mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-11-23 20:32:21 +00:00
Fix swept box ray tracing with OBBs
This commit is contained in:
parent
0d8dceea43
commit
3ec518643e
2 changed files with 10 additions and 10 deletions
|
@ -1475,12 +1475,12 @@ bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
|
|||
Collision_ClearTrace( ray.m_Start + ray.m_StartOffset, ray.m_Delta, pTrace );
|
||||
|
||||
// Compute a bounding sphere around the bloated OBB
|
||||
Vector vecOBBExtents;
|
||||
VectorAdd( vecOBBMins, vecOBBMaxs, vecOBBExtents );
|
||||
vecOBBExtents *= 0.5f;
|
||||
|
||||
Vector vecOBBCenter;
|
||||
VectorAdd( vecOBBMins, vecOBBMaxs, vecOBBCenter );
|
||||
vecOBBCenter *= 0.5f;
|
||||
vecOBBCenter.x += matOBBToWorld[0][3];
|
||||
vecOBBCenter.y += matOBBToWorld[1][3];
|
||||
vecOBBCenter.z += matOBBToWorld[2][3];
|
||||
VectorTransform( vecOBBExtents, matOBBToWorld, vecOBBCenter );
|
||||
|
||||
Vector vecOBBHalfDiagonal;
|
||||
VectorSubtract( vecOBBMaxs, vecOBBMins, vecOBBHalfDiagonal );
|
||||
|
|
|
@ -1475,12 +1475,12 @@ bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
|
|||
Collision_ClearTrace( ray.m_Start + ray.m_StartOffset, ray.m_Delta, pTrace );
|
||||
|
||||
// Compute a bounding sphere around the bloated OBB
|
||||
Vector vecOBBExtents;
|
||||
VectorAdd( vecOBBMins, vecOBBMaxs, vecOBBExtents );
|
||||
vecOBBExtents *= 0.5f;
|
||||
|
||||
Vector vecOBBCenter;
|
||||
VectorAdd( vecOBBMins, vecOBBMaxs, vecOBBCenter );
|
||||
vecOBBCenter *= 0.5f;
|
||||
vecOBBCenter.x += matOBBToWorld[0][3];
|
||||
vecOBBCenter.y += matOBBToWorld[1][3];
|
||||
vecOBBCenter.z += matOBBToWorld[2][3];
|
||||
VectorTransform( vecOBBExtents, matOBBToWorld, vecOBBCenter );
|
||||
|
||||
Vector vecOBBHalfDiagonal;
|
||||
VectorSubtract( vecOBBMaxs, vecOBBMins, vecOBBHalfDiagonal );
|
||||
|
|
Loading…
Reference in a new issue