Debug
Win32
Release
Win32
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}
Win32Proj
hldll
DynamicLibrary
true
NotSet
DynamicLibrary
false
true
NotSet
true
$(Configuration)\$(ProjectName)\
$(Configuration)\$(ProjectName)\int\
hl
false
$(Configuration)\$(ProjectName)\
$(Configuration)\$(ProjectName)\int\
hl
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)
true
..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)
MultiThreadedDebug
Windows
true
$(ProjectDir)..\..\dlls\hl.def
call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb
Performing Post-Build Event
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)
..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)
MultiThreaded
true
Windows
true
true
true
$(ProjectDir)..\..\dlls\hl.def
call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb
Performing Post-Build Event