From 72af0a77041e8bd9f0bf6705e4483264a8f3f6b4 Mon Sep 17 00:00:00 2001 From: tonysergi Date: Fri, 6 Dec 2013 12:14:02 +0900 Subject: [PATCH] fix RPG laser dot precache fixes the precache of the redglow1 sprite --- mp/src/game/shared/hl2mp/weapon_rpg.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mp/src/game/shared/hl2mp/weapon_rpg.cpp b/mp/src/game/shared/hl2mp/weapon_rpg.cpp index aa3cc8fd0..1859958e3 100644 --- a/mp/src/game/shared/hl2mp/weapon_rpg.cpp +++ b/mp/src/game/shared/hl2mp/weapon_rpg.cpp @@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua #define RPG_BEAM_SPRITE "effects/laser1.vmt" #define RPG_BEAM_SPRITE_NOZ "effects/laser1_noz.vmt" -#define RPG_LASER_SPRITE "sprites/redglow1" +#define RPG_LASER_SPRITE "sprites/redglow1.vmt" //============================================================================= // RPG @@ -1361,7 +1361,6 @@ void CWeaponRPG::Precache( void ) PrecacheScriptSound( "Missile.Accelerate" ); // Laser dot... - PrecacheModel( "sprites/redglow1.vmt" ); PrecacheModel( RPG_LASER_SPRITE ); PrecacheModel( RPG_BEAM_SPRITE ); PrecacheModel( RPG_BEAM_SPRITE_NOZ );