source-sdk-2013/sp/game/hl2/scenes/trainyard/cit_raidrunner_2.vcd

96 lines
1.6 KiB
Text
Raw Normal View History

// Choreo version 1
event stoppoint "pow"
{
time 4.004446 -1.000000
param "noaction"
}
event section "paws"
{
time 1.839996 -1.000000
param "noaction"
}
actor "!target1"
{
channel "audio"
{
event speak "Help!"
{
time 2.546668 3.215693
param "npc_citizen.help01"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "runforyourlife"
{
time 0.017780 1.228936
param "npc_citizen.runforyourlife03"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "startleGasp"
{
time 2.000003 2.219141
param "npc_citizen.startle01"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "Look at"
{
}
channel "Face to"
{
}
channel "Move to"
{
event moveto "mark_Raid_BeatDown"
{
time 0.100000 1.977779
param "mark_Raid_BeatDown"
param2 "run_protected_all"
resumecondition
}
}
channel "Posture"
{
event gesture "NULL"
{
time 0.000000 0.760000
param ""
}
}
channel "Gesture"
{
}
channel "Flex anim"
{
event firetrigger "2_SpawnCops"
{
time 0.360001 -1.000000
param "2"
}
}
channel "Trigger"
{
event firetrigger "1_ss_Raid_BeatDown"
{
time 1.960000 -1.000000
param "1"
}
}
}
scalesettings
{
"CChoreoView" "50"
"RampTool" "50"
"SceneRampTool" "100"
"ExpressionTool" "38"
"GestureTool" "100"
}
fps 60
snap off