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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== quake_gun.h ========================================================
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This is a half-life weapon that fires every one of the quake weapons.
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It's automatically given to all players.
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*/
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#include "effects.h"
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class CQuakeGun : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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void Precache( void );
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int iItemSlot( void ) { return 1; }
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int GetItemInfo(ItemInfo *p);
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int SuperDamageSound( void );
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void PrimaryAttack( void );
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BOOL Deploy( void );
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void UpdateEffect( void );
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void CreateEffect ( void );
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void DestroyEffect ( void );
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CBeam *m_pBeam;
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};
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