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remove the old comment
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@ -307,7 +307,6 @@ void CTFGameMovement::ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMov
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player = m_pTFPlayer;
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mv = pMove;
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// The max speed is currently set to the scout - if this changes we need to change this!
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mv->m_flMaxSpeed = tf_maxspeed_limit.GetFloat();
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// Handle charging demomens
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