diff --git a/sp/game/sdk2013CE/gameinfo.txt b/sp/game/sdk2013CE/gameinfo.txt
new file mode 100644
index 000000000..0f815c521
--- /dev/null
+++ b/sp/game/sdk2013CE/gameinfo.txt
@@ -0,0 +1,79 @@
+"GameInfo"
+{
+ game "My First Episodic Mod"
+ title "HALF-LIFE'"
+ title2 ""
+
+ type singleplayer_only
+
+ FileSystem
+ {
+ SteamAppId 243730 // This sets the app ID in Steam
+
+ //
+ // The code that loads this file automatically does a few things here:
+ //
+ // 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
+ // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
+ // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
+ // 3. For the first "Game" search path, it adds a search path called "MOD".
+ // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
+ //
+
+ //
+ // Search paths are relative to the base directory, which is where hl2.exe is found.
+ //
+ // |gameinfo_path| points at the directory where gameinfo.txt is.
+ // We always want to mount that directory relative to gameinfo.txt, so
+ // people can mount stuff in c:\mymod, and the main game resources are in
+ // someplace like c:\program files\valve\steam\steamapps\half-life 2.
+ //
+ SearchPaths
+ {
+ // First, mount all user customizations. This will search for VPKs and subfolders
+ // and mount them in alphabetical order. The easiest way to distribute a mod is to
+ // pack up the custom content into a VPK. To "install" a mod, just drop it in this
+ // folder.
+ //
+ // Note that this folder is scanned only when the game is booted.
+ game+mod ep2/custom/*
+ game+mod episodic/custom/*
+ game+mod hl2/custom/*
+
+ // Now search loose files. We'll set the directory containing the gameinfo.txt file
+ // as the first "mod" search path (after any user customizations). This is also the one
+ // that's used when writing to the "mod" path.
+ game+mod+mod_write+default_write_path |gameinfo_path|.
+ gamebin |gameinfo_path|bin
+
+ // We search VPK files before ordinary folders, because most files will be found in
+ // VPK and we can avoid making thousands of file system calls to attempt to open files
+ // in folders where they don't exist. (Searching a VPK is much faster than making an operating
+ // system call.)
+ game_lv hl2/hl2_lv.vpk
+ game+mod ep2/ep2_english.vpk
+ game+mod ep2/ep2_pak.vpk
+ game |all_source_engine_paths|episodic/ep1_english.vpk
+ game |all_source_engine_paths|episodic/ep1_pak.vpk
+ game |all_source_engine_paths|hl2/hl2_english.vpk
+ game |all_source_engine_paths|hl2/hl2_pak.vpk
+ game |all_source_engine_paths|hl2/hl2_textures.vpk
+ game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
+ game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
+ game |all_source_engine_paths|hl2/hl2_misc.vpk
+ platform |all_source_engine_paths|platform/platform_misc.vpk
+
+ // Add the HL2 directory as a game search path. This is also where where writes
+ // to the "game" path go.
+ game+game_write ep2
+
+ // Where the game's binaries are
+ gamebin episodic/bin
+
+ // Last, mount in shared HL2 loose files
+ game |all_source_engine_paths|episodic
+ game |all_source_engine_paths|hl2
+ platform |all_source_engine_paths|platform
+ }
+ }
+}