source-sdk-2013/sp/game/hl2/scenes/eli_lab/attack03.vcd

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// Choreo version 1
event section "pause"
{
time 3.546667 -1.000000
param "noaction"
}
event loop "loop_push"
{
time 8.186667 -1.000000
param "4.500000"
loopcount "0"
}
actor "Alyx"
{
channel "audio"
{
event speak "come on"
{
time 3.173333 3.869841
param "eli_lab.al_cmongord02"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "come on, Gordon"
{
time 0.826666 1.691133
param "eli_lab.al_cmongord01"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "mark_look_button_save_eli_1"
{
time 3.786668 5.860002
param "mark_look_button_save_eli_1"
}
}
channel "move to"
{
event moveto "mark_al_save_eli_1"
{
time 1.253334 3.780001
param "mark_al_save_eli_1"
param2 "Run"
resumecondition
}
}
channel "faceTo"
{
event face "mark_look_button_save_eli_1"
{
time 3.600000 4.606668
param "mark_look_button_save_eli_1"
}
event face "!Player"
{
time 0.106667 1.940000
param "!Player"
event_ramp
{
0.7077 0.8072
0.9154 0.9596
1.1377 1.0000
1.8333 1.0000
}
}
}
channel "Postures"
{
}
channel "Gestures"
{
}
channel "facial"
{
}
channel "Trigger"
{
}
channel "temp anims"
{
event sequence "alyx push button"
{
time 6.880001 8.880001
param "ButtonPush"
event_ramp
{
0.1231 0.9843
1.2115 0.9843
}
fixedlength
}
event sequence "alyx push button"
{
time 4.373335 6.373335
param "ButtonPush"
event_ramp
{
0.0423 0.9843
1.1115 0.9869
}
fixedlength
}
event sequence "alyx push button"
{
time 5.226668 7.226668
param "ButtonPush"
event_ramp
{
0.1538 0.9817
1.0308 0.9869
}
fixedlength
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
actor "Dog"
{
channel "look at"
{
}
channel "move to"
{
}
channel "face to"
{
}
}
scalesettings
{
"CChoreoView" "25"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap off