mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-27 14:32:23 +00:00
Updated Linux makefiles
- Remove USE_STEAM_RUNTIME checks -- assume we're running in the Steam Runtime "scout" environment - Remove VALVE_NO_AUTO_P4 checks -- assume we're not in a Perforce depot - Add check for CREATE_OUTPUT_DIRS environment variable, which will automatically create the output directory structure - Remove validator.o from the Half-Life client Makefile, as the corresponding source file is no longer present in the SDK
This commit is contained in:
parent
33ae00e417
commit
536998dfb5
9 changed files with 56 additions and 58 deletions
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@ -64,4 +64,4 @@ Visual Studio 2019 is required to build mod DLLs on Windows. In the Visual Studi
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Tools have not yet been updated for VS2019, but can be built using the VS2010 projects in the `projects\vs2010` folder. See the `readme.txt` file there.
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Tools have not yet been updated for VS2019, but can be built using the VS2010 projects in the `projects\vs2010` folder. See the `readme.txt` file there.
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Linux binaries are built using Makefiles found in the `linux` folder, and are expected to be built / run in the Steam Runtime "scout" environment. You will need to set the environment variables VALVE_NO_AUTO_P4=1 and USE_STEAM_RUNTIME=1 while building.
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Linux binaries can be built using Makefiles found in the `linux` folder. They expect to be built / run in the Steam Runtime "scout" environment. The built binaries are copied to a directory called "game" at the same level as the root directory for the git repository. You can set CREATE_OUTPUT_DIRS=1 while building to create the output directory structure automatically.
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@ -25,33 +25,20 @@ DBG_SRC_DIR=$(SOURCE_DIR)/dbg
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BUILD_OBJ_DIR=$(BUILD_DIR)/obj
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BUILD_OBJ_DIR=$(BUILD_DIR)/obj
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ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
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P4_EDIT_START = chmod -R +w
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P4_EDIT_START = chmod -R +w
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P4_EDIT_END = || true
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P4_EDIT_END = || true
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P4_REVERT_START = true
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P4_REVERT_START = true
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P4_REVERT_END =
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P4_REVERT_END =
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else
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P4_EDIT_START = p4 edit
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P4_EDIT_END =
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P4_REVERT_START = p4 revert
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P4_REVERT_END =
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endif
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ARCH=i386
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ARCH=i386
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ELF-GC-DYNSTR=./elf-gc-dynstr
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ELF-GC-DYNSTR=./elf-gc-dynstr
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# Note that we expect to be building inside a Steam Runtime "scout" container
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ifeq ($(OS),Linux)
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ifeq ($(OS),Linux)
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ifneq ($(USE_STEAM_RUNTIME),1)
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CC="/valve/bin/gcc-4.6 -m32"
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CPLUS="/valve/bin/g++-4.6 -m32"
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CPP_LIB:=-L$(shell /valve/bin/g++-4.6 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
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CLINK=$(CC)
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else
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CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CC="gcc-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CPLUS="g++-5 -m32 -std=gnu++11 -fno-delete-null-pointer-checks -fno-gnu-unique -fvisibility=hidden"
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CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
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CPP_LIB:=-L$(shell g++-5 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
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CLINK=$(CC)
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CLINK=$(CC)
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endif
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endif
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endif
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ifeq ($(OS),Darwin)
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ifeq ($(OS),Darwin)
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@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(DMC_OBJ_DIR)/public
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COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common
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COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common
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GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared
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PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared
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PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared
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DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
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@ -115,9 +116,12 @@ all: client_dmc.$(SHLIBEXT)
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client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
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client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
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$(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(P4_EDIT_START) ../../game/dmc/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/dmc/cl_dlls/client.$(SHLIBEXT)
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mkdir -p $(DMC_OUTPUT_DIR)/cl_dlls
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./gendbg.sh ../../game/dmc/cl_dlls/client.$(SHLIBEXT)
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endif
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$(P4_EDIT_START) $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
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cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
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./gendbg.sh $(DMC_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
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$(DMC_OBJ_DIR):
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$(DMC_OBJ_DIR):
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@ -11,6 +11,7 @@ PM_SRC_DIR=$(SOURCE_DIR)/dmc/pm_shared
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DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll
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DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll
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PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared
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PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared
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GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared
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DMC_OUTPUT_DIR=$(SOURCE_DIR)/../game/dmc
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#full optimization
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#full optimization
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS)
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS)
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@ -93,9 +94,12 @@ dirs:
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dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(P4_EDIT_START) ../../game/dmc/dlls/$@ $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/dmc/dlls
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mkdir -p $(DMC_OUTPUT_DIR)/dlls
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./gendbg.sh ../../game/dmc/dlls/dmc.$(SHLIBEXT)
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endif
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$(P4_EDIT_START) .$(DMC_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END)
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cp $(BUILD_DIR)/$@ $(DMC_OUTPUT_DIR)/dlls
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./gendbg.sh $(DMC_OUTPUT_DIR)/dlls/dmc.$(SHLIBEXT)
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$(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp
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$(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp
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$(DO_DMCDLL_CC)
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$(DO_DMCDLL_CC)
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@ -14,6 +14,7 @@ COMMON_OBJ_DIR=$(HL1_OBJ_DIR)/common
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GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared
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HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server
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HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server
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PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared
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PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared
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HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN
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@ -114,7 +115,6 @@ PUBLIC_OBJS = \
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$(PUBLIC_OBJ_DIR)/interface.o \
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$(PUBLIC_OBJ_DIR)/interface.o \
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COMMON_OBJS = \
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COMMON_OBJS = \
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$(COMMON_OBJ_DIR)/validator.o \
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$(COMMON_OBJ_DIR)/parsemsg.o \
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$(COMMON_OBJ_DIR)/parsemsg.o \
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GAME_SHARED_OBJS = \
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GAME_SHARED_OBJS = \
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@ -138,9 +138,12 @@ all: client.$(SHLIBEXT)
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client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS)
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client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS)
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$(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(P4_EDIT_START) ../../game/valve/cl_dlls/$@ $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/valve/cl_dlls
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mkdir -p $(HL_OUTPUT_DIR)/cl_dlls
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./gendbg.sh ../../game/valve/cl_dlls/client.$(SHLIBEXT)
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endif
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$(P4_EDIT_START) $(HL_OUTPUT_DIR)/cl_dlls/$@ $(P4_EDIT_END)
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cp $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/cl_dlls
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./gendbg.sh $(HL_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
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$(HL1_OBJ_DIR):
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$(HL1_OBJ_DIR):
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mkdir -p $(HL1_OBJ_DIR)
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mkdir -p $(HL1_OBJ_DIR)
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@ -11,6 +11,7 @@ HLDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/hldll
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HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared
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HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared
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PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared
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PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared
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GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared
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HL_OUTPUT_DIR=$(SOURCE_DIR)/../game/valve
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#CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS
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#CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS
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@ -152,9 +153,12 @@ dirs:
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hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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$(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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$(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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$(P4_EDIT_START) ../../game/valve/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/valve/dlls/hl.$(SHLIBEXT)
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mkdir -p $(HL_OUTPUT_DIR)/dlls
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./gendbg.sh ../../game/valve/dlls/hl.$(SHLIBEXT)
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endif
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$(P4_EDIT_START) $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT) $(P4_EDIT_END)
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cp -f $(BUILD_DIR)/$@ $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT)
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./gendbg.sh $(HL_OUTPUT_DIR)/dlls/hl.$(SHLIBEXT)
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$(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp
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$(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp
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$(DO_HLWPN_CC)
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$(DO_HLWPN_CC)
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@ -12,6 +12,7 @@ PUBLIC_OBJ_DIR=$(RICOCHET_OBJ_DIR)/public
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COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common
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COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common
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GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared
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PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared
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PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared
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RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
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@ -114,9 +115,12 @@ all: client_ricochet.$(SHLIBEXT)
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client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
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client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
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$(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(P4_EDIT_START) ../../game/ricochet/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/ricochet/cl_dlls/client.$(SHLIBEXT)
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mkdir -p $(RICOCHET_OUTPUT_DIR)/cl_dlls
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./gendbg.sh ../../game/ricochet/cl_dlls/client.$(SHLIBEXT)
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endif
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$(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT) $(P4_EDIT_END)
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cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
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./gendbg.sh $(RICOCHET_OUTPUT_DIR)/cl_dlls/client.$(SHLIBEXT)
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$(RICOCHET_OBJ_DIR):
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$(RICOCHET_OBJ_DIR):
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mkdir -p $(RICOCHET_OBJ_DIR)
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mkdir -p $(RICOCHET_OBJ_DIR)
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@ -13,6 +13,7 @@ RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll
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RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared
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RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared
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PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared
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PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared
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GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared
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GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared
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RICOCHET_OUTPUT_DIR=$(SOURCE_DIR)/../game/ricochet
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#CFLAGS=$(BASE_CFLAGS) -g
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#CFLAGS=$(BASE_CFLAGS) -g
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CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce
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CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce
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@ -102,9 +103,12 @@ dirs:
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ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
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$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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$(P4_EDIT_START) ../../game/ricochet/dlls/$@ $(P4_EDIT_END)
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ifeq ($(CREATE_OUTPUT_DIRS),1)
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cp $(BUILD_DIR)/$@ ../../game/ricochet/dlls
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mkdir -p $(RICOCHET_OUTPUT_DIR)/dlls
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./gendbg.sh ../../game/ricochet/dlls/$@
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endif
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$(P4_EDIT_START) $(RICOCHET_OUTPUT_DIR)/dlls/$@ $(P4_EDIT_END)
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cp $(BUILD_DIR)/$@ $(RICOCHET_OUTPUT_DIR)/dlls
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./gendbg.sh $(RICOCHET_OUTPUT_DIR)/dlls/$@
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$(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp
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$(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp
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$(DO_RICOCHETWPN_CC)
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$(DO_RICOCHETWPN_CC)
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@ -1,20 +1,12 @@
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#!/bin/bash
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#!/bin/bash
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if [[ -n "$VALVE_NO_AUTO_P4" ]]; then
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|
||||||
p4_edit () {
|
p4_edit () {
|
||||||
chmod -R +w "$@" || true
|
chmod -R +w "$@" || true
|
||||||
}
|
}
|
||||||
p4_revert () {
|
p4_revert () {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
else
|
|
||||||
p4_edit () {
|
|
||||||
p4 edit "$@"
|
|
||||||
}
|
|
||||||
p4_revert () {
|
|
||||||
p4 revert "$@"
|
|
||||||
}
|
|
||||||
fi
|
|
||||||
|
|
||||||
UNAME=$(uname)
|
UNAME=$(uname)
|
||||||
if [ "$UNAME" == "Darwin" ]; then
|
if [ "$UNAME" == "Darwin" ]; then
|
||||||
|
@ -24,11 +16,7 @@ if [ "$UNAME" == "Darwin" ]; then
|
||||||
exit 0;
|
exit 0;
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [[ -z "$USE_STEAM_RUNTIME" ]]; then
|
OBJCOPY=objcopy
|
||||||
OBJCOPY=/valve/bin/objcopy
|
|
||||||
else
|
|
||||||
OBJCOPY=objcopy
|
|
||||||
fi
|
|
||||||
|
|
||||||
function usage {
|
function usage {
|
||||||
echo "$0 /path/to/input/file [-o /path/to/output/file ]"
|
echo "$0 /path/to/input/file [-o /path/to/output/file ]"
|
||||||
|
|
Loading…
Reference in a new issue