/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // flashlight.cpp // // implementation of CHudFlashlight class // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE(m_Flash, FlashBat) DECLARE_MESSAGE(m_Flash, Flashlight) #define BAT_NAME "sprites/%d_Flashlight.spr" int CHudFlashlight::Init(void) { m_fFade = 0; m_fOn = 0; HOOK_MESSAGE(Flashlight); HOOK_MESSAGE(FlashBat); m_iFlags |= HUD_ACTIVE; gHUD.AddHudElem(this); return 1; }; void CHudFlashlight::Reset(void) { m_fFade = 0; m_fOn = 0; } int CHudFlashlight::VidInit(void) { int HUD_flash_empty = gHUD.GetSpriteIndex( "flash_empty" ); int HUD_flash_full = gHUD.GetSpriteIndex( "flash_full" ); int HUD_flash_beam = gHUD.GetSpriteIndex( "flash_beam" ); m_hSprite1 = gHUD.GetSprite(HUD_flash_empty); m_hSprite2 = gHUD.GetSprite(HUD_flash_full); m_hBeam = gHUD.GetSprite(HUD_flash_beam); m_prc1 = &gHUD.GetSpriteRect(HUD_flash_empty); m_prc2 = &gHUD.GetSpriteRect(HUD_flash_full); m_prcBeam = &gHUD.GetSpriteRect(HUD_flash_beam); m_iWidth = m_prc2->right - m_prc2->left; return 1; }; int CHudFlashlight:: MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); int x = READ_BYTE(); m_iBat = x; m_flBat = ((float)x)/100.0; return 1; } int CHudFlashlight:: MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); m_fOn = READ_BYTE(); int x = READ_BYTE(); m_iBat = x; m_flBat = ((float)x)/100.0; return 1; } int CHudFlashlight::Draw(float flTime) { return 1; }