# # Ricochet game library Makefile for x86 Linux # # June 2001 by Leon Hartwig (hartwig@valvesoftware.com) # OS:=$(shell uname) RICOCHETDLL_SRC_DIR=$(SOURCE_DIR)/ricochet/dlls RICOCHETWPN_SRC_DIR=$(RICOCHETDLL_SRC_DIR)/wpn_shared PM_SRC_DIR=$(SOURCE_DIR)/ricochet/pm_shared RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared #CFLAGS=$(BASE_CFLAGS) -g CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce RICOCHETDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR) RICOCHETWPN_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(PUBLIC_SRC_DIR) PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) GAME_SHARED_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) LDFLAGS= DO_RICOCHETDLL_CC=$(CC) $(RICOCHETDLL_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_RICOCHETWPN_CC=$(CC) $(RICOCHETWPN_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) $(SHLIBFLAGS) -o $@ -c $< ##################################################################### RICOCHETDLL_OBJS = \ $(RICOCHETDLL_OBJ_DIR)/airtank.o \ $(RICOCHETDLL_OBJ_DIR)/animating.o \ $(RICOCHETDLL_OBJ_DIR)/animation.o \ $(RICOCHETDLL_OBJ_DIR)/bmodels.o \ $(RICOCHETDLL_OBJ_DIR)/buttons.o \ $(RICOCHETDLL_OBJ_DIR)/cbase.o \ $(RICOCHETDLL_OBJ_DIR)/client.o \ $(RICOCHETDLL_OBJ_DIR)/combat.o \ $(RICOCHETDLL_OBJ_DIR)/disc_arena.o \ $(RICOCHETDLL_OBJ_DIR)/disc_powerups.o \ $(RICOCHETDLL_OBJ_DIR)/doors.o \ $(RICOCHETDLL_OBJ_DIR)/effects.o \ $(RICOCHETDLL_OBJ_DIR)/explode.o \ $(RICOCHETDLL_OBJ_DIR)/func_break.o \ $(RICOCHETDLL_OBJ_DIR)/func_tank.o \ $(RICOCHETDLL_OBJ_DIR)/game.o \ $(RICOCHETDLL_OBJ_DIR)/gamerules.o \ $(RICOCHETDLL_OBJ_DIR)/ggrenade.o \ $(RICOCHETDLL_OBJ_DIR)/globals.o \ $(RICOCHETDLL_OBJ_DIR)/h_ai.o \ $(RICOCHETDLL_OBJ_DIR)/h_battery.o \ $(RICOCHETDLL_OBJ_DIR)/h_cycler.o \ $(RICOCHETDLL_OBJ_DIR)/h_export.o \ $(RICOCHETDLL_OBJ_DIR)/healthkit.o \ $(RICOCHETDLL_OBJ_DIR)/items.o \ $(RICOCHETDLL_OBJ_DIR)/lights.o \ $(RICOCHETDLL_OBJ_DIR)/maprules.o \ $(RICOCHETDLL_OBJ_DIR)/mortar.o \ $(RICOCHETDLL_OBJ_DIR)/mpstubb.o \ $(RICOCHETDLL_OBJ_DIR)/multiplay_gamerules.o \ $(RICOCHETDLL_OBJ_DIR)/observer.o \ $(RICOCHETDLL_OBJ_DIR)/pathcorner.o \ $(RICOCHETDLL_OBJ_DIR)/plane.o \ $(RICOCHETDLL_OBJ_DIR)/plats.o \ $(RICOCHETDLL_OBJ_DIR)/player.o \ $(RICOCHETDLL_OBJ_DIR)/singleplay_gamerules.o \ $(RICOCHETDLL_OBJ_DIR)/skill.o \ $(RICOCHETDLL_OBJ_DIR)/sound.o \ $(RICOCHETDLL_OBJ_DIR)/soundent.o \ $(RICOCHETDLL_OBJ_DIR)/spectator.o \ $(RICOCHETDLL_OBJ_DIR)/subs.o \ $(RICOCHETDLL_OBJ_DIR)/teamplay_gamerules.o \ $(RICOCHETDLL_OBJ_DIR)/triggers.o \ $(RICOCHETDLL_OBJ_DIR)/util.o \ $(RICOCHETDLL_OBJ_DIR)/weapons.o \ $(RICOCHETDLL_OBJ_DIR)/world.o \ $(RICOCHETDLL_OBJ_DIR)/xen.o RICOCHETWPN_OBJS = \ $(RICOCHETWPN_OBJ_DIR)/disc_weapon_disc.o PM_OBJS = \ $(PM_OBJ_DIR)/pm_shared.o \ $(PM_OBJ_DIR)/pm_math.o \ $(PM_OBJ_DIR)/pm_debug.o GAME_SHARED_OBJS = \ $(GAME_SHARED_OBJ_DIR)/voice_gamemgr.o all: dirs ricochet.$(SHLIBEXT) dirs: -mkdir -p $(BUILD_OBJ_DIR) -mkdir -p $(RICOCHETDLL_OBJ_DIR) -mkdir -p $(RICOCHETWPN_OBJ_DIR) -mkdir -p $(PM_OBJ_DIR) -mkdir -p $(GAME_SHARED_OBJ_DIR) ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(P4_EDIT_START) ../../game/ricochet/dlls/$@ $(P4_EDIT_END) cp $(BUILD_DIR)/$@ ../../game/ricochet/dlls ./gendbg.sh ../../game/ricochet/dlls/$@ $(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp $(DO_RICOCHETWPN_CC) $(RICOCHETDLL_OBJ_DIR)/%.o : $(RICOCHETDLL_SRC_DIR)/%.cpp $(DO_RICOCHETDLL_CC) $(PM_OBJ_DIR)/%.o : $(PM_SRC_DIR)/%.c $(DO_PM_CC) $(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(DO_GAME_SHARED_CC) clean: -rm -rf $(GAME_SHARED_OBJ_DIR) -rm -rf $(PM_OBJ_DIR) -rm -rf $(RICOCHETWPN_OBJ_DIR) -rm -rf $(RICOCHETDLL_OBJ_DIR) -rm -f ricochet_$(ARCH).$(SHLIBEXT) -rm -f ricochet.$(SHLIBEXT)