source-sdk-2013/sp/game/hl2/scenes/coast/barn/pushbutton.vcd

138 lines
2.5 KiB
Text
Raw Normal View History

// Choreo version 1
actor "!Target1"
{
channel "Audio"
{
}
channel "Trigger"
{
event firetrigger "open gate 1"
{
time 2.906666 -1.000000
param "1"
}
}
channel "Look"
{
event lookat "Look at button"
{
time 0.380001 3.800000
param "info_lookat_button"
event_ramp
{
0.2960 0.3098
0.6360 0.8868
1.0040 0.9969
2.7213 0.9953
2.9973 0.8900
3.1253 0.6525
}
}
event lookat "Look at player"
{
time 3.326666 5.246667
param "!player"
event_ramp
{
0.2040 0.6132
0.4160 0.8742
0.8120 0.9984
1.5107 0.9984
1.7827 0.8899
1.8627 0.6305
}
}
}
channel "Face to"
{
event face "Face to player"
{
time 3.520000 5.240002
param "!player"
event_ramp
{
0.4080 0.4371
1.1680 0.9277
1.7200 1.0000
}
}
event face "Face to button"
{
time 0.066666 3.893334
param "info_lookat_button"
event_ramp
{
0.3840 0.3459
0.7680 0.7720
1.9814 1.0000
3.8267 1.0000
}
}
}
channel "Postures"
{
event gesture "NULL"
{
time 0.000000 1.606667
param ""
}
event gesture "p_pushbutton_rifle"
{
time 1.520000 4.040000
param "p_ConsoleType_Rifle"
absolutetags playback_time
{
"apex" 0.133813
"loop" 0.628922
"end" 0.802879
}
absolutetags shifted_time
{
"apex" 0.116279
"loop" 0.546512
"end" 0.697674
}
sequenceduration 2.900000
}
}
channel "Gestures"
{
event gesture "NULL"
{
time 0.000000 1.240000
param ""
}
event gesture "g_pushbutton_rifle"
{
time 2.373335 4.373334
param "g_buttonpush_rifle"
absolutetags playback_time
{
"apex" 0.169540
"accent" 0.237356
"loop" 0.610345
"end" 0.678161
}
absolutetags shifted_time
{
"apex" 0.172414
"accent" 0.241379
"loop" 0.620690
"end" 0.689655
}
sequenceduration 1.966667
}
}
}
scalesettings
{
"CChoreoView" "100"
"SceneRampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "50"
}
fps 60
snap off