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https://github.com/ValveSoftware/source-sdk-2013.git
synced 2025-04-08 19:12:51 +00:00
fixed all compiler errors, now the real FUN begins
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parent
5bf030f83f
commit
1fb991d205
6 changed files with 10 additions and 7 deletions
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@ -15,7 +15,7 @@
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FileSystem
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{
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SteamAppId 244310 // This sets the app ID in Steam. This is the Source SDK Base 2013 Singleplayer
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SteamAppId 243750 // This sets the app ID in Steam. This is the Source SDK Base 2013 Multiplayer
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//
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// The code that loads this file automatically does a few things here:
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@ -5,11 +5,11 @@ if (-NOT ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdent
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exit
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}
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$path = (Get-ItemProperty "HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 243730" -Name InstallLocation).InstallLocation
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$path = (Get-ItemProperty "HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 243750" -Name InstallLocation).InstallLocation
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if (!$path)
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{
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Write-Warning "You should install Source SDK Base 2013 Singleplayer."
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Write-Warning "You should install Source SDK Base 2013 Multiplayer."
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pause
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exit
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}
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@ -571,6 +571,7 @@ private:
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friend class CHL2GameMovement;
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friend class CDODGameMovement;
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friend class CPortalGameMovement;
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friend class CMomentumGameMovement;
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// Accessors for gamemovement
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float GetStepSize( void ) const { return m_Local.m_flStepSize; }
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@ -19,7 +19,7 @@ struct model_t;
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#include "mempool.h"
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#include "utllinkedlist.h"
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#if defined( CSTRIKE_DLL ) || defined( SDK_DLL )
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enum
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{
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CS_SHELL_9MM = 0,
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@ -29,7 +29,7 @@ enum
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CS_SHELL_762NATO,
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CS_SHELL_338MAG
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};
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Interface for lecacy temp entities
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@ -1148,6 +1148,7 @@ protected:
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friend class CHL2GameMovement;
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friend class CDODGameMovement;
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friend class CPortalGameMovement;
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friend class CMomentumGameMovement;
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// Accessors for gamemovement
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bool IsDucked( void ) const { return m_Local.m_bDucked; }
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@ -75,8 +75,9 @@ public:
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void SetAbsOrigin( const Vector &vec );
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const Vector &GetAbsOrigin() const;
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private:
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Vector m_vecAbsOrigin; // edict::origin
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//no longer private so we can have late reflect :)
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Vector m_vecAbsOrigin; // edict::origin
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};
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inline const Vector &CMoveData::GetAbsOrigin() const
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