//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_SCROLLBAR_H #define VGUI_SCROLLBAR_H #include #include #include namespace vgui { class IntChangeSignal; class Button; class Slider; class VGUIAPI ScrollBar : public Panel { public: ScrollBar(int x,int y,int wide,int tall,bool vertical); public: virtual void setValue(int value); virtual int getValue(); virtual void addIntChangeSignal(IntChangeSignal* s); virtual void setRange(int min,int max); virtual void setRangeWindow(int rangeWindow); virtual void setRangeWindowEnabled(bool state); virtual void setSize(int wide,int tall); virtual bool isVertical(); virtual bool hasFullRange(); virtual void setButton(Button* button,int index); virtual Button* getButton(int index); virtual void setSlider(Slider* slider); virtual Slider* getSlider(); virtual void doButtonPressed(int buttonIndex); virtual void setButtonPressedScrollValue(int value); virtual void validate(); public: //bullshit public virtual void fireIntChangeSignal(); protected: virtual void performLayout(); protected: Button* _button[2]; Slider* _slider; Dar _intChangeSignalDar; int _buttonPressedScrollValue; }; } #endif