mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-24 13:11:06 +00:00
536998dfb5
- Remove USE_STEAM_RUNTIME checks -- assume we're running in the Steam Runtime "scout" environment - Remove VALVE_NO_AUTO_P4 checks -- assume we're not in a Perforce depot - Add check for CREATE_OUTPUT_DIRS environment variable, which will automatically create the output directory structure - Remove validator.o from the Half-Life client Makefile, as the corresponding source file is no longer present in the SDK
193 lines
9 KiB
Makefile
193 lines
9 KiB
Makefile
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#
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# Half-life Makefile for x86 Linux
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#
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# Feb 2001 by Leon Hartwig (hartwig@valvesoftware.com)
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#
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OS:=$(shell uname)
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HOSTNAME:=$(shell hostname)
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ifeq "$(CFG)" ""
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CFG=release
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endif
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SOURCE_DIR=..
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BUILD_DIR=$(CFG)
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ENGINE_SRC_DIR=$(SOURCE_DIR)/engine
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COMMON_SRC_DIR=$(SOURCE_DIR)/common
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PM_SRC_DIR=$(SOURCE_DIR)/pm_shared
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GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
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GAMEDB_SRC_DIR=$(COMMON_SRC_DIR)/gamedb
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PUBLIC_SRC_DIR=$(SOURCE_DIR)/public
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DBG_SRC_DIR=$(SOURCE_DIR)/dbg
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BUILD_OBJ_DIR=$(BUILD_DIR)/obj
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P4_EDIT_START = chmod -R +w
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P4_EDIT_END = || true
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P4_REVERT_START = true
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P4_REVERT_END =
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ARCH=i386
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ELF-GC-DYNSTR=./elf-gc-dynstr
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# Note that we expect to be building inside a Steam Runtime "scout" container
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ifeq ($(OS),Linux)
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CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
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CLINK=$(CC)
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endif
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ifeq ($(OS),Darwin)
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OSXVER := $(shell sw_vers -productVersion)
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DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
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BUILDING_ON_LION := 1
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
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SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
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SDKROOT ?= $(SDK_DIR)/MacOSX10.7.sdk
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ARCH_FLAGS ?= -arch i386 -m32 -march=prescott -gdwarf-2 -g2 -Wno-typedef-redefinition -momit-leaf-frame-pointer -mtune=core2
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CPP_LIB=-lpthread
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ifeq ($(origin AR), default)
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AR = libtool -static -o
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endif
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ifeq ($(origin CC), default)
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CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.7 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
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endif
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ifeq ($(origin CXX), default)
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CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.7 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
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endif
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LINK?=$(CPLUS)
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CLINK = $(CPLUS)
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endif
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ifeq "$(CFG)" "release"
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ARCH_CFLAGS_I486=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_I686=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_AMD=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_AMD64=-m64 -O3 -gdwarf-2 -g2
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else
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ARCH_CFLAGS_I486=-gdwarf-2 -g2
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ARCH_CFLAGS_I686=-gdwarf-2 -g2
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ARCH_CFLAGS_AMD=-gdwarf-2 -g2
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ARCH_CFLAGS_AMD64=-m64 -gdwarf-2 -g2
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endif
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ifeq ($(OS),Linux)
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ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_AMD+=-march=k6 -mfpmath=387
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endif
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ifeq ($(OS),Darwin)
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# force 387 for FP math so the precision between win32 and linux and osx match
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ARCH_CFLAGS_I486+=-mno-sse -march=pentium-m -mfpmath=387 -D__m128i=uint64_t -D__m128d=uint64_t -D__m128=uint64_t
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ARCH_CFLAGS_I686+=-mno-sse -march=pentium-m -mfpmath=387 -D__m128i=uint64_t -D__m128d=uint64_t -D__m128=uint64_t
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ARCH_CFLAGS_AMD+=-mfpmath=387
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endif
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ARCH_CFLAGS="$(ARCH_CFLAGS_I486)"
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BASE_CFLAGS=-fpermissive -fno-strict-aliasing -DNDEBUG -DPOSIX -D_POSIX -DLINUX -D_LINUX -DGNUC -DHL1 -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -DQUIVER -DQUAKE2 -DVALVE_DLL -D_alloca=alloca -fexpensive-optimizations -D_vsnprintf=vsnprintf -DNO_MALLOC_OVERRIDE -Werror=return-type
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BASE_CFLAGS+=-w
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ifeq ($(OS),Darwin)
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BASE_CFLAGS += -DOSX -D_OSX -fvisibility=hidden
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else
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BASE_CFLAGS+= -DLINUX -D_LINUX
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endif
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DEDICATED_CFLAGS="-DDEDICATED -DSWDS"
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ifeq ($(OS),Darwin)
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SHLIBEXT=dylib
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SHLIBCFLAGS=
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SHLIBLDFLAGS="-shared -gdwarf-2 -g2"
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else
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SHLIBEXT=so
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SHLIBCFLAGS=
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SHLIBLDFLAGS="-shared -gdwarf-2 -g2 -Wl,-Map,$@_map.txt"
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endif
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AR=ar
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LIBEXT=a
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MAKE+= -j8
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MAKE_HL_LIB=$(MAKE) -f Makefile.hldll
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MAKE_DMC_LIB=$(MAKE) -f Makefile.dmcdll
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MAKE_RICOCHET_LIB=$(MAKE) -f Makefile.ricochetdll
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MAKE_HL_CDLL=$(MAKE) -f Makefile.hl_cdll
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MAKE_DMC_CDLL=$(MAKE) -f Makefile.dmc_cdll
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MAKE_RICOCHET_CDLL=$(MAKE) -f Makefile.ricochet_cdll
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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all: build_dir targets
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amd64: override ARCH=amd64
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amd64: override CC=/usr/bin/gcc
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amd64: override CPLUS=/usr/bin/g++
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amd64: override CPP_LIB = /usr/lib64/libstdc++.a
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amd64: override ARCH_CFLAGS=$(ARCH_CFLAGS_AMD64)
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amd64: override ELF-GC-DYNSTR=echo
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amd64: build_dir targets_amd64
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TARGETS_AMD64 = \
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hlds_amd64 \
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engine_amd64 \
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stdio \
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hl \
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cs \
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TARGETS=
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TARGETS+= \
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hl \
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dmc \
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ricochet \
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hl_cdll \
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dmc_cdll \
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ricochet_cdll \
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build_dir:
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-mkdir -p $(BUILD_DIR);
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cd $(BUILD_DIR)
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targets: $(TARGETS)
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targets_amd64: $(TARGETS_AMD64)
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hl_cdll: build_dir
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$(MAKE_HL_CDLL) ARCH=i686 P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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dmc_cdll: build_dir
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$(MAKE_DMC_CDLL) ARCH=i686 P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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ricochet_cdll:
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$(MAKE_RICOCHET_CDLL) ARCH=i686 P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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hl: build_dir
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$(MAKE_HL_LIB) P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) ARCH=$(ARCH) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) PM_SRC_DIR=$(PM_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) GAMEDB_SRC_DIR=$(GAMEDB_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" CLINK=$(CLINK)
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dmc: build_dir
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$(MAKE_DMC_LIB) P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" ARCH=$(ARCH) BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) CLINK=$(CLINK) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
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ricochet: build_dir
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$(MAKE_RICOCHET_LIB) P4_EDIT_START="$(P4_EDIT_START)" P4_EDIT_END="$(P4_EDIT_END)" P4_REVERT_START="$(P4_REVERT_START)" P4_REVERT_END="$(P4_REVERT_END)" CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" ARCH=$(ARCH) BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) CLINK=$(CLINK) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
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clean:
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$(MAKE_HL_CDLL) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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$(MAKE_DMC_CDLL) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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$(MAKE_RICOCHET_CDLL) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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$(MAKE_HL_LIB) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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$(MAKE_DMC_LIB) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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$(MAKE_RICOCHET_LIB) BUILD_DIR=$(BUILD_DIR) ARCH=$(ARCH) CFG=$(CFG) OS=$(OS) SHLIBEXT=$(SHLIBEXT) clean
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-rm -rf $(BUILD_OBJ_DIR)
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