//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_IMAGE_H #define VGUI_IMAGE_H #include #include #include //TODO:: needs concept of insets namespace vgui { class Panel; class VGUIAPI Image { friend class Panel; private: int _pos[2]; int _size[2]; Panel* _panel; Color _color; public: Image(); public: virtual void setPos(int x,int y); virtual void getPos(int& x,int& y); virtual void getSize(int& wide,int& tall); virtual void setColor(Color color); virtual void getColor(Color& color); protected: virtual void setSize(int wide,int tall); virtual void drawSetColor(Scheme::SchemeColor sc); virtual void drawSetColor(int r,int g,int b,int a); virtual void drawFilledRect(int x0,int y0,int x1,int y1); virtual void drawOutlinedRect(int x0,int y0,int x1,int y1); virtual void drawSetTextFont(Scheme::SchemeFont sf); virtual void drawSetTextFont(Font* font); virtual void drawSetTextColor(Scheme::SchemeColor sc); virtual void drawSetTextColor(int r,int g,int b,int a); virtual void drawSetTextPos(int x,int y); virtual void drawPrintText(const char* str,int strlen); virtual void drawPrintText(int x,int y,const char* str,int strlen); virtual void drawPrintChar(char ch); virtual void drawPrintChar(int x,int y,char ch); virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall); virtual void drawSetTexture(int id); virtual void drawTexturedRect(int x0,int y0,int x1,int y1); virtual void paint(Panel* panel); public: virtual void doPaint(Panel* panel); }; } #endif