/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // Camera.h -- defines and such for a 3rd person camera // NOTE: must include quakedef.h first #ifndef _CAMERA_H_ #define _CAMEA_H_ // pitch, yaw, dist extern vec3_t cam_ofs; // Using third person camera extern int cam_thirdperson; void CAM_Init( void ); void CAM_ClearStates( void ); void CAM_StartMouseMove(void); void CAM_EndMouseMove(void); #endif // _CAMERA_H_