mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-25 05:31:11 +00:00
175 lines
No EOL
4.4 KiB
Meson
175 lines
No EOL
4.4 KiB
Meson
hl_client_src = [
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'hud_spectator.cpp',
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'../game_shared/vgui_scrollbar2.cpp',
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'../game_shared/vgui_slider2.cpp',
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'vgui_SpectatorPanel.cpp',
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'../dlls/crossbow.cpp',
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'../dlls/crowbar.cpp',
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'../dlls/egon.cpp',
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'ev_hldm.cpp',
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'../dlls/gauss.cpp',
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'../dlls/handgrenade.cpp',
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'hl/hl_baseentity.cpp',
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'hl/hl_events.cpp',
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'hl/hl_objects.cpp',
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'hl/hl_weapons.cpp',
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'../dlls/wpn_shared/hl_wpn_glock.cpp',
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'../dlls/hornetgun.cpp',
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'../dlls/mp5.cpp',
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'../dlls/python.cpp',
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'../dlls/rpg.cpp',
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'../dlls/satchel.cpp',
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'../dlls/shotgun.cpp',
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'../dlls/squeakgrenade.cpp',
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'../dlls/tripmine.cpp',
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'ammo.cpp',
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'ammo_secondary.cpp',
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'ammohistory.cpp',
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'battery.cpp',
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'cdll_int.cpp',
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'com_weapons.cpp',
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'death.cpp',
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'demo.cpp',
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'entity.cpp',
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'ev_common.cpp',
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'events.cpp',
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'flashlight.cpp',
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'GameStudioModelRenderer.cpp',
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'geiger.cpp',
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'health.cpp',
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'hud.cpp',
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'hud_bench.cpp',
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'hud_benchtrace.cpp',
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'hud_msg.cpp',
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'hud_redraw.cpp',
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'hud_servers.cpp',
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'hud_update.cpp',
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'in_camera.cpp',
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'input.cpp',
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'inputw32.cpp',
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'../public/interface.cpp',
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'interpolation.cpp',
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'menu.cpp',
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'message.cpp',
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'../common/parsemsg.cpp',
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'../pm_shared/pm_debug.c',
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'../pm_shared/pm_math.c',
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'../pm_shared/pm_shared.c',
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'saytext.cpp',
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'status_icons.cpp',
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'statusbar.cpp',
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'studio_util.cpp',
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'StudioModelRenderer.cpp',
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'text_message.cpp',
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'train.cpp',
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'tri.cpp',
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'util.cpp',
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'../game_shared/vgui_checkbutton2.cpp',
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'vgui_ClassMenu.cpp',
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'vgui_ControlConfigPanel.cpp',
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'vgui_CustomObjects.cpp',
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'../game_shared/vgui_grid.cpp',
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'../game_shared/vgui_helpers.cpp',
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'vgui_int.cpp',
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'../game_shared/vgui_listbox.cpp',
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'../game_shared/vgui_loadtga.cpp',
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'vgui_MOTDWindow.cpp',
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'vgui_SchemeManager.cpp',
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'vgui_ScorePanel.cpp',
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'vgui_ServerBrowser.cpp',
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'vgui_TeamFortressViewport.cpp',
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'vgui_TeamMenu.cpp',
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'view.cpp',
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'../game_shared/voice_banmgr.cpp',
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'voice_status.cpp',
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'ammo.h',
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'ammohistory.h',
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'camera.h',
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'cl_dll.h',
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'cl_util.h',
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'com_weapons.h',
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'demo.h',
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'ev_hldm.h',
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'eventscripts.h',
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'GameStudioModelRenderer.h',
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'health.h',
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'hud.h',
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'hud_servers.h',
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'hud_servers_priv.h',
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'hud_spectator.h',
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'../public/cl_dll/IGameClientExports.h',
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'in_defs.h',
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'interpolation.h',
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'kbutton.h',
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'../common/parsemsg.h',
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'../pm_shared/pm_debug.h',
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'../pm_shared/pm_defs.h',
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'../pm_shared/pm_info.h',
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'../pm_shared/pm_materials.h',
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'../pm_shared/pm_movevars.h',
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'../pm_shared/pm_shared.h',
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'StudioModelRenderer.h',
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'tri.h',
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'util_vector.h',
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'vgui_ControlConfigPanel.h',
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'vgui_int.h',
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'vgui_SchemeManager.h',
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'vgui_ScorePanel.h',
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'../game_shared/vgui_scrollbar2.h',
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'vgui_ServerBrowser.h',
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'../game_shared/vgui_slider2.h',
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'vgui_SpectatorPanel.h',
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'view.h',
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'../game_shared/voice_banmgr.h',
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'../game_shared/voice_status.h',
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'wrect.h',
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]
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hl_client_defines = [
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'-DVOXEL',
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'-DQUAKE2',
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'-DVALVE_DLL',
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'-DCLIENT_DLL',
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'-DCLIENT_WEAPONS',
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'-DHL_DLL',
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]
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hl_client_includes = include_directories([
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'.',
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'../dlls',
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'../pm_shared',
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'../game_shared',
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'../engine',
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'../utils/vgui/include',
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])
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hl_client_deps = [
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vgui2_dep,
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vgui_dep,
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SDL2_dep,
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ws2_32_dep,
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]
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install_dir = '/valve/cl_dlls'
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target_name = 'client'
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hl_client_lib = shared_library(target_name, hl_client_src,
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dependencies : hl_client_deps,
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cpp_args : hl_client_defines,
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c_args : hl_client_defines,
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include_directories : [ hl_client_includes, goldsrc_includes ],
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install : true,
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install_dir : output_dir + install_dir,
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)
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hl_client_dep = declare_dependency(
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link_with : [ hl_client_lib ],
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)
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# this doesn't run when we need it to; the vcxproj won't be generated yet........ thought REGEN might run it but nah
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# cmd = join_paths(meson.current_build_dir(), '..\..\devtools\inject_post_build.bat')
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# cs = run_command(cmd, [target_name, meson.current_build_dir(), install_dir], check: false)
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# #message(cs.stdout())
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cmd = join_paths(meson.current_build_dir(), '..\..\devtools\meson_set_outdir.bat')
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cs = run_command(cmd, [target_name, meson.current_build_dir(), install_dir], check: false)
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#message(cs.stdout()) |