//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_BITMAPTGA_H #define VGUI_BITMAPTGA_H #include namespace vgui { class Panel; class InputStream; class VGUIAPI BitmapTGA : public Bitmap { public: BitmapTGA(InputStream* is,bool invertAlpha); private: virtual bool loadTGA(InputStream* is,bool invertAlpha); }; } #endif