Merge pull request #1401 from ripieces/master

Fixed VC++ 6.0 .dsp files
This commit is contained in:
alfred-valve 2013-10-29 10:53:04 -07:00
commit 5cb6924046
4 changed files with 7 additions and 6 deletions

1
.gitattributes vendored
View file

@ -1,4 +1,5 @@
# Force CRLF for Windows files:
*.bat text eol=crlf
*.dsp text eol=crlf
*.dsw text eol=crlf
*.sln text eol=crlf

View file

@ -62,7 +62,7 @@ SOURCE="$(InputPath)"
BuildCmds= \
call ..\filecopy.bat $(InputPath) $(ProjDir)\..\..\game\mod\dlls\$(InputName).dll \
call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\moddlls\$(InputName).pdb \
call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\dlls\$(InputName).pdb \
"$(ProjDir)\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

View file

@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="mkmovie" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
@ -40,7 +40,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -63,7 +63,7 @@ LINK32=link.exe
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

View file

@ -41,7 +41,7 @@ RSC=rc.exe
# PROP Intermediate_Dir ".\Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /I "..\..\common" /I "..\..\public" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -64,7 +64,7 @@ LINK32=link.exe
# PROP Intermediate_Dir ".\Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /I "..\..\common" /I "..\..\public" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe