Debug
Win32
Release
Win32
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}
Win32Proj
ricochet_cdll
DynamicLibrary
true
NotSet
DynamicLibrary
false
true
NotSet
true
$(Configuration)\$(ProjectName)\
client
$(Configuration)\$(ProjectName)\int\
false
$(Configuration)\$(ProjectName)\
client
$(Configuration)\$(ProjectName)\int\
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions)
MultiThreadedDebug
..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories)
Windows
true
..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)
call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb
Performing Post-Build Event
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions)
MultiThreaded
..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories)
Windows
true
true
true
..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)
call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb
Performing Post-Build Event