/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // netadr.h #ifndef NETADR_H #define NETADR_H #ifdef _WIN32 #pragma once #endif // JoshA: Unfortunately netadr_s is passed to clients for connectionless packets. // No Valve mod uses them, but custom mods *might*, so not changing the start of this struct layout. // It's very unlikely they touch this, but I'd like to play as safe as possible with all ABI etc for mod compat. // If we want to add IPv6 someday, bung it at the end of netadr_s and leave ip + ipx alone. typedef enum { NA_UNUSED, NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, // deprecated NA_BROADCAST_IPX, // deprecated } netadrtype_t; typedef struct netadr_s { netadrtype_t type; unsigned char ip[4]; unsigned char ipx[10]; // deprecated unsigned short port; } netadr_t; #endif // NETADR_H