diff --git a/README.md b/README.md index 1db40fe..f729cc1 100644 --- a/README.md +++ b/README.md @@ -64,4 +64,4 @@ Visual Studio 2019 is required to build mod DLLs on Windows. In the Visual Studi Tools have not yet been updated for VS2019, but can be built using the VS2010 projects in the `projects\vs2010` folder. See the `readme.txt` file there. -Linux binaries are built using Makefiles found in the `linux` folder, and are expected to be built / run in the Steam Runtime "scout" environment. You will need to set the environment variables VALVE_NO_AUTO_P4=1 and USE_STEAM_RUNTIME=1 while building. +Linux binaries can be built using Makefiles found in the `linux` folder. They expect to be built / run in the Steam Runtime "scout" environment. The built binaries are copied to a directory called "game" at the same level as the root directory for the git repository. You can set CREATE_OUTPUT_DIRS=1 while building to create the output directory structure automatically. diff --git a/linux/Makefile b/linux/Makefile index 870ecb8..17b0e01 100644 --- a/linux/Makefile +++ b/linux/Makefile @@ -25,33 +25,20 @@ DBG_SRC_DIR=$(SOURCE_DIR)/dbg BUILD_OBJ_DIR=$(BUILD_DIR)/obj -ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" - P4_EDIT_START = chmod -R +w - P4_EDIT_END = || true - P4_REVERT_START = true - P4_REVERT_END = -else - P4_EDIT_START = p4 edit - P4_EDIT_END = - P4_REVERT_START = p4 revert - P4_REVERT_END = -endif +P4_EDIT_START = chmod -R +w +P4_EDIT_END = || true +P4_REVERT_START = true +P4_REVERT_END = ARCH=i386 ELF-GC-DYNSTR=./elf-gc-dynstr +# Note that we expect to be building inside a Steam Runtime "scout" container ifeq ($(OS),Linux) - ifneq ($(USE_STEAM_RUNTIME),1) - CC="/valve/bin/gcc-4.6 -m32" - CPLUS="/valve/bin/g++-4.6 -m32" - CPP_LIB:=-L$(shell /valve/bin/g++-4.6 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread - CLINK=$(CC) - else CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden" CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden" CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread CLINK=$(CC) - endif endif ifeq ($(OS),Darwin) diff --git a/linux/Makefile.dmc_cdll b/linux/Makefile.dmc_cdll index 15c0293..d127cc4 100644 --- a/linux/Makefile.dmc_cdll +++ b/linux/Makefile.dmc_cdll @@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(DMC_OBJ_DIR)/public COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared +DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \ -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX @@ -115,9 +116,12 @@ all: client_dmc.$(SHLIBEXT) client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - $(P4_EDIT_START) ../../game/dmc/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/dmc/cl_dlls/client.$(SHLIBEXT) - ./gendbg.sh ../../game/dmc/cl_dlls/client.$(SHLIBEXT) +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(DMC_OUTPUT_DIR)/cl_dlls +endif + $(P4_EDIT_START) $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) + cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) + ./gendbg.sh $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(DMC_OBJ_DIR): diff --git a/linux/Makefile.dmcdll b/linux/Makefile.dmcdll index 5d61786..cb08c59 100644 --- a/linux/Makefile.dmcdll +++ b/linux/Makefile.dmcdll @@ -11,6 +11,7 @@ PM_SRC_DIR=$(SOURCE_DIR)/dmc/pm_shared DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared +DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc #full optimization CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) @@ -93,9 +94,12 @@ dirs: dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - $(P4_EDIT_START) ../../game/dmc/dlls/$@ $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/dmc/dlls - ./gendbg.sh ../../game/dmc/dlls/dmc.$(SHLIBEXT) +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(DMC_OUTPUT_DIR)/dlls +endif + $(P4_EDIT_START) .$(DMC_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END) + cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/dlls + ./gendbg.sh $(DMC_OUTPUT_DIR)/dlls/dmc.$(SHLIBEXT) $(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp $(DO_DMCDLL_CC) diff --git a/linux/Makefile.hl_cdll b/linux/Makefile.hl_cdll index 43d5170..d6c7385 100644 --- a/linux/Makefile.hl_cdll +++ b/linux/Makefile.hl_cdll @@ -14,6 +14,7 @@ COMMON_OBJ_DIR=$(HL1_OBJ_DIR)/common GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared +HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \ -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN @@ -114,7 +115,6 @@ PUBLIC_OBJS = \ $(PUBLIC_OBJ_DIR)/interface.o \ COMMON_OBJS = \ - $(COMMON_OBJ_DIR)/validator.o \ $(COMMON_OBJ_DIR)/parsemsg.o \ GAME_SHARED_OBJS = \ @@ -138,9 +138,12 @@ all: client.$(SHLIBEXT) client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - $(P4_EDIT_START) ../../game/valve/cl_dlls/$@ $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/valve/cl_dlls - ./gendbg.sh ../../game/valve/cl_dlls/client.$(SHLIBEXT) +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(HL_OUTPUT_DIR)/cl_dlls +endif + $(P4_EDIT_START) $(HL_OUTPUT_DIR)/cl_dlls/$@ $(P4_EDIT_END) + cp $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/cl_dlls + ./gendbg.sh $(HL_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(HL1_OBJ_DIR): mkdir -p $(HL1_OBJ_DIR) diff --git a/linux/Makefile.hldll b/linux/Makefile.hldll index 7122811..f9d3cc3 100644 --- a/linux/Makefile.hldll +++ b/linux/Makefile.hldll @@ -11,6 +11,7 @@ HLDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/hldll HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared +HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve #CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS @@ -152,9 +153,12 @@ dirs: hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) - $(P4_EDIT_START) ../../game/valve/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/valve/dlls/hl.$(SHLIBEXT) - ./gendbg.sh ../../game/valve/dlls/hl.$(SHLIBEXT) +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(HL_OUTPUT_DIR)/dlls +endif + $(P4_EDIT_START) $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END) + cp -f $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT) + ./gendbg.sh $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT) $(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp $(DO_HLWPN_CC) diff --git a/linux/Makefile.ricochet_cdll b/linux/Makefile.ricochet_cdll index caabc6f..eedb7b8 100644 --- a/linux/Makefile.ricochet_cdll +++ b/linux/Makefile.ricochet_cdll @@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(RICOCHET_OBJ_DIR)/public COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared +RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \ -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX @@ -114,9 +115,12 @@ all: client_ricochet.$(SHLIBEXT) client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - $(P4_EDIT_START) ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) - ./gendbg.sh ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(RICOCHET_OUTPUT_DIR)/cl_dlls +endif + $(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) + cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) + ./gendbg.sh $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(RICOCHET_OBJ_DIR): mkdir -p $(RICOCHET_OBJ_DIR) diff --git a/linux/Makefile.ricochetdll b/linux/Makefile.ricochetdll index 14ace1c..3da819d 100644 --- a/linux/Makefile.ricochetdll +++ b/linux/Makefile.ricochetdll @@ -13,6 +13,7 @@ RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared +RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet #CFLAGS=$(BASE_CFLAGS) -g CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce @@ -102,9 +103,12 @@ dirs: ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) - $(P4_EDIT_START) ../../game/ricochet/dlls/$@ $(P4_EDIT_END) - cp $(BUILD_DIR)/$@ ../../game/ricochet/dlls - ./gendbg.sh ../../game/ricochet/dlls/$@ +ifeq ($(CREATE_OUTPUT_DIRS),1) + mkdir -p $(RICOCHET_OUTPUT_DIR)/dlls +endif + $(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END) + cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/dlls + ./gendbg.sh $(RICOCHET_OUTPUT_DIR)/dlls/$@ $(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp $(DO_RICOCHETWPN_CC) diff --git a/linux/gendbg.sh b/linux/gendbg.sh index 120b35b..dded417 100755 --- a/linux/gendbg.sh +++ b/linux/gendbg.sh @@ -1,20 +1,12 @@ #!/bin/bash -if [[ -n "$VALVE_NO_AUTO_P4" ]]; then - p4_edit () { - chmod -R +w "$@" || true - } - p4_revert () { - true - } -else - p4_edit () { - p4 edit "$@" - } - p4_revert () { - p4 revert "$@" - } -fi + +p4_edit () { + chmod -R +w "$@" || true +} +p4_revert () { + true +} UNAME=$(uname) if [ "$UNAME" == "Darwin" ]; then @@ -24,11 +16,7 @@ if [ "$UNAME" == "Darwin" ]; then exit 0; fi -if [[ -z "$USE_STEAM_RUNTIME" ]]; then - OBJCOPY=/valve/bin/objcopy -else - OBJCOPY=objcopy -fi +OBJCOPY=objcopy function usage { echo "$0 /path/to/input/file [-o /path/to/output/file ]" diff --git a/linux/libSDL2.dylib b/linux/libSDL2.dylib index bd8b388..0384b98 120000 Binary files a/linux/libSDL2.dylib and b/linux/libSDL2.dylib differ diff --git a/linux/libSDL2.so b/linux/libSDL2.so index 1a68c1f..027f051 120000 Binary files a/linux/libSDL2.so and b/linux/libSDL2.so differ