From 7b691e19532e8e87f069b128caa0d36b73d3732f Mon Sep 17 00:00:00 2001 From: Eric Date: Mon, 24 Nov 2014 22:04:53 -0500 Subject: [PATCH] Changed delay parameter for ent_fire Originally, the delay param was an integer, and supplying any decimal value as a delay (e.g. 2.5 seconds) would simply round down. (2 seconds). --- sp/src/game/server/baseentity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sp/src/game/server/baseentity.cpp b/sp/src/game/server/baseentity.cpp index b42f2abe9..2110917bb 100644 --- a/sp/src/game/server/baseentity.cpp +++ b/sp/src/game/server/baseentity.cpp @@ -5341,7 +5341,7 @@ public: { const char *target = "", *action = "Use"; variant_t value; - int delay = 0; + float delay = 0; target = STRING( AllocPooledString(command.Arg( 1 ) ) );