//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_SCHEME_H #define VGUI_SCHEME_H #include namespace vgui { class Font; class Cursor; class VGUIAPI Scheme { public: enum SchemeColor { sc_user=0, sc_black, sc_white, sc_primary1, sc_primary2, sc_primary3, sc_secondary1, sc_secondary2, sc_secondary3, sc_last, }; enum SchemeFont { sf_user=0, sf_primary1, sf_primary2, sf_primary3, sf_secondary1, sf_last, }; enum SchemeCursor { scu_user=0, scu_none, scu_arrow, scu_ibeam, scu_hourglass, scu_crosshair, scu_up, scu_sizenwse, scu_sizenesw, scu_sizewe, scu_sizens, scu_sizeall, scu_no, scu_hand, scu_last, }; public: Scheme(); public: virtual void setColor(SchemeColor sc,int r,int g,int b,int a); virtual void getColor(SchemeColor sc,int& r,int& g,int& b,int& a); virtual void setFont(SchemeFont sf,Font* font); virtual Font* getFont(SchemeFont sf); virtual void setCursor(SchemeCursor sc,Cursor* cursor); virtual Cursor* getCursor(SchemeCursor sc); protected: int _color[sc_last][4]; Font* _font[sf_last]; Cursor* _cursor[scu_last]; friend class Panel; friend class Canvas; }; } #endif