Updated Linux makefiles

- Remove USE_STEAM_RUNTIME checks -- assume we're running in the Steam Runtime "scout" environment
- Remove VALVE_NO_AUTO_P4 checks -- assume we're not in a Perforce depot
- Add check for CREATE_OUTPUT_DIRS environment variable, which will automatically create the output directory structure
- Remove validator.o from the Half-Life client Makefile, as the corresponding source file is no longer present in the SDK
This commit is contained in:
shawns-valve 2024-08-29 22:09:09 -07:00
parent 33ae00e417
commit 536998dfb5
9 changed files with 56 additions and 58 deletions

View file

@ -64,4 +64,4 @@ Visual Studio 2019 is required to build mod DLLs on Windows. In the Visual Studi
Tools have not yet been updated for VS2019, but can be built using the VS2010 projects in the `projects\vs2010` folder. See the `readme.txt` file there. Tools have not yet been updated for VS2019, but can be built using the VS2010 projects in the `projects\vs2010` folder. See the `readme.txt` file there.
Linux binaries are built using Makefiles found in the `linux` folder, and are expected to be built / run in the Steam Runtime "scout" environment. You will need to set the environment variables VALVE_NO_AUTO_P4=1 and USE_STEAM_RUNTIME=1 while building. Linux binaries can be built using Makefiles found in the `linux` folder. They expect to be built / run in the Steam Runtime "scout" environment. The built binaries are copied to a directory called "game" at the same level as the root directory for the git repository. You can set CREATE_OUTPUT_DIRS=1 while building to create the output directory structure automatically.

View file

@ -25,33 +25,20 @@ DBG_SRC_DIR=$(SOURCE_DIR)/dbg
BUILD_OBJ_DIR=$(BUILD_DIR)/obj BUILD_OBJ_DIR=$(BUILD_DIR)/obj
ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" P4_EDIT_START = chmod -R +w
P4_EDIT_START = chmod -R +w P4_EDIT_END = || true
P4_EDIT_END = || true P4_REVERT_START = true
P4_REVERT_START = true P4_REVERT_END =
P4_REVERT_END =
else
P4_EDIT_START = p4 edit
P4_EDIT_END =
P4_REVERT_START = p4 revert
P4_REVERT_END =
endif
ARCH=i386 ARCH=i386
ELF-GC-DYNSTR=./elf-gc-dynstr ELF-GC-DYNSTR=./elf-gc-dynstr
# Note that we expect to be building inside a Steam Runtime "scout" container
ifeq ($(OS),Linux) ifeq ($(OS),Linux)
ifneq ($(USE_STEAM_RUNTIME),1)
CC="/valve/bin/gcc-4.6 -m32"
CPLUS="/valve/bin/g++-4.6 -m32"
CPP_LIB:=-L$(shell /valve/bin/g++-4.6 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
CLINK=$(CC)
else
CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden" CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden" CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
CLINK=$(CC) CLINK=$(CC)
endif
endif endif
ifeq ($(OS),Darwin) ifeq ($(OS),Darwin)

View file

@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(DMC_OBJ_DIR)/public
COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common
GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared
PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared
DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \ CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \
-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
@ -115,9 +116,12 @@ all: client_dmc.$(SHLIBEXT)
client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
$(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
$(P4_EDIT_START) ../../game/dmc/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/dmc/cl_dlls/client.$(SHLIBEXT) mkdir -p $(DMC_OUTPUT_DIR)/cl_dlls
./gendbg.sh ../../game/dmc/cl_dlls/client.$(SHLIBEXT) endif
$(P4_EDIT_START) $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
./gendbg.sh $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
$(DMC_OBJ_DIR): $(DMC_OBJ_DIR):

View file

@ -11,6 +11,7 @@ PM_SRC_DIR=$(SOURCE_DIR)/dmc/pm_shared
DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll
PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared
GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared
DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc
#full optimization #full optimization
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS)
@ -93,9 +94,12 @@ dirs:
dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
$(P4_EDIT_START) ../../game/dmc/dlls/$@ $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/dmc/dlls mkdir -p $(DMC_OUTPUT_DIR)/dlls
./gendbg.sh ../../game/dmc/dlls/dmc.$(SHLIBEXT) endif
$(P4_EDIT_START) .$(DMC_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END)
cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/dlls
./gendbg.sh $(DMC_OUTPUT_DIR)/dlls/dmc.$(SHLIBEXT)
$(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp $(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp
$(DO_DMCDLL_CC) $(DO_DMCDLL_CC)

View file

@ -14,6 +14,7 @@ COMMON_OBJ_DIR=$(HL1_OBJ_DIR)/common
GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared
HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server
PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared
HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \ CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN
@ -114,7 +115,6 @@ PUBLIC_OBJS = \
$(PUBLIC_OBJ_DIR)/interface.o \ $(PUBLIC_OBJ_DIR)/interface.o \
COMMON_OBJS = \ COMMON_OBJS = \
$(COMMON_OBJ_DIR)/validator.o \
$(COMMON_OBJ_DIR)/parsemsg.o \ $(COMMON_OBJ_DIR)/parsemsg.o \
GAME_SHARED_OBJS = \ GAME_SHARED_OBJS = \
@ -138,9 +138,12 @@ all: client.$(SHLIBEXT)
client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS)
$(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
$(P4_EDIT_START) ../../game/valve/cl_dlls/$@ $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/valve/cl_dlls mkdir -p $(HL_OUTPUT_DIR)/cl_dlls
./gendbg.sh ../../game/valve/cl_dlls/client.$(SHLIBEXT) endif
$(P4_EDIT_START) $(HL_OUTPUT_DIR)/cl_dlls/$@ $(P4_EDIT_END)
cp $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/cl_dlls
./gendbg.sh $(HL_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
$(HL1_OBJ_DIR): $(HL1_OBJ_DIR):
mkdir -p $(HL1_OBJ_DIR) mkdir -p $(HL1_OBJ_DIR)

View file

@ -11,6 +11,7 @@ HLDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/hldll
HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared
PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared
GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared
HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve
#CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS #CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS
@ -152,9 +153,12 @@ dirs:
hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
$(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
$(P4_EDIT_START) ../../game/valve/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/valve/dlls/hl.$(SHLIBEXT) mkdir -p $(HL_OUTPUT_DIR)/dlls
./gendbg.sh ../../game/valve/dlls/hl.$(SHLIBEXT) endif
$(P4_EDIT_START) $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END)
cp -f $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT)
./gendbg.sh $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT)
$(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp $(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp
$(DO_HLWPN_CC) $(DO_HLWPN_CC)

View file

@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(RICOCHET_OBJ_DIR)/public
COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common
GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared
PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared
RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \ CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX -DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
@ -114,9 +115,12 @@ all: client_ricochet.$(SHLIBEXT)
client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
$(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
$(P4_EDIT_START) ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) mkdir -p $(RICOCHET_OUTPUT_DIR)/cl_dlls
./gendbg.sh ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) endif
$(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
./gendbg.sh $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
$(RICOCHET_OBJ_DIR): $(RICOCHET_OBJ_DIR):
mkdir -p $(RICOCHET_OBJ_DIR) mkdir -p $(RICOCHET_OBJ_DIR)

View file

@ -13,6 +13,7 @@ RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll
RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared
PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared
GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared
RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet
#CFLAGS=$(BASE_CFLAGS) -g #CFLAGS=$(BASE_CFLAGS) -g
CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce
@ -102,9 +103,12 @@ dirs:
ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB) $(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
$(P4_EDIT_START) ../../game/ricochet/dlls/$@ $(P4_EDIT_END) ifeq ($(CREATE_OUTPUT_DIRS),1)
cp $(BUILD_DIR)/$@ ../../game/ricochet/dlls mkdir -p $(RICOCHET_OUTPUT_DIR)/dlls
./gendbg.sh ../../game/ricochet/dlls/$@ endif
$(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END)
cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/dlls
./gendbg.sh $(RICOCHET_OUTPUT_DIR)/dlls/$@
$(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp $(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp
$(DO_RICOCHETWPN_CC) $(DO_RICOCHETWPN_CC)

View file

@ -1,20 +1,12 @@
#!/bin/bash #!/bin/bash
if [[ -n "$VALVE_NO_AUTO_P4" ]]; then
p4_edit () { p4_edit () {
chmod -R +w "$@" || true chmod -R +w "$@" || true
} }
p4_revert () { p4_revert () {
true true
} }
else
p4_edit () {
p4 edit "$@"
}
p4_revert () {
p4 revert "$@"
}
fi
UNAME=$(uname) UNAME=$(uname)
if [ "$UNAME" == "Darwin" ]; then if [ "$UNAME" == "Darwin" ]; then
@ -24,11 +16,7 @@ if [ "$UNAME" == "Darwin" ]; then
exit 0; exit 0;
fi fi
if [[ -z "$USE_STEAM_RUNTIME" ]]; then OBJCOPY=objcopy
OBJCOPY=/valve/bin/objcopy
else
OBJCOPY=objcopy
fi
function usage { function usage {
echo "$0 /path/to/input/file [-o /path/to/output/file ]" echo "$0 /path/to/input/file [-o /path/to/output/file ]"