diff --git a/mp/src/game/client/clientshadowmgr.cpp b/mp/src/game/client/clientshadowmgr.cpp index bd3e2c2a4..12aea406a 100644 --- a/mp/src/game/client/clientshadowmgr.cpp +++ b/mp/src/game/client/clientshadowmgr.cpp @@ -1290,8 +1290,8 @@ bool CClientShadowMgr::Init() SetShadowBlobbyCutoffArea( 0.005 ); - bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; - m_nMaxDepthTextureShadows = bTools ? 4 : 1; // Just one shadow depth texture in games, more in tools +// bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; + m_nMaxDepthTextureShadows = 10; bool bLowEnd = ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 ); diff --git a/sp/src/game/client/clientshadowmgr.cpp b/sp/src/game/client/clientshadowmgr.cpp index c37e7650c..6470bfca4 100644 --- a/sp/src/game/client/clientshadowmgr.cpp +++ b/sp/src/game/client/clientshadowmgr.cpp @@ -1290,8 +1290,8 @@ bool CClientShadowMgr::Init() SetShadowBlobbyCutoffArea( 0.005 ); - bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; - m_nMaxDepthTextureShadows = bTools ? 4 : 1; // Just one shadow depth texture in games, more in tools +// bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; + m_nMaxDepthTextureShadows = 10; bool bLowEnd = ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 );