fixed all compiler errors, now the real FUN begins

This commit is contained in:
tuxxi 2016-02-09 19:24:06 -08:00
parent 5bf030f83f
commit 1fb991d205
6 changed files with 10 additions and 7 deletions

View file

@ -15,7 +15,7 @@
FileSystem
{
SteamAppId 244310 // This sets the app ID in Steam. This is the Source SDK Base 2013 Singleplayer
SteamAppId 243750 // This sets the app ID in Steam. This is the Source SDK Base 2013 Multiplayer
//
// The code that loads this file automatically does a few things here:

View file

@ -5,11 +5,11 @@ if (-NOT ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdent
exit
}
$path = (Get-ItemProperty "HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 243730" -Name InstallLocation).InstallLocation
$path = (Get-ItemProperty "HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 243750" -Name InstallLocation).InstallLocation
if (!$path)
{
Write-Warning "You should install Source SDK Base 2013 Singleplayer."
Write-Warning "You should install Source SDK Base 2013 Multiplayer."
pause
exit
}

View file

@ -571,6 +571,7 @@ private:
friend class CHL2GameMovement;
friend class CDODGameMovement;
friend class CPortalGameMovement;
friend class CMomentumGameMovement;
// Accessors for gamemovement
float GetStepSize( void ) const { return m_Local.m_flStepSize; }

View file

@ -19,7 +19,7 @@ struct model_t;
#include "mempool.h"
#include "utllinkedlist.h"
#if defined( CSTRIKE_DLL ) || defined( SDK_DLL )
enum
{
CS_SHELL_9MM = 0,
@ -29,7 +29,7 @@ enum
CS_SHELL_762NATO,
CS_SHELL_338MAG
};
#endif
//-----------------------------------------------------------------------------
// Purpose: Interface for lecacy temp entities

View file

@ -1148,6 +1148,7 @@ protected:
friend class CHL2GameMovement;
friend class CDODGameMovement;
friend class CPortalGameMovement;
friend class CMomentumGameMovement;
// Accessors for gamemovement
bool IsDucked( void ) const { return m_Local.m_bDucked; }

View file

@ -75,8 +75,9 @@ public:
void SetAbsOrigin( const Vector &vec );
const Vector &GetAbsOrigin() const;
private:
Vector m_vecAbsOrigin; // edict::origin
//no longer private so we can have late reflect :)
Vector m_vecAbsOrigin; // edict::origin
};
inline const Vector &CMoveData::GetAbsOrigin() const