source-sdk-2013/sp/game/episodic/Scenes/npc/Alyx/al_lookfaceaim_target1.vcd

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// Choreo version 1
event section "asdf"
{
time 1.333333 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
}
channel "look at"
{
event lookat "!target1"
{
time 0.050000 1.733333
param "!target1"
event_ramp
{
0.3500 0.8299
0.5500 0.9087
1.1867 0.9087
1.3982 0.8216
}
}
}
channel "move to"
{
event moveto "!target2"
{
time 0.066667 1.766667
param "!target2"
param2 "walk_all_stealth_p_aim"
resumecondition
}
}
channel "faceTo"
{
event face "!target1"
{
time 0.050000 1.750000
param "!target1"
event_ramp
{
0.5167 0.9793
1.6967 0.9959
}
}
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "bodyges"
{
}
channel "Gestures"
{
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "seq"
{
event generic "!target1"
{
time 0.033333 1.683333
param "AI_AIM"
param2 "!target1"
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "100"
"ExpressionTool" "18"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap on