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Merge 82d7fb171f
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836d7f0a55
1 changed files with 9 additions and 9 deletions
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@ -216,7 +216,7 @@ ConVar tf_arena_round_time( "tf_arena_round_time", "0", FCVAR_NOTIFY | FCVAR_REP
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ConVar tf_arena_max_streak( "tf_arena_max_streak", "3", FCVAR_NOTIFY | FCVAR_REPLICATED, "Teams will be scrambled if one team reaches this streak" );
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ConVar tf_arena_use_queue( "tf_arena_use_queue", "1", FCVAR_REPLICATED | FCVAR_NOTIFY, "Enables the spectator queue system for Arena." );
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ConVar mp_teams_unbalance_limit( "mp_teams_unbalance_limit", "1", FCVAR_REPLICATED,
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ConVar mp_teams_unbalance_limit( "mp_teams_unbalance_limit", "1", FCVAR_NOTIFY | FCVAR_REPLICATED,
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"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)",
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true, 0, // min value
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true, 30 // max value
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@ -231,7 +231,7 @@ ConVar mp_winlimit( "mp_winlimit", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Max sc
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);
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ConVar mp_disable_respawn_times( "mp_disable_respawn_times", "0", FCVAR_NOTIFY | FCVAR_REPLICATED );
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ConVar mp_bonusroundtime( "mp_bonusroundtime", "15", FCVAR_REPLICATED, "Time after round win until round restarts", true, 5, true, 15 );
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ConVar mp_bonusroundtime( "mp_bonusroundtime", "15", FCVAR_NOTIFY | FCVAR_REPLICATED, "Time after round win until round restarts", true, 5, true, 15 );
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ConVar mp_stalemate_meleeonly( "mp_stalemate_meleeonly", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Restrict everyone to melee weapons only while in Sudden Death." );
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ConVar mp_forceautoteam( "mp_forceautoteam", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Automatically assign players to teams when joining." );
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@ -245,13 +245,13 @@ ConVar mp_enableroundwaittime( "mp_enableroundwaittime", "1", FCVAR_REPLICATED,
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ConVar mp_showcleanedupents( "mp_showcleanedupents", "0", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Show entities that are removed on round respawn." );
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ConVar mp_restartround( "mp_restartround", "0", FCVAR_GAMEDLL, "If non-zero, the current round will restart in the specified number of seconds" );
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ConVar mp_stalemate_timelimit( "mp_stalemate_timelimit", "240", FCVAR_REPLICATED, "Timelimit (in seconds) of the stalemate round." );
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ConVar mp_autoteambalance( "mp_autoteambalance", "1", FCVAR_NOTIFY, "Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers", true, 0, true, 2 );
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ConVar mp_stalemate_timelimit( "mp_stalemate_timelimit", "240", FCVAR_NOTIFY | FCVAR_REPLICATED, "Timelimit (in seconds) of the stalemate round." );
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ConVar mp_autoteambalance( "mp_autoteambalance", "1", FCVAR_NOTIFY | FCVAR_REPLICATED, "Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers", true, 0, true, 2 );
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ConVar mp_stalemate_enable( "mp_stalemate_enable", "0", FCVAR_NOTIFY, "Enable/Disable stalemate mode." );
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ConVar mp_match_end_at_timelimit( "mp_match_end_at_timelimit", "0", FCVAR_NOTIFY, "Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round." );
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ConVar mp_stalemate_enable( "mp_stalemate_enable", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Enable/Disable stalemate mode." );
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ConVar mp_match_end_at_timelimit( "mp_match_end_at_timelimit", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round." );
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ConVar mp_holiday_nogifts( "mp_holiday_nogifts", "0", FCVAR_NOTIFY, "Set to 1 to prevent holiday gifts from spawning when players are killed." );
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ConVar mp_holiday_nogifts( "mp_holiday_nogifts", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Set to 1 to prevent holiday gifts from spawning when players are killed." );
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const char *m_pszRoundStateStrings[] =
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{
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@ -319,8 +319,8 @@ void cc_ScrambleTeams( const CCommand& args )
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}
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static ConCommand mp_scrambleteams( "mp_scrambleteams", cc_ScrambleTeams, "Scramble the teams and restart the game" );
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ConVar mp_scrambleteams_auto( "mp_scrambleteams_auto", "1", FCVAR_NOTIFY, "Server will automatically scramble the teams if criteria met. Only works on dedicated servers." );
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ConVar mp_scrambleteams_auto_windifference( "mp_scrambleteams_auto_windifference", "2", FCVAR_NOTIFY, "Number of round wins a team must lead by in order to trigger an auto scramble." );
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ConVar mp_scrambleteams_auto( "mp_scrambleteams_auto", "1", FCVAR_NOTIFY | FCVAR_REPLICATED, "Server will automatically scramble the teams if criteria met. Only works on dedicated servers." );
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ConVar mp_scrambleteams_auto_windifference( "mp_scrambleteams_auto_windifference", "2", FCVAR_NOTIFY | FCVAR_REPLICATED, "Number of round wins a team must lead by in order to trigger an auto scramble." );
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// Classnames of entities that are preserved across round restarts
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static const char *s_PreserveEnts[] =
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