mirror of
https://github.com/shawns-valve/halflife.git
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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: VGUI objects for Discwar
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_DISCOBJECTS_H
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#define VGUI_DISCOBJECTS_H
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#pragma once
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//===========================================================
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// Disc ammo icon
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class CDiscPanel : public Label
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{
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private:
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BitmapTGA *m_pDiscTGA_Red;
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BitmapTGA *m_pDiscTGA_RedGlow;
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BitmapTGA *m_pDiscTGA_Blue;
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BitmapTGA *m_pDiscTGA_BlueGlow;
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BitmapTGA *m_pDiscTGA_Grey;
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BitmapTGA *m_pDiscTGA_Fast;
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BitmapTGA *m_pDiscTGA_Freeze;
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BitmapTGA *m_pDiscTGA_Hard;
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BitmapTGA *m_pDiscTGA_Triple;
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public:
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CDiscPanel(int x,int y,int wide,int tall);
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void Update( int iDiscNo, bool bGlow, int iPowerup );
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virtual void paintBackground()
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{
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// Do nothing, so the background's left transparent.
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}
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};
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//===========================================================
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// Powerup
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class CDiscPowerups : public CTransparentPanel
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{
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public:
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CDiscPowerups();
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void RecalculateText( int iPowerup );
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Label *m_pLabel;
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};
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class CDiscRewards : public CTransparentPanel
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{
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public:
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CDiscRewards();
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void RecalculateText( int iReward );
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void SetMessage( char *pMessage );
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Label *m_pReward;
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Label *m_pTeleBonus;
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};
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//===========================================================
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// Arena windows
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class CDiscArenaPanel : public CTransparentPanel
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{
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public:
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CDiscArenaPanel( int x, int y, int wide, int tall );
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int MsgFunc_GetPlayers(const char *pszName, int iSize, void *pbuf );
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virtual void RecalculateText( void ) {};
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void GetClientList( char *pszString );
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int m_iNumPlayers;
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int m_iClients[ MAX_PLAYERS ];
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int m_iRoundNumber;
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int m_iSecondsToGo;
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};
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class CDiscArena_RoundStart : public CDiscArenaPanel
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{
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public:
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CDiscArena_RoundStart();
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void RecalculateText( void );
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Label *m_pRound;
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Label *m_pTeamOne;
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Label *m_pTeamTwo;
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};
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class CDiscArena_RoundEnd : public CDiscArenaPanel
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{
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public:
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CDiscArena_RoundEnd();
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void RecalculateText( void );
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Label *m_pRound;
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Label *m_pWinners;
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Label *m_pWinningTeam;
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};
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#endif // VGUI_DISCOBJECTS_H
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