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https://github.com/ValveSoftware/source-sdk-2013.git
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Merge abdfac3a80
into 0565403b15
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commit
82bebe1ffc
10 changed files with 60 additions and 0 deletions
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@ -272,6 +272,14 @@ bool CTFBuffItem::Holster( CBaseCombatWeapon *pSwitchingTo )
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFBuffItem::CanInspect() const
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{
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return BaseClass::CanInspect() && !m_bPlayingHorn;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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@ -71,6 +71,8 @@ public:
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void RaiseFlag( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual bool CanInspect() const OVERRIDE;
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virtual bool CanReload( void );
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@ -245,6 +245,11 @@ bool CTFWeaponFlameBall::HasFullCharge() const
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return pOwner->m_Shared.GetItemChargeMeter( LOADOUT_POSITION_PRIMARY) >= 100.f;
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}
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bool CTFWeaponFlameBall::CanInspect() const
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{
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return BaseClass::CanInspect() && HasFullCharge();
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}
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void CTFWeaponFlameBall::ItemPostFrame( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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@ -54,6 +54,8 @@ public:
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virtual void OnResourceMeterFilled() OVERRIDE;
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virtual float GetMeterMultiplier() const OVERRIDE;
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virtual bool CanInspect() const OVERRIDE;
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#ifdef GAME_DLL
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virtual float GetInitialAfterburnDuration() const OVERRIDE { return 0.f; }
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@ -509,6 +509,14 @@ void CTFFlameThrower::UpdateOnRemove( void )
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BaseClass::UpdateOnRemove();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFFlameThrower::CanInspect() const
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{
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return BaseClass::CanInspect() && !IsFiring();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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@ -111,6 +111,8 @@ public:
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bool EffectMeterShouldFlash( void );
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virtual bool Deploy( void ) OVERRIDE;
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virtual bool CanInspect() const OVERRIDE;
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#if defined( CLIENT_DLL )
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@ -545,6 +545,16 @@ float CTFGrenadeLauncher::GetChargeMaxTime( void )
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return GetMortarDetonateTimeLength();
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}
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bool CTFGrenadeLauncher::CanInspect() const
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{
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// we are charging a ball, so don't inspect
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if ( m_flDetonateTime > gpGlobals->curtime )
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{
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return false;
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}
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return BaseClass::CanInspect();
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}
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void CTFGrenadeLauncher::ResetDetonateTime()
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{
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@ -69,6 +69,8 @@ public:
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virtual bool CanCharge( void );
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virtual float GetChargeBeginTime( void );
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virtual float GetChargeMaxTime( void );
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virtual bool CanInspect() const OVERRIDE;
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void LaunchGrenade( void );
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@ -2047,6 +2047,7 @@ bool CTFWeaponBase::ReloadSingly( void )
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{
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if ( SendWeaponAnim( ACT_RELOAD_FINISH ) )
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{
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m_flTimeFinishReloadSingly = gpGlobals->curtime + SequenceDuration();
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// We're done, allow primary attack as soon as we like unless we're an energy weapon.
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// if ( IsEnergyWeapon() )
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// {
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@ -2549,6 +2550,24 @@ void CTFWeaponBase::HandleInspect()
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// first time pressing inspecting key
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if ( !m_bInspecting && pPlayer->IsInspecting() )
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{
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// Don't inspect while reloading or zooming. TF_COND_ZOOMED for the Classic
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if ( IsReloading() || pPlayer->m_Shared.InCond( TF_COND_AIMING ) || pPlayer->m_Shared.InCond( TF_COND_ZOOMED ) )
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{
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return;
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}
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// Don't inspect if the player has just fired
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if ( gpGlobals->curtime < m_flNextPrimaryAttack )
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{
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return;
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}
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// Don't inspect if the weapon isn't idle after reloading last bullet
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if ( gpGlobals->curtime < m_flTimeFinishReloadSingly )
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{
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return;
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}
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m_nInspectStage = INSPECT_INVALID;
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m_flInspectAnimEndTime = -1.f;
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if ( SendWeaponAnim( GetInspectActivity( INSPECT_START ) ) )
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@ -705,6 +705,8 @@ protected:
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int m_iLastCritCheckFrame;
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int m_iCurrentSeed;
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float m_flLastRapidFireCritCheckTime;
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float m_flTimeFinishReloadSingly;
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float m_flLastDeployTime;
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