _var5 ); + float _var8 = _var5 + float( 0.800000 ); + _var7 = _var7 * _var8; + float4 _var9 = float4( _var7, _var1 ); + Out.vColor_0 = _var9; + return Out; +} \ No newline at end of file diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_vs30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_vs30.fxc new file mode 100644 index 000000000..e50b4a041 --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_filmgrain_vs30.fxc @@ -0,0 +1,55 @@ +// ********************************* +// ** auto generated vertexshader ** +// ********************************* + +#define SHADER_EDITOR_2013_COMPILE + + +// Includes +#include "common_vs_fxc.h" + + +// Constants +const float _g_Time : register( c48 ); +const float2 _g_TexelSize : register( c49 ); + +// Semantic structures +struct VS_INPUT +{ + float3 vPos : POSITION; + float2 vTexCoord_0 : TEXCOORD0; +}; + +struct VS_OUTPUT +{ + float4 vProjPos : POSITION; + float2 vTexCoord_0 : TEXCOORD0; + float2 vTexCoord_1 : TEXCOORD1; + float2 vTexCoord_2 : TEXCOORD2; +}; + +// Entry point +VS_OUTPUT main( const VS_INPUT In ) +{ + VS_OUTPUT Out; + float4 _var0 = float4( In.vPos.x, In.vPos.y, In.vPos.z, 1.000000 ); + float _var1 = float( 2.000000 ) * _g_Time; + float2 _var2 = float( 1.000000 ) / _g_TexelSize; + float2 _var3 = _var1.xx; + _var2 = _var2 / float( 64.000000 ); + { + float2 center_def = float2( 0.5f, 0.5f ); + float rot_def = float( 0.0f ); + float fs = sin( rot_def ); + float fc = cos( rot_def ); + float4 row_0 = float4( fc * float2( 0.000100, 0.000100 ).x, -fs * float2( 0.000100, 0.000100 ).x, 0, ( -center_def.x * fc + center_def.y * fs ) * float2( 0.000100, 0.000100 ).x + center_def.x + _var3.x ); + float4 row_1 = float4( fs * float2( 0.000100, 0.000100 ).y, fc * float2( 0.000100, 0.000100 ).y, 0, ( -center_def.x * fs - center_def.y * fc ) * float2( 0.000100, 0.000100 ).y + center_def.y + _var3.y ); + _var3.x = dot( float4( In.vTexCoord_0, 0, 1 ), row_0 ); + _var3.y = dot( float4( In.vTexCoord_0, 0, 1 ), row_1 ); + } + Out.vProjPos = _var0; + Out.vTexCoord_0 = In.vTexCoord_0; + Out.vTexCoord_1 = _var3; + Out.vTexCoord_2 = _var2; + return Out; +} \ No newline at end of file diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_ps30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_ps30.fxc new file mode 100644 index 000000000..50e65d861 --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_ps30.fxc @@ -0,0 +1,105 @@ +// ******************************** +// ** auto generated pixelshader ** +// ******************************** + +#define SHADER_EDITOR_2013_COMPILE + + +// Includes +#include "common_ps_fxc.h" +#include "common_vertexlitgeneric_dx9.h" +#include "common_lightmappedgeneric_fxc.h" +#include "common_flashlight_fxc.h" +#include "common_parallax.h" + + +// Samplers +sampler _Sampler_00 : register( s0 ); +sampler _Sampler_01 : register( s1 ); + +// Constants +const float2 g_cData_Random80 : register( c16 ); // Random gen + +// Semantic structures +struct PS_INPUT +{ + float2 vTexCoord_0 : TEXCOORD0; + float2 vTexCoord_2 : TEXCOORD2; +}; + +struct PS_OUTPUT +{ + float4 vColor_0 : COLOR0; +}; + +// Entry point +PS_OUTPUT main( const PS_INPUT In ) +{ + PS_OUTPUT Out; + float2 _var0 = In.vTexCoord_0 * float( 10.000000 ); + float2 _var1 = In.vTexCoord_0 * In.vTexCoord_2; + float2 _var2 = In.vTexCoord_0 - float2( 0.400000, 0.500000 ); + float2 _var3 = In.vTexCoord_0 - float2( 0.600000, 0.500000 ); + float3 _var4 = tex2D( _Sampler_00, In.vTexCoord_0 ).rgb; + float2 _var5 = In.vTexCoord_0 - float( 0.500000 ); + float _var6 = tex2D( _Sampler_01, _var0 ).g; + _var1 = _var1 + g_cData_Random80; + float _var7 = length( _var2 ); + float _var8 = length( _var3 ); + float2 _var9 = normalize( _var5 ); + float _var10 = length( _var5 ); + _var6 = round( _var6 ); + float _var11 = tex2D( _Sampler_01, _var1 ).r; + _var7 = min( _var7, _var8 ); + float _var12 = dot( _var9, float2( 1.000000, 0.000000 ) ); + float _var13 = dot( _var9, float2( 0.000000, 1.000000 ) ); + _var10 = smoothstep( float( 2.000000 ), float( -10.000000 ), _var10 ); + _var6 = _var6 - _var11; + float _var14 = smoothstep( float( 0.380000 ), float( 0.420000 ), _var7 ); + _var12 = _var12 * float( 0.500000 ); + _var13 = _var13 * float( 0.500000 ); + float _var15 = smoothstep( float( 0.400000 ), float( 0.500000 ), _var7 ); + float _var16 = smoothstep( float( 1.000000 ), float( 0.100000 ), _var7 ); + float _var17 = smoothstep( float( 0.350000 ), float( 0.550000 ), _var7 ); + _var6 = abs( _var6 ); + _var12 = abs( _var12 ); + _var13 = abs( _var13 ); + _var17 = 1.0f - _var17; + _var6 = _var6 * float( 0.200000 ); + _var12 = float( 1.000000 ) - _var12; + _var13 = float( 1.000000 ) - _var13; + _var6 = _var6 + float( 0.900000 ); + float2 _var18 = float2( _var12, _var13 ); + _var6 = lerp( _var6, float( 1.000000 ), _var14 ); + _var18 = lerp( float( 1.000000 ), _var18, _var15 ); + { + float2 center_def = float2( 0.5f, 0.5f ); + float rot_def = float( 0.0f ); + float2 trans_def = float2( 0.0f, 0.0f ); + float fs = sin( rot_def ); + float fc = cos( rot_def ); + float4 row_0 = float4( fc * _var18.x, -fs * _var18.x, 0, ( -center_def.x * fc + center_def.y * fs ) * _var18.x + center_def.x + trans_def.x ); + float4 row_1 = float4( fs * _var18.y, fc * _var18.y, 0, ( -center_def.x * fs - center_def.y * fc ) * _var18.y + center_def.y + trans_def.y ); + _var18.x = dot( float4( In.vTexCoord_0, 0, 1 ), row_0 ); + _var18.y = dot( float4( In.vTexCoord_0, 0, 1 ), row_1 ); + } + float3 _var19 = tex2D( _Sampler_00, _var18 ).rgb; + _var4 = lerp( _var4, _var19, _var16 ); + float _var20 = dot( _var4, float3( 0.300000, 0.590000, 0.110000 ) ); + float3 _var21 = _var4 * float3( 1.500000, 2.250000, 1.800000 ); + float _var22 = smoothstep( float( -0.100000 ), float( 0.500000 ), _var20 ); + float _var23 = smoothstep( float( 0.500000 ), float( 1.000000 ), _var20 ); + float3 _var24 = _var4 / _var22; + _var21 = lerp( _var21, float3( 0.762000, 1.780000, 0.500000 ), _var22 ); + _var24 = saturate( _var24 ); + _var21 = lerp( _var21, float3( 0.900000, 1.000000, 0.900000 ), _var23 ); + float _var25 = dot( _var24, float3( 0.300000, 0.590000, 0.110000 ) ); + _var21 = _var25 * _var21; + _var21 = _var21 * float( 1.400000 ); + _var21 = lerp( _var21, _var4, _var10 ); + _var21 = _var6 * _var21; + _var21 = _var21 * _var17; + float4 _var26 = float4( _var21.x, _var21.y, _var21.z, 1.000000 ); + Out.vColor_0 = _var26; + return Out; +} \ No newline at end of file diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_vs30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_vs30.fxc new file mode 100644 index 000000000..e50b4a041 --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/postproc_nightvision_vs30.fxc @@ -0,0 +1,55 @@ +// ********************************* +// ** auto generated vertexshader ** +// ********************************* + +#define SHADER_EDITOR_2013_COMPILE + + +// Includes +#include "common_vs_fxc.h" + + +// Constants +const float _g_Time : register( c48 ); +const float2 _g_TexelSize : register( c49 ); + +// Semantic structures +struct VS_INPUT +{ + float3 vPos : POSITION; + float2 vTexCoord_0 : TEXCOORD0; +}; + +struct VS_OUTPUT +{ + float4 vProjPos : POSITION; + float2 vTexCoord_0 : TEXCOORD0; + float2 vTexCoord_1 : TEXCOORD1; + float2 vTexCoord_2 : TEXCOORD2; +}; + +// Entry point +VS_OUTPUT main( const VS_INPUT In ) +{ + VS_OUTPUT Out; + float4 _var0 = float4( In.vPos.x, In.vPos.y, In.vPos.z, 1.000000 ); + float _var1 = float( 2.000000 ) * _g_Time; + float2 _var2 = float( 1.000000 ) / _g_TexelSize; + float2 _var3 = _var1.xx; + _var2 = _var2 / float( 64.000000 ); + { + float2 center_def = float2( 0.5f, 0.5f ); + float rot_def = float( 0.0f ); + float fs = sin( rot_def ); + float fc = cos( rot_def ); + float4 row_0 = float4( fc * float2( 0.000100, 0.000100 ).x, -fs * float2( 0.000100, 0.000100 ).x, 0, ( -center_def.x * fc + center_def.y * fs ) * float2( 0.000100, 0.000100 ).x + center_def.x + _var3.x ); + float4 row_1 = float4( fs * float2( 0.000100, 0.000100 ).y, fc * float2( 0.000100, 0.000100 ).y, 0, ( -center_def.x * fs - center_def.y * fc ) * float2( 0.000100, 0.000100 ).y + center_def.y + _var3.y ); + _var3.x = dot( float4( In.vTexCoord_0, 0, 1 ), row_0 ); + _var3.y = dot( float4( In.vTexCoord_0, 0, 1 ), row_1 ); + } + Out.vProjPos = _var0; + Out.vTexCoord_0 = In.vTexCoord_0; + Out.vTexCoord_1 = _var3; + Out.vTexCoord_2 = _var2; + return Out; +} \ No newline at end of file diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/uniquefilestocopy.txt b/sp/game/sdk2013CE/shadereditorui/shader_src/uniquefilestocopy.txt new file mode 100644 index 000000000..7777c4087 --- /dev/null +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/uniquefilestocopy.txt @@ -0,0 +1,16 @@ +bin\dx_proxy.dll +..\..\..\..\common\Source SDK Base 2013 Singleplayer\bin\tier0.dll +..\..\..\..\common\Source SDK Base 2013 Singleplayer\bin\vstdlib.dll +common_fxc.h +common_hlsl_cpp_consts.h +common_pragmas.h +common_ps_fxc.h +common_vs_fxc.h +common_vertexlitgeneric_dx9.h +common_lightmappedgeneric_fxc.h +common_flashlight_fxc.h +common_parallax.h +..\..\..\..\common\Source SDK Base 2013 Singleplayer\bin\shadercompile.exe +..\..\..\..\common\Source SDK Base 2013 Singleplayer\bin\shadercompile_dll.dll +postproc_nightvision_vs30.fxc +postproc_nightvision_ps30.fxc diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_ps30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_ps30.fxc index b3ced5707..0638bc136 100644 --- a/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_ps30.fxc +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_ps30.fxc @@ -2,10 +2,13 @@ // ** auto generated pixelshader ** // ******************************** +#define SHADER_EDITOR_2013_COMPILE + // Combos -// DYNAMIC: "FLASHLIGHT" "0..1" +// STATIC: "FLASHLIGHT" "0..1" // DYNAMIC: "FLASHLIGHTDEPTHFILTERMODE" "0..2" // DYNAMIC: "FLASHLIGHTSHADOWS" "0..1" +// DYNAMIC: "NUM_LIGHTS" "0..4" // DYNAMIC: "PIXELFOGTYPE" "0..1" // DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1" @@ -19,27 +22,26 @@ // Samplers sampler _Sampler_00 : register( s0 ); -sampler _Sampler_01 : register( s1 ); -sampler _Sampler_02 : register( s2 ); -sampler _gSampler_Flashlight_Cookie : register( s3 ); -sampler _gSampler_Flashlight_Depth : register( s4 ); -sampler _gSampler_Flashlight_Random : register( s5 ); +sampler _gSampler_Flashlight_Cookie : register( s1 ); +sampler _gSampler_Flashlight_Depth : register( s2 ); +sampler _gSampler_Flashlight_Random : register( s3 ); // Constants -const float4x4 g_cFlashlightWorldToTexture : register( c12 ); const float4 _g_FogParams : register( c16 ); const float3 _g_VecOrig : register( c17 ); const float4 g_cFlashlightAttenuationFactors : register( c8 ); const float4 g_cFlashlightPos : register( c9 ); const float4 g_cShadowTweaks : register( c7 ); +const float3 g_cAmbientCube[6] : register( c0 ); +PixelShaderLightInfo g_cLightInfo[3] : register( c6 ); // Semantic structures struct PS_INPUT { float2 vTexCoord_0 : TEXCOORD0; - float2 vTexCoord_1 : TEXCOORD1; + float3 vTexCoord_1 : TEXCOORD1; float3 vTexCoord_2 : TEXCOORD2; - float3 vTexCoord_3 : TEXCOORD3; + float4 vTexCoord_3 : TEXCOORD3; float4 vTexCoord_4 : TEXCOORD4; float4 vColor_0 : COLOR0; }; @@ -53,38 +55,36 @@ struct PS_OUTPUT PS_OUTPUT main( const PS_INPUT In ) { PS_OUTPUT Out; - float3 _var0 = float3( 0.000000, 0.000000, 0.000000 ); - float3 _var1 = tex2D( _Sampler_00, In.vTexCoord_0 ).rgb; - float3 _var2 = tex2D( _Sampler_01, In.vTexCoord_0 ).rgb; - float _var3 = In.vColor_0.w; - float _var4 = _g_VecOrig.z; + float4 _texLookup_9 = tex2D( _Sampler_00, In.vTexCoord_0 ); + float3 _var0 = _texLookup_9.rgb; + float _var1 = _texLookup_9.a; + float3 _var2 = float3( 0.000000, 0.000000, 0.000000 ); + float _var3 = _g_VecOrig.z; + float _var4 = In.vTexCoord_1.z; float _var5 = In.vTexCoord_3.z; - float _var6 = In.vTexCoord_4.z; -#if ( FLASHLIGHT == 0 ) - float3 _var7 = tex2D( _Sampler_02, In.vTexCoord_1 ).rgb; - _var7 = _var7 * LIGHT_MAP_SCALE; - _var0 = _var7; -#endif #if ( FLASHLIGHT == 1 ) - float4 _var8 = mul( float4(In.vTexCoord_3.xyz,1), g_cFlashlightWorldToTexture ); - float2 _var9 = In.vTexCoord_4.xy; - float _var10 = In.vTexCoord_4.w; - _var9 = _var9 / _var10; - _var9 = _var9 * float( 0.500000 ); - _var9 = _var9 + float( 0.500000 ); - float3 _var11 = DoFlashlight( g_cFlashlightPos.xyz, In.vTexCoord_3, _var8, In.vTexCoord_2, + float2 _var6 = In.vTexCoord_3.xy; + float _var7 = In.vTexCoord_3.w; + _var6 = _var6 / _var7; + float3 _var8 = DoFlashlight( g_cFlashlightPos.xyz, In.vTexCoord_1, In.vTexCoord_4, In.vTexCoord_2, g_cFlashlightAttenuationFactors.xyz, g_cFlashlightAttenuationFactors.w, _gSampler_Flashlight_Cookie, _gSampler_Flashlight_Depth, _gSampler_Flashlight_Random, FLASHLIGHTDEPTHFILTERMODE, FLASHLIGHTSHADOWS, true, - _var9, false, g_cShadowTweaks ); - _var0 = _var11; + _var6, false, g_cShadowTweaks ); + _var2 = _var8; #endif - _var0 = _var0; - _var1 = lerp( _var1, _var2, _var3 ); - _var4 = CalcPixelFogFactor( PIXELFOGTYPE, _g_FogParams, _var4, _var5, _var6 ); - _var0 = _var0 * _var1; - float4 _var12 = float4( _var0.x, _var0.y, _var0.z, 1.000000 ); - _var12 = FinalOutput( _var12, _var4, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR, true, _var6 ); - Out.vColor_0 = _var12; +#if ( FLASHLIGHT == 0 ) + float3 _var9 = PixelShaderDoLighting( In.vTexCoord_1, In.vTexCoord_2, float3(0,0,0), + false, true, In.vColor_0, + g_cAmbientCube, NUM_LIGHTS, g_cLightInfo, + false, false, 1.0f ); + _var2 = _var9; +#endif + _var2 = _var2; + _var3 = CalcPixelFogFactor( PIXELFOGTYPE, _g_FogParams, _var3, _var4, _var5 ); + _var0 = _var0 * _var2; + float4 _var10 = float4( _var0, _var1 ); + _var10 = FinalOutput( _var10, _var3, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR, true, _var5 ); + Out.vColor_0 = _var10; return Out; } \ No newline at end of file diff --git a/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_vs30.fxc b/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_vs30.fxc index 49e60abdc..ef9cd07ce 100644 --- a/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_vs30.fxc +++ b/sp/game/sdk2013CE/shadereditorui/shader_src/unnamedshader_vs30.fxc @@ -2,28 +2,37 @@ // ** auto generated vertexshader ** // ********************************* +#define SHADER_EDITOR_2013_COMPILE + +// Combos +// DYNAMIC: "COMPRESSED_VERTS" "0..1" +// DYNAMIC: "SKINNING" "0..1" +// STATIC: "FLASHLIGHT" "0..1" // Includes #include "common_vs_fxc.h" +// Constants +const float4x4 g_cFlashlightWorldToTexture : register( c48 ); + // Semantic structures struct VS_INPUT { float3 vPos : POSITION; - float3 vNormal : NORMAL; + float4 vBoneWeights : BLENDWEIGHT; + float4 vBoneIndices : BLENDINDICES; + float4 vNormal : NORMAL; float2 vTexCoord_0 : TEXCOORD0; - float2 vTexCoord_1 : TEXCOORD1; - float4 vColor_0 : COLOR0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vTexCoord_0 : TEXCOORD0; - float2 vTexCoord_1 : TEXCOORD1; + float3 vTexCoord_1 : TEXCOORD1; float3 vTexCoord_2 : TEXCOORD2; - float3 vTexCoord_3 : TEXCOORD3; + float4 vTexCoord_3 : TEXCOORD3; float4 vTexCoord_4 : TEXCOORD4; float4 vColor_0 : COLOR0; }; @@ -32,15 +41,29 @@ struct VS_OUTPUT VS_OUTPUT main( const VS_INPUT In ) { VS_OUTPUT Out; - float3 _var0 = mul( float4(In.vPos.xyz,1), cModel[0] ); - float3 _var1 = mul( float4(In.vNormal.xyz,1), cModel[0] ); - float4 _var2 = mul( float4(_var0.xyz,1), cViewProj ); - Out.vProjPos = _var2; + float3 _var0 = (float3)0; + DecompressVertex_Normal( In.vNormal, _var0 ); + float4 _var1 = float4( 0.000000, 0.000000, 0.000000, 0.000000 ); + float3 _var2 = (float3)0; + float3 _var3 = (float3)0; + SkinPositionAndNormal( SKINNING, float4( In.vPos, 1 ), _var0, + In.vBoneWeights, In.vBoneIndices, + _var2, _var3 ); + float4 _var4 = mul( float4(_var2.xyz,1), cViewProj ); +#if ( FLASHLIGHT == 1 ) + float4 _var5 = mul( float4(_var2.xyz,1), g_cFlashlightWorldToTexture ); + _var1 = _var5; +#endif + float4 _var6 = float4( GetVertexAttenForLight( _var2, 0 ), + GetVertexAttenForLight( _var2, 1 ), + GetVertexAttenForLight( _var2, 2 ), + GetVertexAttenForLight( _var2, 3 ) ); + Out.vProjPos = _var4; Out.vTexCoord_0 = In.vTexCoord_0; - Out.vTexCoord_1 = In.vTexCoord_1; - Out.vTexCoord_2 = _var1; - Out.vTexCoord_3 = _var0; - Out.vTexCoord_4 = _var2; - Out.vColor_0 = In.vColor_0; + Out.vTexCoord_1 = _var2; + Out.vTexCoord_2 = _var3; + Out.vTexCoord_3 = _var4; + Out.vTexCoord_4 = _var1; + Out.vColor_0 = _var6; return Out; } \ No newline at end of file diff --git a/sp/game/sdk2013CE/sound/sound.cache b/sp/game/sdk2013CE/sound/sound.cache new file mode 100644 index 000000000..300ab891a Binary files /dev/null and b/sp/game/sdk2013CE/sound/sound.cache differ diff --git a/sp/game/sdk2013CE/stats.txt b/sp/game/sdk2013CE/stats.txt new file mode 100644 index 000000000..e69de29bb diff --git a/sp/game/sdk2013CE/voice_ban.dt b/sp/game/sdk2013CE/voice_ban.dt new file mode 100644 index 000000000..f66c9cf4c Binary files /dev/null and b/sp/game/sdk2013CE/voice_ban.dt differ diff --git a/sp/run.bat b/sp/run.bat new file mode 100644 index 000000000..367dc66e5 --- /dev/null +++ b/sp/run.bat @@ -0,0 +1 @@ +@start /D "%ProgramFiles(x86)%\Steam\steamapps\common\Source SDK Base 2013 Singleplayer" hl2.exe -dev -console -novid -game "%CD%\game\sdk2013CE" \ No newline at end of file diff --git a/sp/shaderedit.bat b/sp/shaderedit.bat new file mode 100644 index 000000000..e8309451c --- /dev/null +++ b/sp/shaderedit.bat @@ -0,0 +1 @@ +@start /D "%ProgramFiles(x86)%\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\" hl2.exe -dev -console -novid -game "%CD%\game\sdk2013CE" -shaderedit -window -height 720 \ No newline at end of file diff --git a/sp/src/createsdk2013ce.bat b/sp/src/createsdk2013ce.bat index a35a72d8c..532972983 100644 --- a/sp/src/createsdk2013ce.bat +++ b/sp/src/createsdk2013ce.bat @@ -1,3 +1,3 @@ -devtools\bin\vpc.exe /2013 /hl2 /episodic +sdk2013CE /mksln sdk2013ce.sln +devtools\bin\vpc.exe /2013 /v /hl2 /episodic +sdk2013CE /mksln sdk2013ce.sln pause \ No newline at end of file diff --git a/sp/src/game/server/sound.cpp b/sp/src/game/server/sound.cpp index 160ba1c07..b77cef74f 100644 --- a/sp/src/game/server/sound.cpp +++ b/sp/src/game/server/sound.cpp @@ -9,6 +9,9 @@ // // env_soundscape: controls what sound script an area uses. // +// BUGS FIXED (Community Edition): +// - Unstoppable sounds +// - //=============================================================================// #include "cbase.h" @@ -37,7 +40,7 @@ //----------------------------------------------------------------------------- // Purpose: Compute a suitable attenuation value given an audible radius -// Input : radius - +// Input : radius - // playEverywhere - (disable attenuation) //----------------------------------------------------------------------------- #define REFERENCE_dB 60.0 @@ -76,7 +79,7 @@ static soundlevel_t ComputeSoundlevel( float radius, bool playEverywhere ) // SEE BELOW (in the typedescription for the class) typedef struct dynpitchvol { - // NOTE: do not change the order of these parameters + // NOTE: do not change the order of these parameters // NOTE: unless you also change order of rgdpvpreset array elements! int preset; @@ -93,7 +96,7 @@ typedef struct dynpitchvol // Low Frequency Oscillator int lfotype; // 0) off 1) square 2) triangle 3) random int lforate; // 0 - 1000, how fast lfo osciallates - + int lfomodpitch; // 0-100 mod of current pitch. 0 is off. int lfomodvol; // 0-100 mod of current volume. 0 is off. @@ -102,7 +105,7 @@ typedef struct dynpitchvol int cspincount; - int pitch; + int pitch; int spinupsav; int spindownsav; int pitchfrac; @@ -122,11 +125,11 @@ typedef struct dynpitchvol // presets for runtime pitch and vol modulation of ambient sounds -dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] = +dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] = { -// pitch pstart spinup spindwn volrun volstrt fadein fadeout lfotype lforate modptch modvol cspnup -{1, 255, 75, 95, 95, 10, 1, 50, 95, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, -{2, 255, 85, 70, 88, 10, 1, 20, 88, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, +// pitch pstart spinup spindwn volrun volstrt fadein fadeout lfotype lforate modptch modvol cspnup +{1, 255, 75, 95, 95, 10, 1, 50, 95, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, +{2, 255, 85, 70, 88, 10, 1, 20, 88, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, {3, 255, 100, 50, 75, 10, 1, 10, 75, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, {4, 100, 100, 0, 0, 10, 1, 90, 90, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, {5, 100, 100, 0, 0, 10, 1, 80, 80, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, @@ -147,10 +150,10 @@ dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] = {20,255, 75, 97, 90, 10, 1, 50, 90, 1, 40, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0}, {21,100, 100, 0, 0, 10, 1, 30, 50, 3, 15, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, {22,160, 160, 0, 0, 10, 1, 50, 50, 3, 500, 25, 0, 0, 0,0,0,0,0,0,0,0,0,0}, -{23,255, 75, 88, 0, 10, 1, 40, 0, 0, 0, 0, 0, 5, 0,0,0,0,0,0,0,0,0,0}, -{24,200, 20, 95, 70, 10, 1, 70, 70, 3, 20, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0}, -{25,180, 100, 50, 60, 10, 1, 40, 60, 2, 90, 100, 100, 0, 0,0,0,0,0,0,0,0,0,0}, -{26,60, 60, 0, 0, 10, 1, 40, 70, 3, 80, 20, 50, 0, 0,0,0,0,0,0,0,0,0,0}, +{23,255, 75, 88, 0, 10, 1, 40, 0, 0, 0, 0, 0, 5, 0,0,0,0,0,0,0,0,0,0}, +{24,200, 20, 95, 70, 10, 1, 70, 70, 3, 20, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0}, +{25,180, 100, 50, 60, 10, 1, 40, 60, 2, 90, 100, 100, 0, 0,0,0,0,0,0,0,0,0,0}, +{26,60, 60, 0, 0, 10, 1, 40, 70, 3, 80, 20, 50, 0, 0,0,0,0,0,0,0,0,0,0}, {27,128, 90, 10, 10, 10, 1, 20, 40, 1, 5, 10, 20, 0, 0,0,0,0,0,0,0,0,0,0} }; @@ -188,7 +191,7 @@ public: float m_radius; float m_flMaxRadius; soundlevel_t m_iSoundLevel; // dB value - dynpitchvol_t m_dpv; + dynpitchvol_t m_dpv; bool m_fActive; // only true when the entity is playing a looping sound bool m_fLooping; // true when the sound played will loop @@ -261,7 +264,7 @@ void CAmbientGeneric::Spawn( void ) SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE ); - // Set up think function for dynamic modification + // Set up think function for dynamic modification // of ambient sound's pitch or volume. Don't // start thinking yet. @@ -302,7 +305,7 @@ void CAmbientGeneric::ComputeMaxAudibleDistance( ) return; } - // Sadly, there's no direct way of getting at this. + // Sadly, there's no direct way of getting at this. // We have to do an interative computation. float flGain = enginesound->GetDistGainFromSoundLevel( m_iSoundLevel, m_radius ); if ( flGain <= MIN_AUDIBLE_VOLUME ) @@ -311,7 +314,7 @@ void CAmbientGeneric::ComputeMaxAudibleDistance( ) return; } - float flMinRadius = m_radius; + float flMinRadius = m_radius; float flMaxRadius = m_radius * 2; while ( true ) { @@ -410,10 +413,13 @@ void CAmbientGeneric::InputFadeOut( inputdata_t &inputdata ) m_dpv.fadeout = inputdata.value.Float(); + // enforce limits if (m_dpv.fadeout > 100) m_dpv.fadeout = 100; if (m_dpv.fadeout < 0) m_dpv.fadeout = 0; + if (m_dpv.fadeout > 0) + // fadeout = 0x6400 / fadeout * rate (rate is 5Hz typically) m_dpv.fadeout = ( 100 << 8 ) / ( m_dpv.fadeout * AMBIENT_GENERIC_UPDATE_RATE ); SetNextThink( gpGlobals->curtime + 0.1f ); @@ -431,9 +437,13 @@ void CAmbientGeneric::Precache( void ) } } + // if not starting silent if ( !FBitSet (m_spawnflags, SF_AMBIENT_SOUND_START_SILENT ) ) { // start the sound ASAP + + // FIXME: BUG? VDC claims that non-start-silent + // looping sounds can't be controlled if (m_fLooping) m_fActive = true; } @@ -453,6 +463,7 @@ void CAmbientGeneric::Activate( void ) { if (m_sSourceEntName != NULL_STRING) { + // search for source entity m_hSoundSource = gEntList.FindEntityByName( NULL, m_sSourceEntName ); if ( m_hSoundSource != NULL ) { @@ -474,12 +485,13 @@ void CAmbientGeneric::Activate( void ) } } +// DIRTY FILTHY HACKS #ifdef PORTAL // This is the only way we can silence the radio sound from the first room without touching them map -- jdw if ( PortalGameRules() && PortalGameRules()->ShouldRemoveRadio() ) - { - if ( V_strcmp( STRING( gpGlobals->mapname ), "testchmb_a_00" ) == 0 || - V_strcmp( STRING( gpGlobals->mapname ), "testchmb_a_11" ) == 0 || + { + if ( V_strcmp( STRING( gpGlobals->mapname ), "testchmb_a_00" ) == 0 || + V_strcmp( STRING( gpGlobals->mapname ), "testchmb_a_11" ) == 0 || V_strcmp( STRING( gpGlobals->mapname ), "testchmb_a_14" ) == 0 ) { if ( V_strcmp( STRING( GetEntityName() ), "radio_sound" ) == 0 ) @@ -498,15 +510,15 @@ void CAmbientGeneric::Activate( void ) // If we are loading a saved game, we can't write into the init/signon buffer here, so just issue // as a regular sound message... if ( gpGlobals->eLoadType == MapLoad_Transition || - gpGlobals->eLoadType == MapLoad_LoadGame || + gpGlobals->eLoadType == MapLoad_LoadGame || g_pGameRules->InRoundRestart() ) { flags = SND_NOFLAGS; } - - // Tracker 76119: 8/12/07 ywb: + + // Tracker 76119: 8/12/07 ywb: // Make sure pitch and volume are set up to the correct value (especially after restoring a .sav file) - flags |= ( SND_CHANGE_PITCH | SND_CHANGE_VOL ); + flags |= ( SND_CHANGE_PITCH | SND_CHANGE_VOL ); // Don't bother sending over to client if volume is zero, though if ( m_dpv.vol > 0 ) @@ -546,7 +558,7 @@ void CAmbientGeneric::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: //----------------------------------------------------------------------------- void CAmbientGeneric::UpdateOnRemove( void ) { @@ -566,7 +578,7 @@ void CAmbientGeneric::UpdateOnRemove( void ) //----------------------------------------------------------------------------- void CAmbientGeneric::RampThink( void ) { - int pitch = m_dpv.pitch; + int pitch = m_dpv.pitch; int vol = m_dpv.vol; int flags = 0; int fChanged = 0; // false if pitch and vol remain unchanged this round @@ -588,7 +600,7 @@ void CAmbientGeneric::RampThink( void ) m_dpv.pitchfrac -= m_dpv.spindown; pitch = m_dpv.pitchfrac >> 8; - + if (pitch > m_dpv.pitchrun) { pitch = m_dpv.pitchrun; @@ -602,7 +614,7 @@ void CAmbientGeneric::RampThink( void ) // shut sound off SendSound( SND_STOP ); - + // return without setting m_flNextThink return; } @@ -643,20 +655,20 @@ void CAmbientGeneric::RampThink( void ) m_dpv.vol = vol; m_dpv.volfrac = vol << 8; m_dpv.fadeout = 0; // done with ramp down - + // shut sound off SendSound( SND_STOP ); - + // return without setting m_flNextThink return; } - if (vol > 100) + if (vol > 100) { vol = 100; m_dpv.volfrac = vol << 8; } - if (vol < 1) + if (vol < 1) { vol = 1; m_dpv.volfrac = vol << 8; @@ -702,14 +714,14 @@ void CAmbientGeneric::RampThink( void ) m_dpv.lfomult = 255; else m_dpv.lfomult = 0; - + break; case LFO_RANDOM: if (pos == 255) m_dpv.lfomult = random->RandomInt(0, 255); break; case LFO_TRIANGLE: - default: + default: m_dpv.lfomult = pos; break; } @@ -724,7 +736,7 @@ void CAmbientGeneric::RampThink( void ) if (pitch > 255) pitch = 255; if (pitch < 1) pitch = 1; - + fChanged |= (prev != pitch); flags |= SND_CHANGE_PITCH; } @@ -738,7 +750,7 @@ void CAmbientGeneric::RampThink( void ) if (vol > 100) vol = 100; if (vol < 0) vol = 0; - + fChanged |= (prev != vol); flags |= SND_CHANGE_VOL; } @@ -748,7 +760,7 @@ void CAmbientGeneric::RampThink( void ) // Send update to playing sound only if we actually changed // pitch or volume in this routine. - if (flags && fChanged) + if (flags && fChanged) { if (pitch == PITCH_NORM) pitch = PITCH_NORM + 1; // don't send 'no pitch' ! @@ -756,7 +768,7 @@ void CAmbientGeneric::RampThink( void ) CBaseEntity* pSoundSource = m_hSoundSource; if (pSoundSource) { - UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), + UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), STRING( m_iszSound ), (vol * 0.01), m_iSoundLevel, flags, pitch); } } @@ -808,15 +820,15 @@ void CAmbientGeneric::InitModulationParms(void) } m_dpv.fadein = m_dpv.fadeinsav; - m_dpv.fadeout = 0; - + m_dpv.fadeout = 0; + if (m_dpv.fadein) m_dpv.vol = m_dpv.volstart; else m_dpv.vol = m_dpv.volrun; m_dpv.spinup = m_dpv.spinupsav; - m_dpv.spindown = 0; + m_dpv.spindown = 0; if (m_dpv.spinup) m_dpv.pitch = m_dpv.pitchstart; @@ -833,8 +845,8 @@ void CAmbientGeneric::InitModulationParms(void) m_dpv.lforate = abs(m_dpv.lforate); m_dpv.cspincount = 1; - - if (m_dpv.cspinup) + + if (m_dpv.cspinup) { pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup; @@ -857,8 +869,8 @@ void CAmbientGeneric::InputPlaySound( inputdata_t &inputdata ) if (!m_fActive) { //Adrian: Stop our current sound before starting a new one! - SendSound( SND_STOP ); - + SendSound( SND_STOP ); + ToggleSound(); } } @@ -879,26 +891,34 @@ void CAmbientGeneric::SendSound( SoundFlags_t flags) { char *szSoundFile = (char *)STRING( m_iszSound ); CBaseEntity* pSoundSource = m_hSoundSource; - if ( pSoundSource ) + // TODO: Added VDC fixes here, test them + if ( pSoundSource != NULL ) { if ( flags == SND_STOP ) { - UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, + UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, 0, SNDLVL_NONE, flags, 0); + m_fActive = false; } else { - UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, + UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, (m_dpv.vol * 0.01), m_iSoundLevel, flags, m_dpv.pitch); + + // Keep active if looping sound + // (fix from Valve Developer Community) + if (m_fLooping) + m_fActive = true; } - } + } else { - if ( ( flags == SND_STOP ) && + if ( ( flags == SND_STOP ) && ( m_nSoundSourceEntIndex != -1 ) ) { - UTIL_EmitAmbientSound(m_nSoundSourceEntIndex, GetAbsOrigin(), szSoundFile, + UTIL_EmitAmbientSound(m_nSoundSourceEntIndex, GetAbsOrigin(), szSoundFile, 0, SNDLVL_NONE, flags, 0); + m_fActive = false; } } } @@ -917,15 +937,15 @@ void CAmbientGeneric::InputToggleSound( inputdata_t &inputdata ) // Purpose: Turns an ambient sound on or off. If the ambient is a looping sound, // mark sound as active (m_fActive) if it's playing, innactive if not. // If the sound is not a looping sound, never mark it as active. -// Input : pActivator - -// pCaller - -// useType - -// value - +// Input : pActivator - +// pCaller - +// useType - +// value - //----------------------------------------------------------------------------- void CAmbientGeneric::ToggleSound() { // m_fActive is true only if a looping sound is playing. - + if ( m_fActive ) {// turn sound off @@ -935,12 +955,12 @@ void CAmbientGeneric::ToggleSound() // incremental spinup to max pitch if (m_dpv.cspincount <= m_dpv.cspinup) - { + { int pitchinc; // start a new spinup m_dpv.cspincount++; - + pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup; m_dpv.spinup = m_dpv.spinupsav; @@ -951,12 +971,12 @@ void CAmbientGeneric::ToggleSound() SetNextThink( gpGlobals->curtime + 0.1f ); } - + } else { m_fActive = false; - + // HACKHACK - this makes the code in Precache() work properly after a save/restore m_spawnflags |= SF_AMBIENT_SOUND_START_SILENT; @@ -976,7 +996,7 @@ void CAmbientGeneric::ToggleSound() } } } - else + else {// turn sound on // only toggle if this is a looping sound. If not looping, each @@ -991,7 +1011,7 @@ void CAmbientGeneric::ToggleSound() // shut sound off now - may be interrupting a long non-looping sound SendSound( SND_STOP ); // stop sound } - + // init all ramp params for startup InitModulationParms(); @@ -1000,7 +1020,7 @@ void CAmbientGeneric::ToggleSound() SetNextThink( gpGlobals->curtime + 0.1f ); - } + } } @@ -1020,15 +1040,15 @@ bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) else if (FStrEq(szKeyName, "pitch")) { m_dpv.pitchrun = atoi(szValue); - + if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255; if (m_dpv.pitchrun < 0) m_dpv.pitchrun = 0; - } + } // pitchstart else if (FStrEq(szKeyName, "pitchstart")) { m_dpv.pitchstart = atoi(szValue); - + if (m_dpv.pitchstart > 255) m_dpv.pitchstart = 255; if (m_dpv.pitchstart < 0) m_dpv.pitchstart = 0; } @@ -1036,19 +1056,19 @@ bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) else if (FStrEq(szKeyName, "spinup")) { m_dpv.spinup = atoi(szValue); - + if (m_dpv.spinup > 100) m_dpv.spinup = 100; if (m_dpv.spinup < 0) m_dpv.spinup = 0; if (m_dpv.spinup > 0) m_dpv.spinup = (101 - m_dpv.spinup) * 64; m_dpv.spinupsav = m_dpv.spinup; - } + } // spindown else if (FStrEq(szKeyName, "spindown")) { m_dpv.spindown = atoi(szValue); - + if (m_dpv.spindown > 100) m_dpv.spindown = 100; if (m_dpv.spindown < 0) m_dpv.spindown = 0; @@ -1063,14 +1083,14 @@ bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) if (m_dpv.volstart > 10) m_dpv.volstart = 10; if (m_dpv.volstart < 0) m_dpv.volstart = 0; - + m_dpv.volstart *= 10; // 0 - 100 } // legacy fadein else if (FStrEq(szKeyName, "fadein")) { m_dpv.fadein = atoi(szValue); - + if (m_dpv.fadein > 100) m_dpv.fadein = 100; if (m_dpv.fadein < 0) m_dpv.fadein = 0; @@ -1082,7 +1102,7 @@ bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) else if (FStrEq(szKeyName, "fadeout")) { m_dpv.fadeout = atoi(szValue); - + if (m_dpv.fadeout > 100) m_dpv.fadeout = 100; if (m_dpv.fadeout < 0) m_dpv.fadeout = 0; @@ -1124,7 +1144,7 @@ bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) else if (FStrEq(szKeyName, "lforate")) { m_dpv.lforate = atoi(szValue); - + if (m_dpv.lforate > 1000) m_dpv.lforate = 1000; if (m_dpv.lforate < 0) m_dpv.lforate = 0; @@ -1171,11 +1191,11 @@ int fSentencesInit = false; // ===================== SENTENCE GROUPS, MAIN ROUTINES ======================== // given sentence group index, play random sentence for given entity. -// returns sentenceIndex - which sentence was picked -// Ipick is only needed if you plan on stopping the sound before playback is done (see SENTENCEG_Stop). +// returns sentenceIndex - which sentence was picked +// Ipick is only needed if you plan on stopping the sound before playback is done (see SENTENCEG_Stop). // sentenceIndex can be used to find the name/length of the sentence -int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, +int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, soundlevel_t soundlevel, int flags, int pitch) { char name[64]; @@ -1241,7 +1261,7 @@ void SENTENCEG_PlaySentenceIndex( edict_t *entity, int iSentenceIndex, float vol } -int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, +int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, soundlevel_t soundlevel, int flags, int pitch) { char name[64]; @@ -1274,7 +1294,7 @@ int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, // play sentences in sequential order from sentence group. Reset after last sentence. -int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, +int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, soundlevel_t soundlevel, int flags, int pitch, int ipick, int freset) { char name[64]; @@ -1298,7 +1318,7 @@ int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, CBaseEntity::EmitSentenceByIndex( filter, ENTINDEX(entity), CHAN_VOICE, sentenceIndex, volume, soundlevel, flags, pitch ); return sentenceIndex; } - + return -1; } @@ -1311,7 +1331,7 @@ void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick) { char buffer[64]; char sznum[8]; - + if (!fSentencesInit) return; @@ -1448,7 +1468,7 @@ int UTIL_EmitGroupnameSuit(edict_t *entity, const char *groupname) } // ===================== MATERIAL TYPE DETECTION, MAIN ROUTINES ======================== -// +// // Used to detect the texture the player is standing on, map the // texture name to a material type. Play footstep sound based // on material type. diff --git a/sp/src/game/shared/SoundEmitterSystem.cpp b/sp/src/game/shared/SoundEmitterSystem.cpp index 6d27fde9a..f87a5f240 100644 --- a/sp/src/game/shared/SoundEmitterSystem.cpp +++ b/sp/src/game/shared/SoundEmitterSystem.cpp @@ -1,6 +1,6 @@ //========= Copyright Valve Corporation, All rights reserved. ============// // -// Purpose: +// Purpose: // //=============================================================================// @@ -69,15 +69,15 @@ void WaveTrace( char const *wavname, char const *funcname ) // Make sure we only show the message once if ( UTL_INVAL_SYMBOL == s_WaveTrace.Find( wavname ) ) { - DevMsg( "%s directly referenced wave %s (should use game_sounds.txt system instead)\n", + DevMsg( "%s directly referenced wave %s (should use game_sounds.txt system instead)\n", funcname, wavname ); s_WaveTrace.AddString( wavname ); } } //----------------------------------------------------------------------------- -// Purpose: -// Input : &src - +// Purpose: +// Input : &src - //----------------------------------------------------------------------------- EmitSound_t::EmitSound_t( const CSoundParameters &src ) { @@ -131,7 +131,7 @@ void Hack_FixEscapeChars( char *str ) } //----------------------------------------------------------------------------- -// Purpose: +// Purpose: //----------------------------------------------------------------------------- class CSoundEmitterSystem : public CBaseGameSystem { @@ -337,7 +337,7 @@ public: FinishLog(); #endif } - + void InternalPrecacheWaves( int soundIndex ) { CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( soundIndex ); @@ -392,9 +392,9 @@ public: if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) ) { g_bPermitDirectSoundPrecache = true; - + CBaseEntity::PrecacheSound( soundname ); - + g_bPermitDirectSoundPrecache = false; return SOUNDEMITTER_INVALID_HANDLE; } @@ -489,14 +489,14 @@ public: } #if !defined( CLIENT_DLL ) - bool bSwallowed = CEnvMicrophone::OnSoundPlayed( - entindex, - params.soundname, - params.soundlevel, - params.volume, - ep.m_nFlags, - params.pitch, - ep.m_pOrigin, + bool bSwallowed = CEnvMicrophone::OnSoundPlayed( + entindex, + params.soundname, + params.soundlevel, + params.volume, + ep.m_nFlags, + params.pitch, + ep.m_pOrigin, ep.m_flSoundTime, ep.m_UtlVecSoundOrigin ); if ( bSwallowed ) @@ -511,16 +511,16 @@ public: #endif float st = ep.m_flSoundTime; - if ( !st && + if ( !st && params.delay_msec != 0 ) { st = gpGlobals->curtime + (float)params.delay_msec / 1000.f; } - enginesound->EmitSound( - filter, - entindex, - params.channel, + enginesound->EmitSound( + filter, + entindex, + params.channel, params.soundname, params.volume, (soundlevel_t)params.soundlevel, @@ -564,27 +564,27 @@ public: } #endif // STAGING_ONLY - if ( ep.m_pSoundName && - ( Q_stristr( ep.m_pSoundName, ".wav" ) || - Q_stristr( ep.m_pSoundName, ".mp3" ) || + if ( ep.m_pSoundName && + ( Q_stristr( ep.m_pSoundName, ".wav" ) || + Q_stristr( ep.m_pSoundName, ".mp3" ) || ep.m_pSoundName[0] == '!' ) ) { #if !defined( CLIENT_DLL ) - bool bSwallowed = CEnvMicrophone::OnSoundPlayed( - entindex, - ep.m_pSoundName, - ep.m_SoundLevel, - ep.m_flVolume, - ep.m_nFlags, - ep.m_nPitch, - ep.m_pOrigin, + bool bSwallowed = CEnvMicrophone::OnSoundPlayed( + entindex, + ep.m_pSoundName, + ep.m_SoundLevel, + ep.m_flVolume, + ep.m_nFlags, + ep.m_nPitch, + ep.m_pOrigin, ep.m_flSoundTime, ep.m_UtlVecSoundOrigin ); if ( bSwallowed ) return; #endif - if ( ep.m_bWarnOnDirectWaveReference && + if ( ep.m_bWarnOnDirectWaveReference && Q_stristr( ep.m_pSoundName, ".wav" ) ) { WaveTrace( ep.m_pSoundName, "Emitsound" ); @@ -596,20 +596,20 @@ public: Msg( "Sound %s was not precached\n", ep.m_pSoundName ); } #endif - enginesound->EmitSound( - filter, - entindex, - ep.m_nChannel, - ep.m_pSoundName, - ep.m_flVolume, - ep.m_SoundLevel, - ep.m_nFlags, - ep.m_nPitch, + enginesound->EmitSound( + filter, + entindex, + ep.m_nChannel, + ep.m_pSoundName, + ep.m_flVolume, + ep.m_SoundLevel, + ep.m_nFlags, + ep.m_nPitch, ep.m_nSpecialDSP, ep.m_pOrigin, - NULL, + NULL, &ep.m_UtlVecSoundOrigin, - true, + true, ep.m_flSoundTime, ep.m_nSpeakerEntity ); if ( ep.m_pflSoundDuration ) @@ -722,7 +722,7 @@ public: byteflags |= CLOSE_CAPTION_GENDER_MALE; } else if ( gender == GENDER_FEMALE ) - { + { byteflags |= CLOSE_CAPTION_GENDER_FEMALE; } } @@ -835,7 +835,7 @@ public: bool needsCC = !( iFlags & ( SND_STOP | SND_CHANGE_VOL | SND_CHANGE_PITCH ) ); float soundduration = 0.0f; - + if ( duration || needsCC ) { soundduration = enginesound->GetSoundDuration( params.soundname ); @@ -886,9 +886,9 @@ public: char const *wavename = soundemitterbase->GetWaveName( params->GetSoundNames()[ i ].symbol ); Assert( wavename ); - enginesound->StopSound( - entindex, - params->GetChannel(), + enginesound->StopSound( + entindex, + params->GetChannel(), wavename ); TraceEmitSound( "StopSound: '%s' stopped as '%s' (ent %i)\n", @@ -938,14 +938,14 @@ public: // Loop through all registered microphones and tell them the sound was just played // NOTE: This means that pitch shifts/sound changes on the original ambient will not be reflected in the re-broadcasted sound - bool bSwallowed = CEnvMicrophone::OnSoundPlayed( - entindex, - pSample, - soundlevel, - volume, - flags, - pitch, - &origin, + bool bSwallowed = CEnvMicrophone::OnSoundPlayed( + entindex, + pSample, + soundlevel, + volume, + flags, + pitch, + &origin, soundtime, dummyorigins ); if ( bSwallowed ) @@ -989,7 +989,7 @@ void ReloadSoundEntriesInList( IFileList *pFilesToReload ) } #endif -void S_SoundEmitterSystemFlush( void ) +void S_SoundEmitterSystemFlush( void ) { #if !defined( CLIENT_DLL ) if ( !UTIL_IsCommandIssuedByServerAdmin() ) @@ -1025,7 +1025,7 @@ CON_COMMAND_F( sv_soundemitter_flush, "Flushes the sounds.txt system (server onl #if !defined(_RETAIL) -#if !defined( CLIENT_DLL ) +#if !defined( CLIENT_DLL ) #if !defined( _XBOX ) @@ -1125,7 +1125,7 @@ static int GamesoundCompletion( const char *partial, char commands[ COMMAND_COMP substring = (char *)partial + strlen( cmdname ) + 1; substringLen = strlen(substring); } - + for ( int i = soundemitterbase->GetSoundCount()-1; i >= 0 && current < COMMAND_COMPLETION_MAXITEMS; i-- ) { const char *pSoundName = soundemitterbase->GetSoundName( i ); @@ -1149,7 +1149,7 @@ static ConCommand Command_Playgamesound( "playgamesound", Playgamesound_f, "Play //----------------------------------------------------------------------------- // Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. ); -// Input : *soundname - +// Input : *soundname - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( const char *soundname, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) { @@ -1169,7 +1169,7 @@ void CBaseEntity::EmitSound( const char *soundname, float soundtime /*= 0.0f*/, //----------------------------------------------------------------------------- // Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. ); -// Input : *soundname - +// Input : *soundname - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) { @@ -1188,11 +1188,11 @@ void CBaseEntity::EmitSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, } //----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// iEntIndex - -// *soundname - -// *pOrigin - +// Purpose: +// Input : filter - +// iEntIndex - +// *soundname - +// *pOrigin - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) { @@ -1213,11 +1213,11 @@ void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char } //----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// iEntIndex - -// *soundname - -// *pOrigin - +// Purpose: +// Input : filter - +// iEntIndex - +// *soundname - +// *pOrigin - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, HSOUNDSCRIPTHANDLE& handle, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) { @@ -1235,10 +1235,10 @@ void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char } //----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// iEntIndex - -// params - +// Purpose: +// Input : filter - +// iEntIndex - +// params - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params ) { @@ -1260,10 +1260,10 @@ void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const Emit } //----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// iEntIndex - -// params - +// Purpose: +// Input : filter - +// iEntIndex - +// params - //----------------------------------------------------------------------------- void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params, HSOUNDSCRIPTHANDLE& handle ) { @@ -1285,8 +1285,8 @@ void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const Emit } //----------------------------------------------------------------------------- -// Purpose: -// Input : *soundname - +// Purpose: +// Input : *soundname - //----------------------------------------------------------------------------- void CBaseEntity::StopSound( const char *soundname ) { @@ -1303,8 +1303,8 @@ void CBaseEntity::StopSound( const char *soundname ) } //----------------------------------------------------------------------------- -// Purpose: -// Input : *soundname - +// Purpose: +// Input : *soundname - //----------------------------------------------------------------------------- void CBaseEntity::StopSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle ) { @@ -1321,9 +1321,9 @@ void CBaseEntity::StopSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle ) } //----------------------------------------------------------------------------- -// Purpose: -// Input : iEntIndex - -// *soundname - +// Purpose: +// Input : iEntIndex - +// *soundname - //----------------------------------------------------------------------------- void CBaseEntity::StopSound( int iEntIndex, const char *soundname ) { @@ -1347,11 +1347,11 @@ soundlevel_t CBaseEntity::LookupSoundLevel( const char *soundname, HSOUNDSCRIPTH } //----------------------------------------------------------------------------- -// Purpose: -// Input : *entity - -// origin - -// flags - -// *soundname - +// Purpose: +// Input : *entity - +// origin - +// flags - +// *soundname - //----------------------------------------------------------------------------- void CBaseEntity::EmitAmbientSound( int entindex, const Vector& origin, const char *soundname, int flags, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ ) { @@ -1375,6 +1375,7 @@ void UTIL_EmitAmbientSound( int entindex, const Vector &vecOrigin, const char *s } #endif // STAGING_ONLY + // scripted sentances (start with '!') if (samp && *samp == '!') { int sentenceIndex = SENTENCEG_Lookup(samp); @@ -1384,7 +1385,7 @@ void UTIL_EmitAmbientSound( int entindex, const Vector &vecOrigin, const char *s Q_snprintf( name, sizeof(name), "!%d", sentenceIndex ); #if !defined( CLIENT_DLL ) engine->EmitAmbientSound( entindex, vecOrigin, name, vol, soundlevel, fFlags, pitch, soundtime ); -#else +#else enginesound->EmitAmbientSound( name, vol, pitch, fFlags, soundtime ); #endif if ( duration ) @@ -1426,14 +1427,14 @@ void CBaseEntity::GenderExpandString( char const *in, char *out, int maxlen ) bool CBaseEntity::GetParametersForSound( const char *soundname, CSoundParameters ¶ms, const char *actormodel ) { gender_t gender = soundemitterbase->GetActorGender( actormodel ); - + return soundemitterbase->GetParametersForSound( soundname, params, gender ); } bool CBaseEntity::GetParametersForSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters ¶ms, const char *actormodel ) { gender_t gender = soundemitterbase->GetActorGender( actormodel ); - + return soundemitterbase->GetParametersForSoundEx( soundname, handle, params, gender ); } @@ -1452,8 +1453,8 @@ void CBaseEntity::PrefetchScriptSound( const char *soundname ) } //----------------------------------------------------------------------------- -// Purpose: -// Input : *soundname - +// Purpose: +// Input : *soundname - // Output : float //----------------------------------------------------------------------------- float CBaseEntity::GetSoundDuration( const char *soundname, char const *actormodel ) @@ -1462,11 +1463,11 @@ float CBaseEntity::GetSoundDuration( const char *soundname, char const *actormod } //----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// *token - -// duration - -// warnifmissing - +// Purpose: +// Input : filter - +// *token - +// duration - +// warnifmissing - //----------------------------------------------------------------------------- void CBaseEntity::EmitCloseCaption( IRecipientFilter& filter, int entindex, char const *token, CUtlVector< Vector >& soundorigin, float duration, bool warnifmissing /*= false*/ ) { @@ -1486,9 +1487,9 @@ void CBaseEntity::EmitCloseCaption( IRecipientFilter& filter, int entindex, char } //----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -// preload - +// Purpose: +// Input : *name - +// preload - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CBaseEntity::PrecacheSound( const char *name ) @@ -1514,11 +1515,10 @@ bool CBaseEntity::PrecacheSound( const char *name ) } //----------------------------------------------------------------------------- -// Purpose: -// Input : *name - +// Purpose: +// Input : *name - //----------------------------------------------------------------------------- void CBaseEntity::PrefetchSound( const char *name ) { enginesound->PrefetchSound( name ); } - diff --git a/sp/src/lib/public/mathlib.lib b/sp/src/lib/public/mathlib.lib index e78a6df84..5eb20f1e0 100644 Binary files a/sp/src/lib/public/mathlib.lib and b/sp/src/lib/public/mathlib.lib differ diff --git a/sp/src/lib/public/raytrace.lib b/sp/src/lib/public/raytrace.lib index c080d044a..7a3026c3c 100644 Binary files a/sp/src/lib/public/raytrace.lib and b/sp/src/lib/public/raytrace.lib differ diff --git a/sp/src/lib/public/tier1.lib b/sp/src/lib/public/tier1.lib index 8b5b14bf6..254703221 100644 Binary files a/sp/src/lib/public/tier1.lib and b/sp/src/lib/public/tier1.lib differ diff --git a/sp/src/lib/public/vgui_controls.lib b/sp/src/lib/public/vgui_controls.lib index 893264a5f..9268b8912 100644 Binary files a/sp/src/lib/public/vgui_controls.lib and b/sp/src/lib/public/vgui_controls.lib differ diff --git a/sp/src/msbuild.bat b/sp/src/msbuild.bat new file mode 100644 index 000000000..027cd2798 --- /dev/null +++ b/sp/src/msbuild.bat @@ -0,0 +1,6 @@ +@echo off + +:: Version 12.0 +%ProgramFiles(x86)%\MSBuild\12.0\Bin\msbuild.exe %cd%\sdk2013ce.sln + +pause \ No newline at end of file