mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-12-04 01:42:09 +00:00
Merge commit '82fe37f'
This commit is contained in:
commit
10e2714784
16 changed files with 38 additions and 30 deletions
|
@ -21,12 +21,14 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// This enumerations defines all the four-CC codes for the client lump names
|
// This enumerations defines all the four-CC codes for the client lump names
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
// TODO: We may have some endian considerations here!
|
||||||
|
#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
GAMELUMP_DETAIL_PROPS = 'dprp',
|
GAMELUMP_DETAIL_PROPS = GAMELUMP_MAKE_CODE('d', 'p', 'r', 'p'),
|
||||||
GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
|
GAMELUMP_DETAIL_PROP_LIGHTING = GAMELUMP_MAKE_CODE('d', 'p', 'l', 't'),
|
||||||
GAMELUMP_STATIC_PROPS = 'sprp',
|
GAMELUMP_STATIC_PROPS = GAMELUMP_MAKE_CODE('s', 'p', 'r', 'p'),
|
||||||
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
|
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = GAMELUMP_MAKE_CODE('d', 'p', 'l', 'h'),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Versions...
|
// Versions...
|
||||||
|
|
|
@ -867,7 +867,7 @@ public:
|
||||||
int iFirstUsed;
|
int iFirstUsed;
|
||||||
int iOrigIndex;
|
int iOrigIndex;
|
||||||
|
|
||||||
bool operator<(const SortEntry& rhs)
|
bool operator<(const SortEntry& rhs) const
|
||||||
{
|
{
|
||||||
return iFirstUsed < rhs.iFirstUsed;
|
return iFirstUsed < rhs.iFirstUsed;
|
||||||
}
|
}
|
||||||
|
|
|
@ -286,12 +286,8 @@ void CreateDefaultCubemaps( bool bHDR )
|
||||||
// NOTE: This implementation depends on the fact that all VTF files contain
|
// NOTE: This implementation depends on the fact that all VTF files contain
|
||||||
// all mipmap levels
|
// all mipmap levels
|
||||||
const char *pSkyboxBaseName = FindSkyboxMaterialName();
|
const char *pSkyboxBaseName = FindSkyboxMaterialName();
|
||||||
char skyboxMaterialName[MAX_PATH];
|
|
||||||
Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
|
|
||||||
|
|
||||||
IVTFTexture *pSrcVTFTextures[6];
|
if( !pSkyboxBaseName )
|
||||||
|
|
||||||
if( !skyboxMaterialName )
|
|
||||||
{
|
{
|
||||||
if( s_DefaultCubemapNames.Count() )
|
if( s_DefaultCubemapNames.Count() )
|
||||||
{
|
{
|
||||||
|
@ -300,6 +296,11 @@ void CreateDefaultCubemaps( bool bHDR )
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char skyboxMaterialName[MAX_PATH];
|
||||||
|
Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
|
||||||
|
|
||||||
|
IVTFTexture *pSrcVTFTextures[6];
|
||||||
|
|
||||||
int unionTextureFlags = 0;
|
int unionTextureFlags = 0;
|
||||||
if( !LoadSrcVTFFiles( pSrcVTFTextures, skyboxMaterialName, &unionTextureFlags, bHDR ) )
|
if( !LoadSrcVTFFiles( pSrcVTFTextures, skyboxMaterialName, &unionTextureFlags, bHDR ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -379,7 +379,7 @@ static int SelectDetail( DetailObjectGroup_t const& group )
|
||||||
static int AddDetailDictLump( const char* pModelName )
|
static int AddDetailDictLump( const char* pModelName )
|
||||||
{
|
{
|
||||||
DetailObjectDictLump_t dictLump;
|
DetailObjectDictLump_t dictLump;
|
||||||
strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
|
Q_strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
|
||||||
|
|
||||||
for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
|
for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
|
||||||
{
|
{
|
||||||
|
|
|
@ -432,7 +432,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
CPhysConvex *CPlaneList::BuildConvexForBrush( int brushnumber, float shrink, CPhysCollide *pCollideTest, float shrinkMinimum );
|
CPhysConvex *BuildConvexForBrush( int brushnumber, float shrink, CPhysCollide *pCollideTest, float shrinkMinimum );
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CUtlVector<CPhysConvex *> m_convex;
|
CUtlVector<CPhysConvex *> m_convex;
|
||||||
|
|
|
@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
|
||||||
bool g_bShowStaticPropNormals = false;
|
bool g_bShowStaticPropNormals = false;
|
||||||
|
|
||||||
|
|
||||||
float gamma = 0.5;
|
float gamma_value = 0.5;
|
||||||
float indirect_sun = 1.0;
|
float indirect_sun = 1.0;
|
||||||
float reflectivityScale = 1.0;
|
float reflectivityScale = 1.0;
|
||||||
qboolean do_extra = true;
|
qboolean do_extra = true;
|
||||||
|
|
|
@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
|
||||||
extern bool g_bMPIProps;
|
extern bool g_bMPIProps;
|
||||||
|
|
||||||
extern byte nodehit[MAX_MAP_NODES];
|
extern byte nodehit[MAX_MAP_NODES];
|
||||||
extern float gamma;
|
extern float gamma_value;
|
||||||
extern float indirect_sun;
|
extern float indirect_sun;
|
||||||
extern float smoothing_threshold;
|
extern float smoothing_threshold;
|
||||||
extern int dlight_map;
|
extern int dlight_map;
|
||||||
|
|
|
@ -524,7 +524,8 @@ private:
|
||||||
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
|
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
|
||||||
{
|
{
|
||||||
// Create sky face winding.
|
// Create sky face winding.
|
||||||
winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
|
Vector v( 0.0f, 0.0f, 0.0f );
|
||||||
|
winding_t *pWinding = WindingFromFace( pFace, v );
|
||||||
|
|
||||||
// Test point in winding. (Since it is at the node, it is in the plane.)
|
// Test point in winding. (Since it is at the node, it is in the plane.)
|
||||||
bool bRet = PointInWinding( pt, pWinding );
|
bool bRet = PointInWinding( pt, pWinding );
|
||||||
|
|
|
@ -21,12 +21,14 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// This enumerations defines all the four-CC codes for the client lump names
|
// This enumerations defines all the four-CC codes for the client lump names
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
// TODO: We may have some endian considerations here!
|
||||||
|
#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
GAMELUMP_DETAIL_PROPS = 'dprp',
|
GAMELUMP_DETAIL_PROPS = GAMELUMP_MAKE_CODE('d', 'p', 'r', 'p'),
|
||||||
GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
|
GAMELUMP_DETAIL_PROP_LIGHTING = GAMELUMP_MAKE_CODE('d', 'p', 'l', 't'),
|
||||||
GAMELUMP_STATIC_PROPS = 'sprp',
|
GAMELUMP_STATIC_PROPS = GAMELUMP_MAKE_CODE('s', 'p', 'r', 'p'),
|
||||||
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
|
GAMELUMP_DETAIL_PROP_LIGHTING_HDR = GAMELUMP_MAKE_CODE('d', 'p', 'l', 'h'),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Versions...
|
// Versions...
|
||||||
|
|
|
@ -867,7 +867,7 @@ public:
|
||||||
int iFirstUsed;
|
int iFirstUsed;
|
||||||
int iOrigIndex;
|
int iOrigIndex;
|
||||||
|
|
||||||
bool operator<(const SortEntry& rhs)
|
bool operator<(const SortEntry& rhs) const
|
||||||
{
|
{
|
||||||
return iFirstUsed < rhs.iFirstUsed;
|
return iFirstUsed < rhs.iFirstUsed;
|
||||||
}
|
}
|
||||||
|
|
|
@ -286,12 +286,8 @@ void CreateDefaultCubemaps( bool bHDR )
|
||||||
// NOTE: This implementation depends on the fact that all VTF files contain
|
// NOTE: This implementation depends on the fact that all VTF files contain
|
||||||
// all mipmap levels
|
// all mipmap levels
|
||||||
const char *pSkyboxBaseName = FindSkyboxMaterialName();
|
const char *pSkyboxBaseName = FindSkyboxMaterialName();
|
||||||
char skyboxMaterialName[MAX_PATH];
|
|
||||||
Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
|
|
||||||
|
|
||||||
IVTFTexture *pSrcVTFTextures[6];
|
if( !pSkyboxBaseName )
|
||||||
|
|
||||||
if( !skyboxMaterialName )
|
|
||||||
{
|
{
|
||||||
if( s_DefaultCubemapNames.Count() )
|
if( s_DefaultCubemapNames.Count() )
|
||||||
{
|
{
|
||||||
|
@ -300,6 +296,11 @@ void CreateDefaultCubemaps( bool bHDR )
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char skyboxMaterialName[MAX_PATH];
|
||||||
|
Q_snprintf( skyboxMaterialName, MAX_PATH, "skybox/%s", pSkyboxBaseName );
|
||||||
|
|
||||||
|
IVTFTexture *pSrcVTFTextures[6];
|
||||||
|
|
||||||
int unionTextureFlags = 0;
|
int unionTextureFlags = 0;
|
||||||
if( !LoadSrcVTFFiles( pSrcVTFTextures, skyboxMaterialName, &unionTextureFlags, bHDR ) )
|
if( !LoadSrcVTFFiles( pSrcVTFTextures, skyboxMaterialName, &unionTextureFlags, bHDR ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -379,7 +379,7 @@ static int SelectDetail( DetailObjectGroup_t const& group )
|
||||||
static int AddDetailDictLump( const char* pModelName )
|
static int AddDetailDictLump( const char* pModelName )
|
||||||
{
|
{
|
||||||
DetailObjectDictLump_t dictLump;
|
DetailObjectDictLump_t dictLump;
|
||||||
strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
|
Q_strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
|
||||||
|
|
||||||
for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
|
for (int i = s_DetailObjectDictLump.Count(); --i >= 0; )
|
||||||
{
|
{
|
||||||
|
|
|
@ -432,7 +432,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
CPhysConvex *CPlaneList::BuildConvexForBrush( int brushnumber, float shrink, CPhysCollide *pCollideTest, float shrinkMinimum );
|
CPhysConvex *BuildConvexForBrush( int brushnumber, float shrink, CPhysCollide *pCollideTest, float shrinkMinimum );
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CUtlVector<CPhysConvex *> m_convex;
|
CUtlVector<CPhysConvex *> m_convex;
|
||||||
|
|
|
@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
|
||||||
bool g_bShowStaticPropNormals = false;
|
bool g_bShowStaticPropNormals = false;
|
||||||
|
|
||||||
|
|
||||||
float gamma = 0.5;
|
float gamma_value = 0.5;
|
||||||
float indirect_sun = 1.0;
|
float indirect_sun = 1.0;
|
||||||
float reflectivityScale = 1.0;
|
float reflectivityScale = 1.0;
|
||||||
qboolean do_extra = true;
|
qboolean do_extra = true;
|
||||||
|
|
|
@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
|
||||||
extern bool g_bMPIProps;
|
extern bool g_bMPIProps;
|
||||||
|
|
||||||
extern byte nodehit[MAX_MAP_NODES];
|
extern byte nodehit[MAX_MAP_NODES];
|
||||||
extern float gamma;
|
extern float gamma_value;
|
||||||
extern float indirect_sun;
|
extern float indirect_sun;
|
||||||
extern float smoothing_threshold;
|
extern float smoothing_threshold;
|
||||||
extern int dlight_map;
|
extern int dlight_map;
|
||||||
|
|
|
@ -524,7 +524,8 @@ private:
|
||||||
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
|
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
|
||||||
{
|
{
|
||||||
// Create sky face winding.
|
// Create sky face winding.
|
||||||
winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
|
Vector v( 0.0f, 0.0f, 0.0f );
|
||||||
|
winding_t *pWinding = WindingFromFace( pFace, v );
|
||||||
|
|
||||||
// Test point in winding. (Since it is at the node, it is in the plane.)
|
// Test point in winding. (Since it is at the node, it is in the plane.)
|
||||||
bool bRet = PointInWinding( pt, pWinding );
|
bool bRet = PointInWinding( pt, pWinding );
|
||||||
|
|
Loading…
Reference in a new issue