Same fix applied to Ricochet

This commit is contained in:
Joël Troch 2014-12-30 14:46:38 +01:00
parent 743a0c3f35
commit fe047f6933

View file

@ -1003,7 +1003,7 @@ void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther )
//========================================================= //=========================================================
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
{ {
int iReturn; int iReturn = 0;
if ( pszAmmo1() != NULL ) if ( pszAmmo1() != NULL )
{ {