HL25 SDK Update

This commit is contained in:
shawns-valve 2024-08-20 19:58:27 -07:00
parent c7240b9657
commit 0fc8913c54
841 changed files with 155253 additions and 19375 deletions

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@ -1,7 +1,7 @@
Half Life 1 SDK LICENSE Half Life 1 SDK LICENSE
====================== ======================
Half Life 1 SDK Copyright© Valve Corp. Half Life 1 SDK Copyright © Valve Corp.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION (“Valve”). PLEASE READ IT BEFORE DOWNLOADING OR USING THE HALF LIFE 1 SDK (“SDK”). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DONT DOWNLOAD OR USE THE SDK. THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION (“Valve”). PLEASE READ IT BEFORE DOWNLOADING OR USING THE HALF LIFE 1 SDK (“SDK”). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DONT DOWNLOAD OR USE THE SDK.
@ -37,7 +37,7 @@ If it has not been reported, create a new issue with at least the following info
- a detailed description of the issue, including any output from the command line; - a detailed description of the issue, including any output from the command line;
- steps for reproducing the issue; - steps for reproducing the issue;
- your system information.\*; and - your system information.\*; and
- the `version` output from the ingame console. - the `version` output from the in-game console.
Please place logs either in a code block (press `M` in your browser for a GFM cheat sheet) or a [gist](https://gist.github.com). Please place logs either in a code block (press `M` in your browser for a GFM cheat sheet) or a [gist](https://gist.github.com).
@ -55,3 +55,19 @@ There are basic rules of conduct that should be followed at all times by everyon
- Do not repeatedly update an open issue remarking that the issue persists. - Do not repeatedly update an open issue remarking that the issue persists.
Remember: Just because the issue you reported was reported here does not mean that it is an issue with Half-Life. As well, should your issue not be resolved immediately, it does not mean that a resolution is not being researched or tested. Patience is always appreciated. Remember: Just because the issue you reported was reported here does not mean that it is an issue with Half-Life. As well, should your issue not be resolved immediately, it does not mean that a resolution is not being researched or tested. Patience is always appreciated.
Building the SDK code
-------
Visual Studio 2019 is required to build mod DLLs on Windows. In the Visual Studio installer, install "Desktop development with C++" under "Workloads" and "C++ MFC for latest v142 build tools (x86 & x64)" under "Individual components". Python must also be installed to run scripts used as part of the build process (Python 3.9 has been tested).
To generate a Visual Studio solution with projects for each mod, run `create_vs_projects.bat` from a command line. This will create a solution file called `goldsrc.sln` in a folder called `build-debugoptimized-sln`. You can add `release` to the command line to generate a solution that builds the Release configuration instead, e.g. `create_vs_projects.bat release`.
create_vs_projects uses [Meson](https://mesonbuild.com/) to generate the projects and solution. Each mod DLL must have a corresponding `meson.build` file that specifies the included files and dependencies.
By default, as a post-build step, built mod DLLs are copied to a folder called `game` one level up from the root SDK folder. This behavior can be customized by modifying `vs_add_build_steps.py` under `devtools`.
Tools have not yet been updated for Meson / VS2019, but can be built using the VS2010 projects in the projects\vs2010 folder. See the `readme.txt` file there.
Linux binaries are built using Makefiles found in the `linux` folder, and are expected to be built / run in the Steam Runtime "scout" environment. You will need to set the environment variables VALVE_NO_AUTO_P4=1 and USE_STEAM_RUNTIME=1 while building.

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@ -74,10 +74,15 @@ void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
{ {
int i, iRes; int i, iRes;
if (ScreenWidth < 640)
iRes = 320; if (ScreenWidth > 2560 && ScreenHeight > 1600)
else iRes = 2560;
else if (ScreenWidth >= 1280 && ScreenHeight > 720)
iRes = 1280;
else if (ScreenWidth >= 640)
iRes = 640; iRes = 640;
else
iRes = 320;
char sz[128]; char sz[128];
@ -325,16 +330,17 @@ int CHudAmmo::VidInit(void)
// If we've already loaded weapons, let's get new sprites // If we've already loaded weapons, let's get new sprites
gWR.LoadAllWeaponSprites(); gWR.LoadAllWeaponSprites();
if (ScreenWidth >= 640) int nScale = 1;
{
giABWidth = 20; if (ScreenWidth > 2560 && ScreenHeight > 1600)
giABHeight = 4; nScale = 4;
} else if (ScreenWidth >= 1280 && ScreenHeight > 720)
else nScale = 3;
{ else if (ScreenWidth >= 640)
giABWidth = 10; nScale = 2;
giABHeight = 2;
} giABWidth = 10 * nScale;
giABHeight = 2 * nScale;
return 1; return 1;
} }
@ -641,7 +647,9 @@ int CHudAmmo::MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf )
WEAPON Weapon; WEAPON Weapon;
strcpy( Weapon.szName, READ_STRING() ); strncpy( Weapon.szName, READ_STRING(), MAX_WEAPON_NAME );
Weapon.szName[ sizeof(Weapon.szName) - 1 ] = '\0';
Weapon.iAmmoType = (int)READ_CHAR(); Weapon.iAmmoType = (int)READ_CHAR();
Weapon.iMax1 = READ_BYTE(); Weapon.iMax1 = READ_BYTE();
@ -659,6 +667,27 @@ int CHudAmmo::MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf )
Weapon.iFlags = READ_BYTE(); Weapon.iFlags = READ_BYTE();
Weapon.iClip = 0; Weapon.iClip = 0;
if (Weapon.iId < 0 || Weapon.iId >= MAX_WEAPONS)
return 0;
if (Weapon.iSlot < 0 || Weapon.iSlot >= MAX_WEAPON_SLOTS+1)
return 0;
if (Weapon.iSlotPos < 0 || Weapon.iSlotPos >= MAX_WEAPON_POSITIONS+1)
return 0;
if (Weapon.iAmmoType < -1 || Weapon.iAmmoType >= MAX_AMMO_TYPES)
return 0;
if (Weapon.iAmmo2Type < -1 || Weapon.iAmmo2Type >= MAX_AMMO_TYPES)
return 0;
if (Weapon.iAmmoType >= 0 && Weapon.iMax1 == 0)
return 0;
if (Weapon.iAmmo2Type >= 0 && Weapon.iMax2 == 0)
return 0;
gWR.AddWeapon( &Weapon ); gWR.AddWeapon( &Weapon );
return 1; return 1;
@ -862,7 +891,7 @@ int CHudAmmo::Draw(float flTime)
AmmoWidth = gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left; AmmoWidth = gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left;
a = (int) max( MIN_ALPHA, m_fFade ); a = max<int>( MIN_ALPHA, m_fFade );
if (m_fFade > 0) if (m_fFade > 0)
m_fFade -= (gHUD.m_flTimeDelta * 20); m_fFade -= (gHUD.m_flTimeDelta * 20);
@ -871,8 +900,8 @@ int CHudAmmo::Draw(float flTime)
ScaleColors(r, g, b, a ); ScaleColors(r, g, b, a );
// Does this weapon have a clip?
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight/2; y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight/2;
y += (int)(gHUD.m_iFontHeight * 0.2f);
// Does weapon have any ammo at all? // Does weapon have any ammo at all?
if (m_pWeapon->iAmmoType > 0) if (m_pWeapon->iAmmoType > 0)
@ -1188,10 +1217,10 @@ client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes
int i = iCount; int i = iCount;
client_sprite_t *p = pList; client_sprite_t *p = pList;
while(i--) while(i--)
{ {
if ((!strcmp(psz, p->szName)) && (p->iRes == iRes)) if ((p->iRes == iRes) && (!strcmp(psz, p->szName)))
return p; return p;
p++; p++;
} }

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@ -61,7 +61,7 @@ int CHudAmmoSecondary :: Draw(float flTime)
// draw secondary ammo icons above normal ammo readout // draw secondary ammo icons above normal ammo readout
int a, x, y, r, g, b, AmmoWidth; int a, x, y, r, g, b, AmmoWidth;
UnpackRGB( r, g, b, RGB_YELLOWISH ); UnpackRGB( r, g, b, RGB_YELLOWISH );
a = (int) max( MIN_ALPHA, m_fFade ); a = max<int>( MIN_ALPHA, m_fFade );
if (m_fFade > 0) if (m_fFade > 0)
m_fFade -= (gHUD.m_flTimeDelta * 20); // slowly lower alpha to fade out icons m_fFade -= (gHUD.m_flTimeDelta * 20); // slowly lower alpha to fade out icons
ScaleColors( r, g, b, a ); ScaleColors( r, g, b, a );

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@ -126,11 +126,11 @@ int HistoryResource :: DrawAmmoHistory( float flTime )
int r, g, b; int r, g, b;
UnpackRGB(r,g,b, RGB_YELLOWISH); UnpackRGB(r,g,b, RGB_YELLOWISH);
float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80; float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
ScaleColors(r, g, b, min(scale, 255) ); ScaleColors(r, g, b, min<int>(scale, 255) );
// Draw the pic // Draw the pic
int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i)); int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
int xpos = ScreenWidth - 24; int xpos = ScreenWidth - (rcPic.right - rcPic.left) - 4;
if ( spr && *spr ) // weapon isn't loaded yet so just don't draw the pic if ( spr && *spr ) // weapon isn't loaded yet so just don't draw the pic
{ // the dll has to make sure it has sent info the weapons you need { // the dll has to make sure it has sent info the weapons you need
SPR_Set( *spr, r, g, b ); SPR_Set( *spr, r, g, b );
@ -154,7 +154,7 @@ int HistoryResource :: DrawAmmoHistory( float flTime )
UnpackRGB(r,g,b, RGB_REDISH); // if the weapon doesn't have ammo, display it as red UnpackRGB(r,g,b, RGB_REDISH); // if the weapon doesn't have ammo, display it as red
float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80; float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
ScaleColors(r, g, b, min(scale, 255) ); ScaleColors(r, g, b, min<int>(scale, 255) );
int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i)); int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
int xpos = ScreenWidth - (weap->rcInactive.right - weap->rcInactive.left); int xpos = ScreenWidth - (weap->rcInactive.right - weap->rcInactive.left);
@ -172,7 +172,7 @@ int HistoryResource :: DrawAmmoHistory( float flTime )
UnpackRGB(r,g,b, RGB_YELLOWISH); UnpackRGB(r,g,b, RGB_YELLOWISH);
float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80; float scale = (rgAmmoHistory[i].DisplayTime - flTime) * 80;
ScaleColors(r, g, b, min(scale, 255) ); ScaleColors(r, g, b, min<int>(scale, 255) );
int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i)); int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
int xpos = ScreenWidth - (rect.right - rect.left) - 10; int xpos = ScreenWidth - (rect.right - rect.left) - 10;

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@ -134,7 +134,11 @@ int CHudBattery::Draw(float flTime)
int iOffset = (m_prc1->bottom - m_prc1->top)/6; int iOffset = (m_prc1->bottom - m_prc1->top)/6;
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2; y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2;
x = ScreenWidth/5;
int width = (m_prc1->right - m_prc1->left);
// this used to just be ScreenWidth/5 but that caused real issues at higher resolutions. Instead, base it on the width of this sprite.
x = 3 * width;
// make sure we have the right sprite handles // make sure we have the right sprite handles
if ( !m_hSprite1 ) if ( !m_hSprite1 )
@ -151,7 +155,8 @@ int CHudBattery::Draw(float flTime)
SPR_DrawAdditive( 0, x, y - iOffset + (rc.top - m_prc2->top), &rc); SPR_DrawAdditive( 0, x, y - iOffset + (rc.top - m_prc2->top), &rc);
} }
x += (m_prc1->right - m_prc1->left); x += width;
y += (int)(gHUD.m_iFontHeight * 0.2f);
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b); x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b);
return 1; return 1;

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@ -83,6 +83,7 @@ inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int fl
#define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo) #define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo)
#define ServerCmd (*gEngfuncs.pfnServerCmd) #define ServerCmd (*gEngfuncs.pfnServerCmd)
#define EngineClientCmd (*gEngfuncs.pfnClientCmd) #define EngineClientCmd (*gEngfuncs.pfnClientCmd)
#define EngineFilteredClientCmd (*gEngfuncs.pfnFilteredClientCmd)
#define SetCrosshair (*gEngfuncs.pfnSetCrosshair) #define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
#define AngleVectors (*gEngfuncs.pfnAngleVectors) #define AngleVectors (*gEngfuncs.pfnAngleVectors)
@ -162,8 +163,6 @@ inline int safe_sprintf( char *dst, int len_dst, const char *format, ...)
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); } inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define fabs(x) ((x) > 0 ? (x) : 0 - (x)) #define fabs(x) ((x) > 0 ? (x) : 0 - (x))
void ScaleColors( int &r, int &g, int &b, int a ); void ScaleColors( int &r, int &g, int &b, int a );

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@ -73,7 +73,7 @@ int CHudDeathNotice :: Init( void )
HOOK_MESSAGE( DeathMsg ); HOOK_MESSAGE( DeathMsg );
CVAR_CREATE( "hud_deathnotice_time", "6", 0 ); CVAR_CREATE( "hud_deathnotice_time", "6", FCVAR_ARCHIVE );
return 1; return 1;
} }
@ -94,7 +94,12 @@ int CHudDeathNotice :: VidInit( void )
int CHudDeathNotice :: Draw( float flTime ) int CHudDeathNotice :: Draw( float flTime )
{ {
int x, y, r, g, b; int x, y, r, g, b, texty;
int gap = 20;
wrect_t& sprite = gHUD.GetSpriteRect(m_HUD_d_skull);
gap = sprite.bottom - sprite.top;
for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
{ {
@ -115,10 +120,12 @@ int CHudDeathNotice :: Draw( float flTime )
if ( gViewPort && gViewPort->AllowedToPrintText() ) if ( gViewPort && gViewPort->AllowedToPrintText() )
{ {
// Draw the death notice // Draw the death notice
y = DEATHNOTICE_TOP + 2 + (20 * i); //!!! y = DEATHNOTICE_TOP + 2 + (gap * i);
texty = y + 4;
int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId; int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left) - 4;
if ( !rgDeathNoticeList[i].iSuicide ) if ( !rgDeathNoticeList[i].iSuicide )
{ {
@ -127,7 +134,7 @@ int CHudDeathNotice :: Draw( float flTime )
// Draw killers name // Draw killers name
if ( rgDeathNoticeList[i].KillerColor ) if ( rgDeathNoticeList[i].KillerColor )
gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] ); gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] );
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); x = 5 + DrawConsoleString( x, texty, rgDeathNoticeList[i].szKiller );
} }
r = 255; g = 80; b = 0; r = 255; g = 80; b = 0;
@ -147,7 +154,7 @@ int CHudDeathNotice :: Draw( float flTime )
{ {
if ( rgDeathNoticeList[i].VictimColor ) if ( rgDeathNoticeList[i].VictimColor )
gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] ); gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] );
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); x = DrawConsoleString( x, texty, rgDeathNoticeList[i].szVictim );
} }
} }
} }

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@ -97,6 +97,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
{ {
// hit the world, try to play sound based on texture material type // hit the world, try to play sound based on texture material type
char chTextureType = CHAR_TEX_CONCRETE; char chTextureType = CHAR_TEX_CONCRETE;
cl_entity_t *cl_entity = NULL;
float fvol; float fvol;
float fvolbar; float fvolbar;
char *rgsz[4]; char *rgsz[4];
@ -115,12 +116,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
chTextureType = 0; chTextureType = 0;
// Player // Player
if ( entity >= 1 && entity <= gEngfuncs.GetMaxClients() ) if ( entity == 0 )
{
// hit body
chTextureType = CHAR_TEX_FLESH;
}
else if ( entity == 0 )
{ {
// get texture from entity or world (world is ent(0)) // get texture from entity or world (world is ent(0))
pTextureName = (char *)gEngfuncs.pEventAPI->EV_TraceTexture( ptr->ent, vecSrc, vecEnd ); pTextureName = (char *)gEngfuncs.pEventAPI->EV_TraceTexture( ptr->ent, vecSrc, vecEnd );
@ -149,6 +145,20 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
chTextureType = PM_FindTextureType( szbuffer ); chTextureType = PM_FindTextureType( szbuffer );
} }
} }
else
{
// JoshA: Look up the entity and find the EFLAG_FLESH_SOUND flag.
// This broke at some point then TF:C added prediction.
//
// It used to use Classify of pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE
// to determine what sound to play, but that's server side and isn't available on the client
// and got lost in the translation to that.
// Now the server will replicate that state via an eflag.
cl_entity = gEngfuncs.GetEntityByIndex( entity );
if ( cl_entity && !!( cl_entity->curstate.eflags & EFLAG_FLESH_SOUND ) )
chTextureType = CHAR_TEX_FLESH;
}
switch (chTextureType) switch (chTextureType)
{ {
@ -400,7 +410,16 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); // JoshA: Changed from PM_STUDIO_BOX to PM_NORMAL in prediction code as otherwise if you hit an NPC or player's
// bounding box but not one of their hitboxes, the shot won't hit on the server but it will
// play a hit sound on the client and not make a decal (as if it hit the NPC/player).
// We should mirror the way the server does the test here as close as possible.
//
// I initially thought I was just fixing some stupid Half-Life bug but no,
// this is *the* root cause of all the ghost shot bad prediction bugs in Half-Life Deathmatch!
//
// Also... CStrike was always using PM_NORMAL for all of these so it didn't have the problem.
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount ); tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
@ -912,7 +931,7 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates(); gEngfuncs.pEventAPI->EV_PopPMStates();
@ -1034,7 +1053,7 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr );
if ( !beam_tr.allsolid ) if ( !beam_tr.allsolid )
{ {
@ -1043,7 +1062,7 @@ void EV_FireGauss( event_args_t *args )
// trace backwards to find exit point // trace backwards to find exit point
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr );
VectorSubtract( beam_tr.endpos, tr.endpos, delta ); VectorSubtract( beam_tr.endpos, tr.endpos, delta );
@ -1239,7 +1258,7 @@ void EV_FireCrossbow2( event_args_t *args )
// Now add in all of the players. // Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
//We hit something //We hit something
if ( tr.fraction < 1.0 ) if ( tr.fraction < 1.0 )
@ -1444,7 +1463,7 @@ void EV_EgonFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates(); gEngfuncs.pEventAPI->EV_PopPMStates();

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@ -68,10 +68,14 @@ int CHudGeiger::Draw (float flTime)
int rg[3]; int rg[3];
int i; int i;
if (m_iGeigerRange <= 800 && m_iGeigerRange > 0) if (m_iGeigerRange < 1000 && m_iGeigerRange > 0)
{ {
// peicewise linear is better than continuous formula for this // peicewise linear is better than continuous formula for this
if (m_iGeigerRange > 600) if (m_iGeigerRange > 800)
{
pct = 0; //Con_Printf ( "range > 800\n");
}
else if (m_iGeigerRange > 600)
{ {
pct = 2; pct = 2;
flvol = 0.4; //Con_Printf ( "range > 600\n"); flvol = 0.4; //Con_Printf ( "range > 600\n");

View file

@ -217,6 +217,7 @@ int CHudHealth::Draw(float flTime)
SPR_DrawAdditive(0, x, y, &gHUD.GetSpriteRect(m_HUD_cross)); SPR_DrawAdditive(0, x, y, &gHUD.GetSpriteRect(m_HUD_cross));
x = CrossWidth + HealthWidth / 2; x = CrossWidth + HealthWidth / 2;
y += (int)(gHUD.m_iFontHeight * 0.2f);
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b); x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b);
@ -307,49 +308,49 @@ int CHudHealth::DrawPain(float flTime)
if (m_fAttackFront > 0.4) if (m_fAttackFront > 0.4)
{ {
GetPainColor(r,g,b); GetPainColor(r,g,b);
shade = a * max( m_fAttackFront, 0.5 ); shade = a * max( m_fAttackFront, 0.5f );
ScaleColors(r, g, b, shade); ScaleColors(r, g, b, shade);
SPR_Set(m_hSprite, r, g, b ); SPR_Set(m_hSprite, r, g, b );
x = ScreenWidth/2 - SPR_Width(m_hSprite, 0)/2; x = ScreenWidth/2 - SPR_Width(m_hSprite, 0)/2;
y = ScreenHeight/2 - SPR_Height(m_hSprite,0) * 3; y = ScreenHeight/2 - SPR_Height(m_hSprite,0) * 3;
SPR_DrawAdditive(0, x, y, NULL); SPR_DrawAdditive(0, x, y, NULL);
m_fAttackFront = max( 0, m_fAttackFront - fFade ); m_fAttackFront = max( 0.0f, m_fAttackFront - fFade );
} else } else
m_fAttackFront = 0; m_fAttackFront = 0;
if (m_fAttackRight > 0.4) if (m_fAttackRight > 0.4)
{ {
GetPainColor(r,g,b); GetPainColor(r,g,b);
shade = a * max( m_fAttackRight, 0.5 ); shade = a * max( m_fAttackRight, 0.5f );
ScaleColors(r, g, b, shade); ScaleColors(r, g, b, shade);
SPR_Set(m_hSprite, r, g, b ); SPR_Set(m_hSprite, r, g, b );
x = ScreenWidth/2 + SPR_Width(m_hSprite, 1) * 2; x = ScreenWidth/2 + SPR_Width(m_hSprite, 1) * 2;
y = ScreenHeight/2 - SPR_Height(m_hSprite,1)/2; y = ScreenHeight/2 - SPR_Height(m_hSprite,1)/2;
SPR_DrawAdditive(1, x, y, NULL); SPR_DrawAdditive(1, x, y, NULL);
m_fAttackRight = max( 0, m_fAttackRight - fFade ); m_fAttackRight = max( 0.0f, m_fAttackRight - fFade );
} else } else
m_fAttackRight = 0; m_fAttackRight = 0;
if (m_fAttackRear > 0.4) if (m_fAttackRear > 0.4)
{ {
GetPainColor(r,g,b); GetPainColor(r,g,b);
shade = a * max( m_fAttackRear, 0.5 ); shade = a * max( m_fAttackRear, 0.5f );
ScaleColors(r, g, b, shade); ScaleColors(r, g, b, shade);
SPR_Set(m_hSprite, r, g, b ); SPR_Set(m_hSprite, r, g, b );
x = ScreenWidth/2 - SPR_Width(m_hSprite, 2)/2; x = ScreenWidth/2 - SPR_Width(m_hSprite, 2)/2;
y = ScreenHeight/2 + SPR_Height(m_hSprite,2) * 2; y = ScreenHeight/2 + SPR_Height(m_hSprite,2) * 2;
SPR_DrawAdditive(2, x, y, NULL); SPR_DrawAdditive(2, x, y, NULL);
m_fAttackRear = max( 0, m_fAttackRear - fFade ); m_fAttackRear = max( 0.0f, m_fAttackRear - fFade );
} else } else
m_fAttackRear = 0; m_fAttackRear = 0;
if (m_fAttackLeft > 0.4) if (m_fAttackLeft > 0.4)
{ {
GetPainColor(r,g,b); GetPainColor(r,g,b);
shade = a * max( m_fAttackLeft, 0.5 ); shade = a * max( m_fAttackLeft, 0.5f );
ScaleColors(r, g, b, shade); ScaleColors(r, g, b, shade);
SPR_Set(m_hSprite, r, g, b ); SPR_Set(m_hSprite, r, g, b );
@ -357,7 +358,7 @@ int CHudHealth::DrawPain(float flTime)
y = ScreenHeight/2 - SPR_Height(m_hSprite,3)/2; y = ScreenHeight/2 - SPR_Height(m_hSprite,3)/2;
SPR_DrawAdditive(3, x, y, NULL); SPR_DrawAdditive(3, x, y, NULL);
m_fAttackLeft = max( 0, m_fAttackLeft - fFade ); m_fAttackLeft = max( 0.0f, m_fAttackLeft - fFade );
} else } else
m_fAttackLeft = 0; m_fAttackLeft = 0;

View file

@ -86,7 +86,9 @@ void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const c
int CBaseToggle::Restore( class CRestore & ) { return 1; } int CBaseToggle::Restore( class CRestore & ) { return 1; }
int CBaseToggle::Save( class CSave & ) { return 1; } int CBaseToggle::Save( class CSave & ) { return 1; }
void CBaseToggle :: KeyValue( struct KeyValueData_s * ) { } void CBaseToggle :: KeyValue( struct KeyValueData_s * ) { }
void CBaseToggle::PlaySentence( const char *pszSentence, float duration, float volume, float attenuation ) { }
void CBaseToggle::PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener ) { }
void CBaseToggle::SentenceStop( void ) { }
// CGrenade Stubs // CGrenade Stubs
void CGrenade::BounceSound( void ) { } void CGrenade::BounceSound( void ) { }
void CGrenade::Explode( Vector, Vector ) { } void CGrenade::Explode( Vector, Vector ) { }
@ -206,9 +208,6 @@ BOOL CBaseMonster :: FindLateralCover ( const Vector &vecThreat, const Vector &v
Vector CBaseMonster :: ShootAtEnemy( const Vector &shootOrigin ) { return g_vecZero; } Vector CBaseMonster :: ShootAtEnemy( const Vector &shootOrigin ) { return g_vecZero; }
BOOL CBaseMonster :: FacingIdeal( void ) { return FALSE; } BOOL CBaseMonster :: FacingIdeal( void ) { return FALSE; }
BOOL CBaseMonster :: FCanActiveIdle ( void ) { return FALSE; } BOOL CBaseMonster :: FCanActiveIdle ( void ) { return FALSE; }
void CBaseMonster::PlaySentence( const char *pszSentence, float duration, float volume, float attenuation ) { }
void CBaseMonster::PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener ) { }
void CBaseMonster::SentenceStop( void ) { }
void CBaseMonster::CorpseFallThink( void ) { } void CBaseMonster::CorpseFallThink( void ) { }
void CBaseMonster :: MonsterInitDead( void ) { } void CBaseMonster :: MonsterInitDead( void ) { }
BOOL CBaseMonster :: BBoxFlat ( void ) { return TRUE; } BOOL CBaseMonster :: BBoxFlat ( void ) { return TRUE; }

View file

@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -811,6 +811,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
player.m_afButtonPressed = buttonsChanged & cmd->buttons; player.m_afButtonPressed = buttonsChanged & cmd->buttons;
// The ones not down are "released" // The ones not down are "released"
player.m_afButtonReleased = buttonsChanged & (~cmd->buttons); player.m_afButtonReleased = buttonsChanged & (~cmd->buttons);
player.pev->v_angle = cmd->viewangles;
player.pev->origin = from->client.origin;
// Set player variables that weapons code might check/alter // Set player variables that weapons code might check/alter
player.pev->button = cmd->buttons; player.pev->button = cmd->buttons;

View file

@ -81,7 +81,8 @@ static CHLVoiceStatusHelper g_VoiceStatusHelper;
extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount); extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
extern cvar_t *sensitivity; extern float IN_GetMouseSensitivity();
cvar_t *cl_lw = NULL; cvar_t *cl_lw = NULL;
void ShutdownInput (void); void ShutdownInput (void);
@ -326,8 +327,9 @@ void CHud :: Init( void )
m_iLogo = 0; m_iLogo = 0;
m_iFOV = 0; m_iFOV = 0;
CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 ); CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", FCVAR_ARCHIVE );
default_fov = CVAR_CREATE( "default_fov", "90", 0 ); CVAR_CREATE( "cl_autowepswitch", "1", FCVAR_USERINFO|FCVAR_ARCHIVE );
default_fov = CVAR_CREATE( "default_fov", "90", FCVAR_ARCHIVE );
m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE ); m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE ); m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" ); cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
@ -371,6 +373,9 @@ void CHud :: Init( void )
ServersInit(); ServersInit();
MsgFunc_ResetHUD(0, 0, NULL ); MsgFunc_ResetHUD(0, 0, NULL );
gEngfuncs.pfnClientCmd("richpresence_gamemode\n"); // reset
gEngfuncs.pfnClientCmd("richpresence_update\n");
} }
// CHud destructor // CHud destructor
@ -425,10 +430,15 @@ void CHud :: VidInit( void )
m_hsprLogo = 0; m_hsprLogo = 0;
m_hsprCursor = 0; m_hsprCursor = 0;
if (ScreenWidth < 640) if (ScreenWidth > 2560 && ScreenHeight > 1600)
m_iRes = 320; m_iRes = 2560;
else else if (ScreenWidth >= 1280 && ScreenHeight > 720)
m_iRes = 1280;
else if (ScreenWidth >= 640)
m_iRes = 640; m_iRes = 640;
else
m_iRes = 320;
// Only load this once // Only load this once
if ( !m_pSpriteList ) if ( !m_pSpriteList )
@ -653,7 +663,7 @@ int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
else else
{ {
// set a new sensitivity that is proportional to the change from the FOV default // set a new sensitivity that is proportional to the change from the FOV default
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio"); m_flMouseSensitivity = IN_GetMouseSensitivity() * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
} }
return 1; return 1;

View file

@ -438,6 +438,7 @@ private:
int m_HUD_title_life; int m_HUD_title_life;
int m_HUD_title_half; int m_HUD_title_half;
bool m_bEndAfterMessage;
}; };
// //

View file

@ -146,8 +146,8 @@ int CHudBenchmark::MsgFunc_Bench(const char *pszName, int iSize, void *pbuf)
m_fReceiveTime = gHUD.m_flTime; m_fReceiveTime = gHUD.m_flTime;
m_StoredLatency = ( m_fReceiveTime - m_fSendTime ); m_StoredLatency = ( m_fReceiveTime - m_fSendTime );
m_StoredLatency = min( 1.0, m_StoredLatency ); m_StoredLatency = min( 1.0f, m_StoredLatency );
m_StoredLatency = max( 0.0, m_StoredLatency ); m_StoredLatency = max( 0.0f, m_StoredLatency );
m_StoredPacketLoss = 0.0; m_StoredPacketLoss = 0.0;
@ -286,8 +286,8 @@ void CHudBenchmark::Think( void )
float switch_time; float switch_time;
float total_time; float total_time;
latency = max( 0.0, latency ); latency = max( 0.0f, latency );
latency = min( 1.0, latency ); latency = min( 1.0f, latency );
total_time = Bench_GetSwitchTime(); total_time = Bench_GetSwitchTime();
total_time -= 2.0; total_time -= 2.0;
@ -341,8 +341,8 @@ void CHudBenchmark::Think( void )
// Only takes 1/2 time to get up to maximum speed // Only takes 1/2 time to get up to maximum speed
frac *= 2.0; frac *= 2.0;
frac = max( 0.0, frac ); frac = max( 0.0f, frac );
frac = min( 1.0, frac ); frac = min( 1.0f, frac );
m_nObjects = (int)(NUM_BENCH_OBJ * frac); m_nObjects = (int)(NUM_BENCH_OBJ * frac);
} }

View file

@ -101,6 +101,13 @@ int CHud :: MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
m_Teamplay = READ_BYTE(); m_Teamplay = READ_BYTE();
if ( m_Teamplay )
gEngfuncs.pfnClientCmd("richpresence_gamemode Teamplay\n");
else
gEngfuncs.pfnClientCmd("richpresence_gamemode\n"); // reset
gEngfuncs.pfnClientCmd("richpresence_update\n");
return 1; return 1;
} }

View file

@ -36,7 +36,7 @@ extern int g_iVisibleMouse;
float HUD_GetFOV( void ); float HUD_GetFOV( void );
extern cvar_t *sensitivity; extern float IN_GetMouseSensitivity();
// Think // Think
void CHud::Think(void) void CHud::Think(void)
@ -75,13 +75,13 @@ void CHud::Think(void)
else else
{ {
// set a new sensitivity that is proportional to the change from the FOV default // set a new sensitivity that is proportional to the change from the FOV default
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)default_fov->value) * CVAR_GET_FLOAT("zoom_sensitivity_ratio"); m_flMouseSensitivity = IN_GetMouseSensitivity() * ( (float)newfov / (float) max<int>( default_fov->value, 90 ) ) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
} }
// think about default fov // think about default fov
if ( m_iFOV == 0 ) if ( m_iFOV == 0 )
{ // only let players adjust up in fov, and only if they are not overriden by something else { // only let players adjust up in fov, and only if they are not overriden by something else
m_iFOV = max( default_fov->value, 90 ); m_iFOV = max<int>( default_fov->value, 90 );
} }
if ( gEngfuncs.IsSpectateOnly() ) if ( gEngfuncs.IsSpectateOnly() )

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ //========= Copyright <EFBFBD> 1996-2001, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -210,7 +210,8 @@ void UTIL_StringToVector( float * pVector, const char *pString )
char *pstr, *pfront, tempString[128]; char *pstr, *pfront, tempString[128];
int j; int j;
strcpy( tempString, pString ); strncpy( tempString, pString, sizeof( tempString ) );
tempString[ sizeof( tempString ) - 1 ] = '\0';
pstr = pfront = tempString; pstr = pfront = tempString;
for ( j = 0; j < 3; j++ ) for ( j = 0; j < 3; j++ )
@ -812,7 +813,7 @@ void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
break; break;
case DRC_CMD_STUFFTEXT: case DRC_CMD_STUFFTEXT:
EngineClientCmd( READ_STRING() ); EngineFilteredClientCmd( READ_STRING() );
break; break;
case DRC_CMD_CAMPATH: case DRC_CMD_CAMPATH:

View file

@ -23,6 +23,7 @@
#include "view.h" #include "view.h"
#include "Exports.h" #include "Exports.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mouse.h> #include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_gamecontroller.h> #include <SDL2/SDL_gamecontroller.h>
@ -55,8 +56,6 @@ extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey; extern cvar_t *cl_movespeedkey;
static double s_flRawInputUpdateTime = 0.0f;
static bool m_bRawInput = false;
static bool m_bMouseThread = false; static bool m_bMouseThread = false;
extern globalvars_t *gpGlobals; extern globalvars_t *gpGlobals;
@ -78,6 +77,13 @@ static cvar_t *m_customaccel_exponent;
// if threaded mouse is enabled then the time to sleep between polls // if threaded mouse is enabled then the time to sleep between polls
static cvar_t *m_mousethread_sleep; static cvar_t *m_mousethread_sleep;
static cvar_t* m_rawinput = nullptr;
static bool IN_UseRawInput()
{
return m_rawinput ? ( m_rawinput->value != 0 ) : false;
}
int mouse_buttons; int mouse_buttons;
int mouse_oldbuttonstate; int mouse_oldbuttonstate;
POINT current_pos; POINT current_pos;
@ -138,6 +144,7 @@ cvar_t *joy_advaxisz;
cvar_t *joy_advaxisr; cvar_t *joy_advaxisr;
cvar_t *joy_advaxisu; cvar_t *joy_advaxisu;
cvar_t *joy_advaxisv; cvar_t *joy_advaxisv;
cvar_t *joy_supported;
cvar_t *joy_forwardthreshold; cvar_t *joy_forwardthreshold;
cvar_t *joy_sidethreshold; cvar_t *joy_sidethreshold;
cvar_t *joy_pitchthreshold; cvar_t *joy_pitchthreshold;
@ -149,7 +156,7 @@ cvar_t *joy_yawsensitivity;
cvar_t *joy_wwhack1; cvar_t *joy_wwhack1;
cvar_t *joy_wwhack2; cvar_t *joy_wwhack2;
int joy_avail, joy_advancedinit, joy_haspov; int joy_avail = 0, joy_advancedinit, joy_haspov;
#ifdef _WIN32 #ifdef _WIN32
DWORD s_hMouseThreadId = 0; DWORD s_hMouseThreadId = 0;
@ -158,6 +165,7 @@ HANDLE s_hMouseQuitEvent = 0;
HANDLE s_hMouseDoneQuitEvent = 0; HANDLE s_hMouseDoneQuitEvent = 0;
#endif #endif
/* /*
=========== ===========
Force_CenterView_f Force_CenterView_f
@ -344,6 +352,28 @@ void IN_GetMousePos( int *mx, int *my )
gEngfuncs.GetMousePosition( mx, my ); gEngfuncs.GetMousePosition( mx, my );
} }
/*
===========
IN_GetMouseSensitivity
Get mouse sensitivity with sanitization
===========
*/
float IN_GetMouseSensitivity()
{
// Absurdly high sensitivity values can cause the game to hang, so clamp
if ( sensitivity->value > 10000.0 )
{
gEngfuncs.Cvar_SetValue( "sensitivity", 10000.0 );
}
else if ( sensitivity->value < 0.01 )
{
gEngfuncs.Cvar_SetValue( "sensitivity", 0.01 );
}
return sensitivity->value;
}
/* /*
=========== ===========
IN_ResetMouse IN_ResetMouse
@ -355,22 +385,33 @@ void IN_ResetMouse( void )
{ {
// no work to do in SDL // no work to do in SDL
#ifdef _WIN32 #ifdef _WIN32
if ( !m_bRawInput && mouseactive && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY ) if ( !IN_UseRawInput() && mouseactive && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY )
{ {
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
ThreadInterlockedExchange( &old_mouse_pos.x, gEngfuncs.GetWindowCenterX() ); ThreadInterlockedExchange( &old_mouse_pos.x, gEngfuncs.GetWindowCenterX() );
ThreadInterlockedExchange( &old_mouse_pos.y, gEngfuncs.GetWindowCenterY() ); ThreadInterlockedExchange( &old_mouse_pos.y, gEngfuncs.GetWindowCenterY() );
} }
if ( gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f )
{
s_flRawInputUpdateTime = gpGlobals->time;
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
}
#endif #endif
} }
/*
===========
IN_ResetRelativeMouseState
===========
*/
void IN_ResetRelativeMouseState(void)
{
if ( IN_UseRawInput() )
{
SDL_PumpEvents();
int deltaX, deltaY;
SDL_GetRelativeMouseState(&deltaX, &deltaY);
}
}
/* /*
=========== ===========
IN_MouseEvent IN_MouseEvent
@ -414,7 +455,7 @@ void IN_ScaleMouse( float *x, float *y )
float my = *y; float my = *y;
// This is the default sensitivity // This is the default sensitivity
float mouse_senstivity = ( gHUD.GetSensitivity() != 0 ) ? gHUD.GetSensitivity() : sensitivity->value; float mouse_senstivity = ( gHUD.GetSensitivity() != 0 ) ? gHUD.GetSensitivity() : IN_GetMouseSensitivity();
// Using special accleration values // Using special accleration values
if ( m_customaccel->value != 0 ) if ( m_customaccel->value != 0 )
@ -474,7 +515,7 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
{ {
int deltaX, deltaY; int deltaX, deltaY;
#ifdef _WIN32 #ifdef _WIN32
if ( !m_bRawInput ) if ( !IN_UseRawInput() )
{ {
if ( m_bMouseThread ) if ( m_bMouseThread )
{ {
@ -497,7 +538,7 @@ void IN_MouseMove ( float frametime, usercmd_t *cmd)
} }
#ifdef _WIN32 #ifdef _WIN32
if ( !m_bRawInput ) if ( !IN_UseRawInput() )
{ {
if ( m_bMouseThread ) if ( m_bMouseThread )
{ {
@ -598,7 +639,7 @@ void CL_DLLEXPORT IN_Accumulate (void)
if (mouseactive) if (mouseactive)
{ {
#ifdef _WIN32 #ifdef _WIN32
if ( !m_bRawInput ) if ( !IN_UseRawInput() )
{ {
if ( !m_bMouseThread ) if ( !m_bMouseThread )
{ {
@ -649,41 +690,56 @@ void IN_StartupJoystick (void)
// abort startup if user requests no joystick // abort startup if user requests no joystick
if ( gEngfuncs.CheckParm ("-nojoy", NULL ) ) if ( gEngfuncs.CheckParm ("-nojoy", NULL ) )
return; return;
// assume no joystick static float flLastCheck = 0.0f;
joy_avail = 0; if ( flLastCheck > 0.0f && (gEngfuncs.GetAbsoluteTime()-flLastCheck) < 1.0f )
return;
//gEngfuncs.Con_Printf("IN_StartupJoystick, %f\n", flLastCheck);
flLastCheck = gEngfuncs.GetAbsoluteTime();
int nJoysticks = SDL_NumJoysticks(); int nJoysticks = SDL_NumJoysticks();
if ( nJoysticks > 0 ) if ( nJoysticks > 0 )
{ {
for ( int i = 0; i < nJoysticks; i++ ) if ( s_pJoystick == NULL )
{ {
if ( SDL_IsGameController( i ) ) for ( int i = 0; i < nJoysticks; i++ )
{ {
s_pJoystick = SDL_GameControllerOpen( i ); if ( SDL_IsGameController( i ) )
if ( s_pJoystick )
{ {
//save the joystick's number of buttons and POV status s_pJoystick = SDL_GameControllerOpen( i );
joy_numbuttons = SDL_CONTROLLER_BUTTON_MAX; if ( s_pJoystick )
joy_haspov = 0; {
//save the joystick's number of buttons and POV status
// old button and POV states default to no buttons pressed joy_numbuttons = SDL_CONTROLLER_BUTTON_MAX;
joy_oldbuttonstate = joy_oldpovstate = 0; joy_haspov = 0;
// mark the joystick as available and advanced initialization not completed // old button and POV states default to no buttons pressed
// this is needed as cvars are not available during initialization joy_oldbuttonstate = joy_oldpovstate = 0;
gEngfuncs.Con_Printf ("joystick found\n\n", SDL_GameControllerName(s_pJoystick));
joy_avail = 1; // mark the joystick as available and advanced initialization not completed
joy_advancedinit = 0; // this is needed as cvars are not available during initialization
break; gEngfuncs.Con_Printf ("joystick found %s\n\n", SDL_GameControllerName(s_pJoystick));
} joy_avail = 1;
joy_advancedinit = 0;
break;
}
}
} }
} }
} }
else else
{ {
gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n"); if ( s_pJoystick )
SDL_GameControllerClose( s_pJoystick );
s_pJoystick = NULL;
if ( joy_avail )
{
joy_avail = 0;
gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n");
}
} }
} }
@ -806,12 +862,14 @@ void IN_Commands (void)
{ {
key_index = (i < 4) ? K_JOY1 : K_AUX1; key_index = (i < 4) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event (key_index + i, 1); gEngfuncs.Key_Event (key_index + i, 1);
//gEngfuncs.Con_Printf ("Button %d pressed\n", i);
} }
if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) ) if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
{ {
key_index = (i < 4) ? K_JOY1 : K_AUX1; key_index = (i < 4) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event (key_index + i, 0); gEngfuncs.Key_Event (key_index + i, 0);
//gEngfuncs.Con_Printf ("Button %d released\n", i);
} }
} }
joy_oldbuttonstate = buttonstate; joy_oldbuttonstate = buttonstate;
@ -875,6 +933,9 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
joy_advancedinit = 1; joy_advancedinit = 1;
} }
// re-scan for joystick presence
IN_StartupJoystick();
// verify joystick is available and that the user wants to use it // verify joystick is available and that the user wants to use it
if (!joy_avail || !in_joystick->value) if (!joy_avail || !in_joystick->value)
{ {
@ -1062,7 +1123,7 @@ IN_Init
void IN_Init (void) void IN_Init (void)
{ {
m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE ); m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE );
sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting. sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE | FCVAR_FILTERSTUFFTEXT ); // user mouse sensitivity setting.
in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE ); in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE );
joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 ); joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 );
@ -1073,6 +1134,7 @@ void IN_Init (void)
joy_advaxisr = gEngfuncs.pfnRegisterVariable ( "joyadvaxisr", "0", 0 ); joy_advaxisr = gEngfuncs.pfnRegisterVariable ( "joyadvaxisr", "0", 0 );
joy_advaxisu = gEngfuncs.pfnRegisterVariable ( "joyadvaxisu", "0", 0 ); joy_advaxisu = gEngfuncs.pfnRegisterVariable ( "joyadvaxisu", "0", 0 );
joy_advaxisv = gEngfuncs.pfnRegisterVariable ( "joyadvaxisv", "0", 0 ); joy_advaxisv = gEngfuncs.pfnRegisterVariable ( "joyadvaxisv", "0", 0 );
joy_supported = gEngfuncs.pfnRegisterVariable ( "joysupported", "1", 0 );
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable ( "joyforwardthreshold", "0.15", 0 ); joy_forwardthreshold = gEngfuncs.pfnRegisterVariable ( "joyforwardthreshold", "0.15", 0 );
joy_sidethreshold = gEngfuncs.pfnRegisterVariable ( "joysidethreshold", "0.15", 0 ); joy_sidethreshold = gEngfuncs.pfnRegisterVariable ( "joysidethreshold", "0.15", 0 );
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable ( "joypitchthreshold", "0.15", 0 ); joy_pitchthreshold = gEngfuncs.pfnRegisterVariable ( "joypitchthreshold", "0.15", 0 );
@ -1089,12 +1151,13 @@ void IN_Init (void)
m_customaccel_max = gEngfuncs.pfnRegisterVariable ( "m_customaccel_max", "0", FCVAR_ARCHIVE ); m_customaccel_max = gEngfuncs.pfnRegisterVariable ( "m_customaccel_max", "0", FCVAR_ARCHIVE );
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE ); m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE );
m_rawinput = gEngfuncs.pfnGetCvarPointer("m_rawinput");
#ifdef _WIN32 #ifdef _WIN32
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) > 0;
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL; m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL;
m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "10", FCVAR_ARCHIVE ); m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "10", FCVAR_ARCHIVE );
if ( !m_bRawInput && m_bMouseThread && m_mousethread_sleep ) if ( !IN_UseRawInput() && m_bMouseThread && m_mousethread_sleep )
{ {
s_mouseDeltaX = s_mouseDeltaY = 0; s_mouseDeltaX = s_mouseDeltaY = 0;

View file

@ -143,6 +143,10 @@ int CHudMenu :: Draw( float flTime )
if ( gViewPort && gViewPort->IsScoreBoardVisible() ) if ( gViewPort && gViewPort->IsScoreBoardVisible() )
return 1; return 1;
SCREENINFO screenInfo;
screenInfo.iSize = sizeof( SCREENINFO );
gEngfuncs.pfnGetScreenInfo( &screenInfo );
// draw the menu, along the left-hand side of the screen // draw the menu, along the left-hand side of the screen
// count the number of newlines // count the number of newlines
@ -154,8 +158,10 @@ int CHudMenu :: Draw( float flTime )
nlc++; nlc++;
} }
int nFontHeight = max(12, screenInfo.iCharHeight);
// center it // center it
int y = (ScreenHeight/2) - ((nlc/2)*12) - 40; // make sure it is above the say text int y = (ScreenHeight/2) - ((nlc/2)* nFontHeight) - (3 * nFontHeight + nFontHeight / 3); // make sure it is above the say text
menu_r = 255; menu_r = 255;
menu_g = 255; menu_g = 255;
@ -175,7 +181,7 @@ int CHudMenu :: Draw( float flTime )
{ {
menu_ralign = FALSE; menu_ralign = FALSE;
menu_x = 20; menu_x = 20;
y += (12); y += nFontHeight;
sptr++; sptr++;
} }

175
cl_dll/meson.build Normal file
View file

@ -0,0 +1,175 @@
hl_client_src = [
'hud_spectator.cpp',
'../game_shared/vgui_scrollbar2.cpp',
'../game_shared/vgui_slider2.cpp',
'vgui_SpectatorPanel.cpp',
'../dlls/crossbow.cpp',
'../dlls/crowbar.cpp',
'../dlls/egon.cpp',
'ev_hldm.cpp',
'../dlls/gauss.cpp',
'../dlls/handgrenade.cpp',
'hl/hl_baseentity.cpp',
'hl/hl_events.cpp',
'hl/hl_objects.cpp',
'hl/hl_weapons.cpp',
'../dlls/wpn_shared/hl_wpn_glock.cpp',
'../dlls/hornetgun.cpp',
'../dlls/mp5.cpp',
'../dlls/python.cpp',
'../dlls/rpg.cpp',
'../dlls/satchel.cpp',
'../dlls/shotgun.cpp',
'../dlls/squeakgrenade.cpp',
'../dlls/tripmine.cpp',
'ammo.cpp',
'ammo_secondary.cpp',
'ammohistory.cpp',
'battery.cpp',
'cdll_int.cpp',
'com_weapons.cpp',
'death.cpp',
'demo.cpp',
'entity.cpp',
'ev_common.cpp',
'events.cpp',
'flashlight.cpp',
'GameStudioModelRenderer.cpp',
'geiger.cpp',
'health.cpp',
'hud.cpp',
'hud_bench.cpp',
'hud_benchtrace.cpp',
'hud_msg.cpp',
'hud_redraw.cpp',
'hud_servers.cpp',
'hud_update.cpp',
'in_camera.cpp',
'input.cpp',
'inputw32.cpp',
'../public/interface.cpp',
'interpolation.cpp',
'menu.cpp',
'message.cpp',
'../common/parsemsg.cpp',
'../pm_shared/pm_debug.c',
'../pm_shared/pm_math.c',
'../pm_shared/pm_shared.c',
'saytext.cpp',
'status_icons.cpp',
'statusbar.cpp',
'studio_util.cpp',
'StudioModelRenderer.cpp',
'text_message.cpp',
'train.cpp',
'tri.cpp',
'util.cpp',
'../game_shared/vgui_checkbutton2.cpp',
'vgui_ClassMenu.cpp',
'vgui_ControlConfigPanel.cpp',
'vgui_CustomObjects.cpp',
'../game_shared/vgui_grid.cpp',
'../game_shared/vgui_helpers.cpp',
'vgui_int.cpp',
'../game_shared/vgui_listbox.cpp',
'../game_shared/vgui_loadtga.cpp',
'vgui_MOTDWindow.cpp',
'vgui_SchemeManager.cpp',
'vgui_ScorePanel.cpp',
'vgui_ServerBrowser.cpp',
'vgui_TeamFortressViewport.cpp',
'vgui_TeamMenu.cpp',
'view.cpp',
'../game_shared/voice_banmgr.cpp',
'voice_status.cpp',
'ammo.h',
'ammohistory.h',
'camera.h',
'cl_dll.h',
'cl_util.h',
'com_weapons.h',
'demo.h',
'ev_hldm.h',
'eventscripts.h',
'GameStudioModelRenderer.h',
'health.h',
'hud.h',
'hud_servers.h',
'hud_servers_priv.h',
'hud_spectator.h',
'../public/cl_dll/IGameClientExports.h',
'in_defs.h',
'interpolation.h',
'kbutton.h',
'../common/parsemsg.h',
'../pm_shared/pm_debug.h',
'../pm_shared/pm_defs.h',
'../pm_shared/pm_info.h',
'../pm_shared/pm_materials.h',
'../pm_shared/pm_movevars.h',
'../pm_shared/pm_shared.h',
'StudioModelRenderer.h',
'tri.h',
'util_vector.h',
'vgui_ControlConfigPanel.h',
'vgui_int.h',
'vgui_SchemeManager.h',
'vgui_ScorePanel.h',
'../game_shared/vgui_scrollbar2.h',
'vgui_ServerBrowser.h',
'../game_shared/vgui_slider2.h',
'vgui_SpectatorPanel.h',
'view.h',
'../game_shared/voice_banmgr.h',
'../game_shared/voice_status.h',
'wrect.h',
]
hl_client_defines = [
'-DVOXEL',
'-DQUAKE2',
'-DVALVE_DLL',
'-DCLIENT_DLL',
'-DCLIENT_WEAPONS',
'-DHL_DLL',
]
hl_client_includes = include_directories([
'.',
'../dlls',
'../pm_shared',
'../game_shared',
'../engine',
'../utils/vgui/include',
])
hl_client_deps = [
vgui2_dep,
vgui_dep,
SDL2_dep,
ws2_32_dep,
]
install_dir = '/valve/cl_dlls'
target_name = 'client'
hl_client_lib = shared_library(target_name, hl_client_src,
dependencies : hl_client_deps,
cpp_args : hl_client_defines,
c_args : hl_client_defines,
include_directories : [ hl_client_includes, goldsrc_includes ],
install : true,
install_dir : output_dir + install_dir,
)
hl_client_dep = declare_dependency(
link_with : [ hl_client_lib ],
)
# this doesn't run when we need it to; the vcxproj won't be generated yet........ thought REGEN might run it but nah
# cmd = join_paths(meson.current_build_dir(), '..\..\devtools\inject_post_build.bat')
# cs = run_command(cmd, [target_name, meson.current_build_dir(), install_dir], check: false)
# #message(cs.stdout())
cmd = join_paths(meson.current_build_dir(), '..\..\devtools\meson_set_outdir.bat')
cs = run_command(cmd, [target_name, meson.current_build_dir(), install_dir], check: false)
#message(cs.stdout())

View file

@ -20,6 +20,7 @@
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"
#include "commonmacros.h"
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include "parsemsg.h" #include "parsemsg.h"
@ -58,6 +59,7 @@ void CHudMessage::Reset( void )
memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages ); memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages );
memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages ); memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages );
m_bEndAfterMessage = false;
m_gameTitleTime = 0; m_gameTitleTime = 0;
m_pGameTitle = NULL; m_pGameTitle = NULL;
} }
@ -147,13 +149,13 @@ void CHudMessage::MessageScanNextChar( void )
srcGreen = m_parms.pMessage->g1; srcGreen = m_parms.pMessage->g1;
srcBlue = m_parms.pMessage->b1; srcBlue = m_parms.pMessage->b1;
blend = 0; // Pure source blend = 0; // Pure source
destRed = destGreen = destBlue = 0;
switch( m_parms.pMessage->effect ) switch( m_parms.pMessage->effect )
{ {
// Fade-in / Fade-out // Fade-in / Fade-out
case 0: case 0:
case 1: case 1:
destRed = destGreen = destBlue = 0;
blend = m_parms.fadeBlend; blend = m_parms.fadeBlend;
break; break;
@ -168,6 +170,7 @@ void CHudMessage::MessageScanNextChar( void )
{ {
float deltaTime = m_parms.time - m_parms.charTime; float deltaTime = m_parms.time - m_parms.charTime;
destRed = destGreen = destBlue = 0;
if ( m_parms.time > m_parms.fadeTime ) if ( m_parms.time > m_parms.fadeTime )
{ {
blend = m_parms.fadeBlend; blend = m_parms.fadeBlend;
@ -285,7 +288,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
{ {
m_parms.lineLength = 0; m_parms.lineLength = 0;
m_parms.width = 0; m_parms.width = 0;
while ( *pText && *pText != '\n' ) while ( *pText && *pText != '\n' && m_parms.lineLength < ARRAYSIZE( line ) - 1 )
{ {
unsigned char c = *pText; unsigned char c = *pText;
line[m_parms.lineLength] = c; line[m_parms.lineLength] = c;
@ -402,6 +405,12 @@ int CHudMessage::Draw( float fTime )
{ {
// The message is over // The message is over
m_pMessages[i] = NULL; m_pMessages[i] = NULL;
if (m_bEndAfterMessage)
{
// leave game
gEngfuncs.pfnClientCmd("wait\nwait\nwait\nwait\nwait\nwait\nwait\ndisconnect\n");
}
} }
} }
} }
@ -487,6 +496,14 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
char *pString = READ_STRING(); char *pString = READ_STRING();
bool bIsEnding = false;
const char *HL1_ENDING_STR = "END3";
if (strlen(pString) == strlen(HL1_ENDING_STR) && strcmp(HL1_ENDING_STR, pString) == 0)
{
m_bEndAfterMessage = true;
}
MessageAdd( pString, gHUD.m_flTime ); MessageAdd( pString, gHUD.m_flTime );
// Remember the time -- to fix up level transitions // Remember the time -- to fix up level transitions
m_parms.time = gHUD.m_flTime; m_parms.time = gHUD.m_flTime;

View file

@ -46,6 +46,7 @@ int CHudTextMessage::Init(void)
// the new value is pushed into dst_buffer // the new value is pushed into dst_buffer
char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size ) char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
{ {
int len = buffer_size;
char *dst = dst_buffer; char *dst = dst_buffer;
for ( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- ) for ( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
{ {
@ -85,7 +86,7 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
} }
} }
dst_buffer[buffer_size-1] = 0; // ensure null termination dst_buffer[len-1] = 0; // ensure null termination
return dst_buffer; return dst_buffer;
} }
@ -195,7 +196,7 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
case HUD_PRINTNOTIFY: case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer psz[0] = 1; // mark this message to go into the notify buffer
safe_sprintf( psz+1, MSG_BUF_SIZE, msg_text, sstr1, sstr2, sstr3, sstr4 ); safe_sprintf( psz+1, MSG_BUF_SIZE - 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
ConsolePrint( ConvertCRtoNL( psz ) ); ConsolePrint( ConvertCRtoNL( psz ) );
break; break;

View file

@ -118,15 +118,19 @@ void VectorMA (const float *veca, float scale, const float *vecb, float *vecc)
HSPRITE LoadSprite(const char *pszName) HSPRITE LoadSprite(const char *pszName)
{ {
int i; int iRes;
char sz[256]; char sz[256];
if (ScreenWidth < 640) if (ScreenWidth > 2560 && ScreenHeight > 1600)
i = 320; iRes = 2560;
else if (ScreenWidth >= 1280 && ScreenHeight > 720)
iRes = 1280;
else if (ScreenWidth >= 640)
iRes = 640;
else else
i = 640; iRes = 320;
sprintf(sz, pszName, i); sprintf(sz, pszName, iRes);
return SPR_Load(sz); return SPR_Load(sz);
} }

View file

@ -78,6 +78,7 @@ int g_iUser3 = 0;
#define SBOARD_INDENT_Y_400 20 #define SBOARD_INDENT_Y_400 20
void IN_ResetMouse( void ); void IN_ResetMouse( void );
void IN_ResetRelativeMouseState( void );
extern CMenuPanel *CMessageWindowPanel_Create( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall ); extern CMenuPanel *CMessageWindowPanel_Create( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall );
extern float * GetClientColor( int clientIndex ); extern float * GetClientColor( int clientIndex );
@ -817,8 +818,7 @@ try
// Get the button text // Get the button text
pfile = gEngfuncs.COM_ParseFile(pfile, token); pfile = gEngfuncs.COM_ParseFile(pfile, token);
strncpy( cText, token, 32 ); CHudTextMessage::LocaliseTextString( token, cText, sizeof( cText ) );
cText[31] = '\0';
// save off the last button text we've come across (for error reporting) // save off the last button text we've come across (for error reporting)
strcpy( szLastButtonText, cText ); strcpy( szLastButtonText, cText );
@ -2081,6 +2081,12 @@ void TeamFortressViewport::UpdateCursorState()
IN_ResetMouse(); IN_ResetMouse();
} }
if ( g_iVisibleMouse )
{
//Clear any residual input so our camera doesn't jerk when dismissing the UI
IN_ResetRelativeMouseState();
}
g_iVisibleMouse = false; g_iVisibleMouse = false;
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) ); App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
} }

View file

@ -199,8 +199,8 @@ float V_CalcBob ( struct ref_params_s *pparams )
bob = sqrt( vel[0] * vel[0] + vel[1] * vel[1] ) * cl_bob->value; bob = sqrt( vel[0] * vel[0] + vel[1] * vel[1] ) * cl_bob->value;
bob = bob * 0.3 + bob * 0.7 * sin(cycle); bob = bob * 0.3 + bob * 0.7 * sin(cycle);
bob = min( bob, 4 ); bob = min( bob, 4.0f );
bob = max( bob, -7 ); bob = max( bob, -7.0f );
return bob; return bob;
} }
@ -374,9 +374,6 @@ void V_CalcGunAngle ( struct ref_params_s *pparams )
// don't apply all of the v_ipitch to prevent normally unseen parts of viewmodel from coming into view. // don't apply all of the v_ipitch to prevent normally unseen parts of viewmodel from coming into view.
viewent->angles[PITCH] -= v_idlescale * sin(pparams->time*v_ipitch_cycle.value) * (v_ipitch_level.value * 0.5); viewent->angles[PITCH] -= v_idlescale * sin(pparams->time*v_ipitch_cycle.value) * (v_ipitch_level.value * 0.5);
viewent->angles[YAW] -= v_idlescale * sin(pparams->time*v_iyaw_cycle.value) * v_iyaw_level.value; viewent->angles[YAW] -= v_idlescale * sin(pparams->time*v_iyaw_cycle.value) * v_iyaw_level.value;
VectorCopy( viewent->angles, viewent->curstate.angles );
VectorCopy( viewent->angles, viewent->latched.prevangles );
} }
/* /*
@ -827,6 +824,15 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
} }
} }
// Update the latched view origin/angles here, this was
// previously done in V_CalcGunAngle but that happens
// before a bunch of other stuff happens, which nukes
// a bunch of the viewbob fx.
VectorCopy( view->origin, view->curstate.origin );
VectorCopy( view->origin, view->latched.prevorigin );
VectorCopy( view->angles, view->curstate.angles );
VectorCopy( view->angles, view->latched.prevangles );
lasttime = pparams->time; lasttime = pparams->time;
v_origin = pparams->vieworg; v_origin = pparams->vieworg;
@ -1679,7 +1685,7 @@ void V_DropPunchAngle ( float frametime, float *ev_punchangle )
len = VectorNormalize ( ev_punchangle ); len = VectorNormalize ( ev_punchangle );
len -= (10.0 + len * 0.5) * frametime; len -= (10.0 + len * 0.5) * frametime;
len = max( len, 0.0 ); len = max( len, 0.0f );
VectorScale ( ev_punchangle, len, ev_punchangle ); VectorScale ( ev_punchangle, len, ev_punchangle );
} }
@ -1712,7 +1718,7 @@ void V_Init (void)
v_centerspeed = gEngfuncs.pfnRegisterVariable( "v_centerspeed","500", 0 ); v_centerspeed = gEngfuncs.pfnRegisterVariable( "v_centerspeed","500", 0 );
cl_bobcycle = gEngfuncs.pfnRegisterVariable( "cl_bobcycle","0.8", 0 );// best default for my experimental gun wag (sjb) cl_bobcycle = gEngfuncs.pfnRegisterVariable( "cl_bobcycle","0.8", 0 );// best default for my experimental gun wag (sjb)
cl_bob = gEngfuncs.pfnRegisterVariable( "cl_bob","0.01", 0 );// best default for my experimental gun wag (sjb) cl_bob = gEngfuncs.pfnRegisterVariable( "cl_bob","0.01", FCVAR_ARCHIVE );// best default for my experimental gun wag (sjb)
cl_bobup = gEngfuncs.pfnRegisterVariable( "cl_bobup","0.5", 0 ); cl_bobup = gEngfuncs.pfnRegisterVariable( "cl_bobup","0.5", 0 );
cl_waterdist = gEngfuncs.pfnRegisterVariable( "cl_waterdist","4", 0 ); cl_waterdist = gEngfuncs.pfnRegisterVariable( "cl_waterdist","4", 0 );
cl_chasedist = gEngfuncs.pfnRegisterVariable( "cl_chasedist","112", 0 ); cl_chasedist = gEngfuncs.pfnRegisterVariable( "cl_chasedist","112", 0 );

View file

@ -116,6 +116,7 @@
// entity flags // entity flags
#define EFLAG_SLERP 1 // do studio interpolation of this entity #define EFLAG_SLERP 1 // do studio interpolation of this entity
#define EFLAG_FLESH_SOUND 2 // JoshA: Whether this entity should sound like flesh. (ie. pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE)
// //
// temp entity events // temp entity events

View file

@ -25,6 +25,10 @@
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar #define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
#define FCVAR_PRIVILEGED (1<<10) // Not queryable/settable by unprivileged sources
#define FCVAR_FILTERSTUFFTEXT (1<<11) // Not queryable/settable if unprivileged and filterstufftext is enabled
#define FCVAR_FILTERCHARS (1<<12) // This cvar's string will be filtered for 'bad' characters (e.g. ';', '\n')
#define FCVAR_NOBADPATHS (1<<13) // This cvar's string cannot contain file paths that are above the current directory
typedef struct cvar_s typedef struct cvar_s
{ {

View file

@ -108,8 +108,8 @@ void __inline restore_fpu_cw(void)
_asm fldcw old_cw _asm fldcw old_cw
} }
#else #else
#define quick_ftol(f) ((int)(f))
#define set_fpu_cw() /* */ #define set_fpu_cw() /* */
#define quick_ftol(f) ftol(f)
#define restore_fpu_cw() /* */ #define restore_fpu_cw() /* */
#endif #endif

View file

@ -19,21 +19,26 @@
#pragma once #pragma once
#endif #endif
// JoshA: Unfortunately netadr_s is passed to clients for connectionless packets.
// No Valve mod uses them, but custom mods *might*, so not changing the start of this struct layout.
// It's very unlikely they touch this, but I'd like to play as safe as possible with all ABI etc for mod compat.
// If we want to add IPv6 someday, bung it at the end of netadr_s and leave ip + ipx alone.
typedef enum typedef enum
{ {
NA_UNUSED, NA_UNUSED,
NA_LOOPBACK, NA_LOOPBACK,
NA_BROADCAST, NA_BROADCAST,
NA_IP, NA_IP,
NA_IPX, NA_IPX, // deprecated
NA_BROADCAST_IPX, NA_BROADCAST_IPX, // deprecated
} netadrtype_t; } netadrtype_t;
typedef struct netadr_s typedef struct netadr_s
{ {
netadrtype_t type; netadrtype_t type;
unsigned char ip[4]; unsigned char ip[4];
unsigned char ipx[10]; unsigned char ipx[10]; // deprecated
unsigned short port; unsigned short port;
} netadr_t; } netadr_t;

View file

@ -21,7 +21,7 @@
// Font stuff // Font stuff
#define NUM_GLYPHS 256 #define NUM_GLYPHS 256
// does not exist: // #include "basetypes.h" #include "basetypes.h"
typedef struct typedef struct
{ {
@ -35,7 +35,7 @@ typedef struct qfont_s
int rowcount; int rowcount;
int rowheight; int rowheight;
charinfo fontinfo[ NUM_GLYPHS ]; charinfo fontinfo[ NUM_GLYPHS ];
unsigned char data[4]; byte data[4];
} qfont_t; } qfont_t;
#endif // qfont.h #endif // qfont.h

75
create_vs_projects.bat Normal file
View file

@ -0,0 +1,75 @@
@if "%overbose%" == "" echo off
REM ----------------------------------
REM create_vs_projects.bat
REM create a usable sln and vcxproj for the goldsrc dlls
REM ----------------------------------
setlocal enabledelayedexpansion
goto Setup
:Setup
set _PYTHON_=vpython
set _VSVER_=2019
set _BUILD_=DEBUG
set _BUILDTYPE_=debugoptimized
REM TODO: better arg support here
if "%1" == "release" (
set _BUILD_=RELEASE
set _BUILDTYPE_=release
)
if "%_BUILD_%" == "DEBUG" (
set _BUILDTYPE_=debugoptimized
)
set "_PGM_FILES_=%ProgramFiles%"
if not exist "!_PGM_FILES_!\Microsoft Visual Studio\%_VSVER_%\" (
set "_PGM_FILES_=%ProgramFiles(x86)%"
)
set "VSINSTALLDIR=!_PGM_FILES_!\Microsoft Visual Studio\%_VSVER_%\BuildTools\"
set "_VC_VARS_=!VSINSTALLDIR!VC\Auxiliary\Build\vcvars32.bat"
if not exist "!_VC_VARS_!" (
set "VSINSTALLDIR=!_PGM_FILES_!\Microsoft Visual Studio\%_VSVER_%\Professional\"
set "_VC_VARS_=!VSINSTALLDIR!VC\Auxiliary\Build\vcvars32.bat"
)
if not exist "!_VC_VARS_!" (
set "VSINSTALLDIR=!_PGM_FILES_!\Microsoft Visual Studio\%_VSVER_%\Community\"
set "_VC_VARS_=!VSINSTALLDIR!VC\Auxiliary\Build\vcvars32.bat"
)
call "%_VC_VARS_%"
call %_PYTHON_% --version 2>NUL
if errorlevel 1 (
echo %_PYTHON_% not installed, using system python3.
set _PYTHON_=python3
call !_PYTHON_! --version 2>NUL
if errorlevel 1 (
echo !_PYTHON_! ALSO not installed, using system python.
set _PYTHON_=python
)
)
goto GenerateSLN
:GenerateSLN
echo:
echo ------------------------------------------------------------------
echo cleaning previous sln artifacts.
RD /S /Q "build-%_BUILDTYPE_%-sln"
echo ------------------------------------------------------------------
call %_PYTHON_% devtools\meson\meson.py setup --buildtype %_BUILDTYPE_% --backend vs%_VSVER_% build-%_BUILDTYPE_%-sln
REM now we post-process the meson output
call %_PYTHON_% devtools\vs_add_build_steps.py %_BUILDTYPE_%
call %_PYTHON_% devtools\vs_add_launch_config.py cl_dll\client.vcxproj hl %_BUILDTYPE_%
goto End
:End
echo:
echo ------------------------------------------------------------------
echo Work Complete.

View file

@ -0,0 +1,86 @@
from PIL import Image
import sys
import os
def convert_to_tiles(input_file, output_folder, tile_size=(256, 256)):
# Open the image
img = Image.open(input_file)
width, height = img.size
# Create the output folder if it doesn't exist
if not os.path.exists(output_folder):
os.makedirs(output_folder)
output_img_folder = os.path.join(output_folder, "background")
if not os.path.exists(output_img_folder):
os.makedirs(output_img_folder)
row = 0
col = 0
prefix = "21_9"
# background txt file should look like:
#
# resolution 800 600
#
# resource/background/800_1_a_loading.tga fit 0 0
# resource/background/800_1_b_loading.tga fit 256 0
# etc
layout_file = f"resolution\t{width}\t{height}\n\n"
# Loop through the image and extract tiles
for j in range(0, height, tile_size[1]):
row = row + 1
col = 0
for i in range(0, width, tile_size[0]):
# Calculate the boundaries for the tile, making sure it doesn't exceed the image dimensions
right_bound = min(i + tile_size[0], width)
bottom_bound = min(j + tile_size[1], height)
box = (i, j, right_bound, bottom_bound)
tile = img.crop(box)
tile_char = chr(ord('a')+col)
target_file = f"{prefix}_{row}_{tile_char}_loading.tga"
tile_filename = os.path.join(output_img_folder, target_file)
tile.save(tile_filename)
print(f"Saved {tile_filename}")
line = f"resource/background/{target_file}\tfit\t{i}\t{j}\n"
layout_file += line
col = col + 1
print("------------------------------------------")
print(layout_file)
print("------------------------------------------")
out_txt = os.path.join(output_folder, "BackgroundLayout.txt")
with open(out_txt, 'w') as f:
f.write(layout_file)
out_txt = os.path.join(output_folder, "BackgroundLoadingLayout.txt")
with open(out_txt, 'w') as f:
f.write(layout_file)
if __name__ == "__main__":
if len(sys.argv) != 2:
print("Usage: python image_to_background.py path_to_image (psd/png/tga)")
sys.exit(1)
img_path = sys.argv[1]
img_dir = os.path.dirname(img_path)
img_dir = os.path.join(img_dir, "Background")
print(f"out dir: {img_dir}")
convert_to_tiles(img_path, img_dir)
#width, height, palette, data = read_spr(spr_path)
#save_as_png(spr_path + "__.png", width, height, palette, data)
print(f"Converted {img_path}")

202
devtools/meson/COPYING Normal file
View file

@ -0,0 +1,202 @@
Apache License
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http://www.apache.org/licenses/
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5. Submission of Contributions. Unless You explicitly state otherwise,
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8. Limitation of Liability. In no event and under no legal theory,
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the Work or Derivative Works thereof, You may choose to offer,
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License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
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Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
limitations under the License.

View file

@ -0,0 +1,19 @@
graft test?cases
graft manual?tests
graft cross
graft data
graft graphics
graft man
graft tools
graft packaging
graft unittests
include contributing.md
include COPYING
include README.md
include run_cross_test.py
include run_tests.py
include run_unittests.py
include run_meson_command_tests.py
include run_project_tests.py
include meson.py

33
devtools/meson/PKG-INFO Normal file
View file

@ -0,0 +1,33 @@
Metadata-Version: 2.1
Name: meson
Version: 1.2.2
Summary: A high performance build system
Home-page: https://mesonbuild.com
Author: Jussi Pakkanen
Author-email: jpakkane@gmail.com
License: Apache License, Version 2.0
Project-URL: Source, https://github.com/mesonbuild/meson
Keywords: meson,mesonbuild,build system,cmake
Classifier: Development Status :: 5 - Production/Stable
Classifier: Environment :: Console
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: Apache Software License
Classifier: Natural Language :: English
Classifier: Operating System :: MacOS :: MacOS X
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX :: BSD
Classifier: Operating System :: POSIX :: Linux
Classifier: Programming Language :: Python :: 3 :: Only
Classifier: Programming Language :: Python :: 3.7
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Topic :: Software Development :: Build Tools
Requires-Python: >=3.7
Provides-Extra: ninja
Provides-Extra: progress
Provides-Extra: typing
License-File: COPYING
Meson is a cross-platform build system designed to be both as fast and as user friendly as possible. It supports many languages and compilers, including GCC, Clang, PGI, Intel, and Visual Studio. Its build definitions are written in a simple non-Turing complete DSL.

104
devtools/meson/README.md Normal file
View file

@ -0,0 +1,104 @@
<p align="center">
<img src="https://mesonbuild.com/assets/images/meson_logo.png">
</p>
Meson® is a project to create the best possible next-generation
build system.
#### Status
[![PyPI](https://img.shields.io/pypi/v/meson.svg)](https://pypi.python.org/pypi/meson)
[![Build Status](https://dev.azure.com/jussi0947/jussi/_apis/build/status/mesonbuild.meson)](https://dev.azure.com/jussi0947/jussi/_build/latest?definitionId=1)
[![Codecov](https://codecov.io/gh/mesonbuild/meson/coverage.svg?branch=master)](https://codecov.io/gh/mesonbuild/meson/branch/master)
#### Dependencies
- [Python](https://python.org) (version 3.7 or newer)
- [Ninja](https://ninja-build.org) (version 1.8.2 or newer)
Latest Meson version supporting previous Python versions:
- Python 3.6: **0.61.5**
- Python 3.5: **0.56.2**
- Python 3.4: **0.45.1**
#### Installing from source
Meson is available on [PyPi](https://pypi.python.org/pypi/meson), so
it can be installed with `pip3 install meson`. The exact command to
type to install with `pip` can vary between systems, be sure to use
the Python 3 version of `pip`.
If you wish you can install it locally with the standard Python command:
```console
python3 -m pip install meson
```
For builds using Ninja, Ninja can be downloaded directly from Ninja
[GitHub release page](https://github.com/ninja-build/ninja/releases)
or via [PyPi](https://pypi.python.org/pypi/ninja)
```console
python3 -m pip install ninja
```
More on Installing Meson build can be found at the
[getting meson page](https://mesonbuild.com/Getting-meson.html).
#### Creating a standalone script
Meson can be run as a [Python zip
app](https://docs.python.org/3/library/zipapp.html). To generate the
executable run the following command:
./packaging/create_zipapp.py --outfile meson.pyz --interpreter '/usr/bin/env python3' <source checkout>
#### Running
Meson requires that you have a source directory and a build directory
and that these two are different. In your source root must exist a
file called `meson.build`. To generate the build system run this
command:
`meson setup <source directory> <build directory>`
Depending on how you obtained Meson the command might also be called
`meson.py` instead of plain `meson`. In the rest of this document we
are going to use the latter form.
You can omit either of the two directories, and Meson will substitute
the current directory and autodetect what you mean. This allows you to
do things like this:
```console
cd <source root>
meson setup builddir
```
To compile, cd into your build directory and type `ninja`. To run unit
tests, type `ninja test`.
More on running Meson build system commands can be found at the
[running meson page](https://mesonbuild.com/Running-Meson.html)
or by typing `meson --help`.
#### Contributing
We love code contributions. See the [contribution
page](https://mesonbuild.com/Contributing.html) on the website for
details.
#### IRC
The channel to use is `#mesonbuild` either via Matrix ([web
interface][matrix_web]) or [OFTC IRC][oftc_irc].
[matrix_web]: https://app.element.io/#/room/#mesonbuild:matrix.org
[oftc_irc]: https://www.oftc.net/
#### Further info
More information about the Meson build system can be found at the
[project's home page](https://mesonbuild.com).
Meson is a registered trademark of ***Jussi Pakkanen***.

View file

@ -0,0 +1,8 @@
## Contributing to the Meson build system
Thank you for your interest in participating to the development!
A large fraction of Meson is contributed by people outside
the core team and we are *excited* to see what you do.
**Contribution instructions can be found on the website**
@ https://mesonbuild.com/Contributing.html

View file

@ -0,0 +1,18 @@
[binaries]
c = 'cl'
cpp = 'cl'
fc = 'false'
ar = 'lib'
windres = 'rc'
[built-in options]
c_args = ['-DWINAPI_FAMILY=WINAPI_FAMILY_APP']
c_link_args = ['-APPCONTAINER', 'WindowsApp.lib']
cpp_args = ['-DWINAPI_FAMILY=WINAPI_FAMILY_APP']
cpp_link_args = ['-APPCONTAINER', 'WindowsApp.lib']
[host_machine]
system = 'windows'
cpu_family = 'aarch64'
cpu = 'armv8'
endian = 'little'

View file

@ -0,0 +1,20 @@
# This file assumes that path to the arm compiler toolchain is added
# to the environment(PATH) variable, so that Meson can find
# the armcc, armlink and armar while building.
[binaries]
c = 'armcc'
cpp = 'armcc'
ar = 'armar'
strip = 'armar'
[built-in options]
# The '--cpu' option with the appropriate target type should be mentioned
# to cross compile c/c++ code with armcc,.
c_args = ['--cpu=Cortex-M0plus']
cpp_args = ['--cpu=Cortex-M0plus']
[host_machine]
system = 'bare metal' # Update with your system name - bare metal/OS.
cpu_family = 'arm'
cpu = 'Cortex-M0+'
endian = 'little'

View file

@ -0,0 +1,31 @@
# Using ARM compilers from Linux command line is tricky and
# not really well documented because they want you to use
# their IDE instead.
#
# First you need to do the full install with the IDE and set
# up license files et al. This may be possible from the command
# line.
#
# Then you need to do the following:
#
# Select toolchain by running /opt/arm/developmentstudio-2019.0/bin/select_default_toolchain
# Armcc is only available in toolchain version 5.
# Armclang is only available in toolchain version 6.
# Start shell with /opt/arm/developmentstudio-2019.0/bin/suite_exec zsh
# Now the compilers will work.
[binaries]
# we could set exe_wrapper = qemu-arm-static but to test the case
# when cross compiled binaries can't be run we don't do that
c = ['/opt/arm/developmentstudio-2019.0/sw/ARMCompiler6.12/bin/armclang', '--target=aarch64-arm-none-eabi']
#c = '/opt/arm/developmentstudio-2019.0/sw/ARMCompiler5.06u6/bin/armcc'
#cpp = '/usr/bin/arm-linux-gnueabihf-g++'
ar = '/opt/arm/developmentstudio-2019.0/sw/ARMCompiler6.12/bin/armar'
#strip = '/usr/arm-linux-gnueabihf/bin/strip'
#pkg-config = '/usr/bin/arm-linux-gnueabihf-pkg-config'
[host_machine]
system = 'baremetal'
cpu_family = 'arm'
cpu = 'armv7' # Not sure if correct.
endian = 'little'

View file

@ -0,0 +1,20 @@
# This file assumes that path to the arm compiler toolchain is added
# to the environment(PATH) variable, so that Meson can find
# the armclang, armlink and armar while building.
[binaries]
c = ['armclang', '--target=arm-arm-none-eabi']
cpp = ['armclang', '--target=arm-arm-none-eabi']
ar = 'armar'
strip = 'armar'
[built-in options]
# The '--target', '-mcpu' options with the appropriate values should be mentioned
# to cross compile c/c++ code with armclang.
c_args = ['-mcpu=cortex-m0plus']
cpp_args = ['-mcpu=cortex-m0plus']
[host_machine]
system = 'bare metal' # Update with your system name - bare metal/OS.
cpu_family = 'arm'
cpu = 'Cortex-M0+'
endian = 'little'

View file

@ -0,0 +1,28 @@
# This file assumes that path to the Texas Instruments C20000 toolchain is added
# to the environment(PATH) variable, so that Meson can find
# cl2000 and ar2000 while building.
[binaries]
c = 'cl2000'
ar = 'ar2000'
strip = 'cl2000'
[host_machine]
system = 'bare metal'
cpu_family = 'c2000'
cpu = 'c28x'
endian = 'little'
[built-in options]
c_args = [
'-v28',
'-ml',
'-mt']
c_link_args = [
'-z',
'--rom_model',
'\f28004x_flash.cmd']
cpp_args = []
cpp_link_args = []
[properties]
needs_exe_wrapper = true

View file

@ -0,0 +1,13 @@
[binaries]
c = ['ccomp', '-target', 'armv7a-eabi']
ar = 'ccomp'
strip = 'strip'
[built-in options]
c_args = ['-fall']
[host_machine]
system = 'bare metal' # Update with your system name - bare metal/OS.
cpu_family = 'arm'
cpu = 'Cortex-A9'
endian = 'little'

View file

@ -0,0 +1,22 @@
# This file assumes that path to the Renesas CC-RX toolchain is added
# to the environment(PATH) variable, so that Meson can find
# ccrx and rlink while building.
[binaries]
c = 'ccrx'
cpp = 'ccrx'
ar = 'rlink'
strip = 'rlink'
[built-in options]
# The '--cpu' option with the appropriate target type should be mentioned
# to cross compile c/c++ code with ccrx,.
c_args = ['-cpu=rx600']
cpp_args = ['-cpu=rx600']
c_link_args = []
cpp_link_args = []
[host_machine]
system = 'bare metal'
cpu_family = 'rx'
cpu = 'rx600'
endian = 'little'

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@ -0,0 +1,32 @@
# This is a cross compilation file from OSX Yosemite to iPhone
# Apple keeps changing the location and names of files so
# these might not work for you. Use the googles and xcrun.
[binaries]
c = ['clang', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk']
cpp = ['clang++', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk']
objc = ['clang', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk']
objcpp = ['clang++', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk']
ar = 'ar'
strip = 'strip'
[built-in options]
c_args = ['-miphoneos-version-min=11.0']
cpp_args = ['-miphoneos-version-min=11.0']
c_link_args = ['-miphoneos-version-min=11.0']
cpp_link_args = ['-miphoneos-version-min=11.0']
objc_args = ['-miphoneos-version-min=11.0']
objcpp_args = ['-miphoneos-version-min=11.0']
[properties]
root = '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer'
has_function_printf = true
has_function_hfkerhisadf = false
[host_machine]
system = 'darwin'
subsystem = 'ios'
kernel = 'xnu'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'

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@ -0,0 +1,7 @@
{
"file": "linux-mingw-w64-32bit.txt",
"tests": ["common", "cmake"],
"env": {
"WINEPATH": "/usr/lib/gcc/i686-w64-mingw32/9.2-posix;/usr/i686-w64-mingw32/bin;/usr/i686-w64-mingw32/lib"
}
}

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@ -0,0 +1,31 @@
[binaries]
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
objc = '/usr/bin/i686-w64-mingw32-gcc'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkg-config = '/usr/bin/i686-w64-mingw32-pkg-config'
windres = '/usr/bin/i686-w64-mingw32-windres'
exe_wrapper = 'wine'
ld = '/usr/bin/i686-w64-mingw32-ld'
cmake = '/usr/bin/cmake'
[properties]
# Directory that contains 'bin', 'lib', etc
root = '/usr/i686-w64-mingw32'
# Directory that contains 'bin', 'lib', etc for the toolchain and system libraries
sys_root = '/usr/i686-w64-mingw32/sys-root/mingw'
[host_machine]
system = 'windows'
cpu_family = 'x86'
cpu = 'i686'
endian = 'little'
[cmake]
CMAKE_BUILD_WITH_INSTALL_RPATH = 'ON'
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM = 'NEVER'
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY = 'ONLY'
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE = 'ONLY'
CMAKE_FIND_ROOT_PATH_MODE_PACKAGE = 'ONLY'

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@ -0,0 +1,7 @@
{
"file": "linux-mingw-w64-64bit.txt",
"tests": ["common", "cmake"],
"env": {
"WINEPATH": "/usr/lib/gcc/x86_64-w64-mingw32/9.2-posix;/usr/x86_64-w64-mingw32/bin;/usr/x86_64-w64-mingw32/lib"
}
}

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@ -0,0 +1,30 @@
[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
objc = '/usr/bin/x86_64-w64-mingw32-gcc'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkg-config = '/usr/bin/x86_64-w64-mingw32-pkg-config'
windres = '/usr/bin/x86_64-w64-mingw32-windres'
exe_wrapper = 'wine'
cmake = '/usr/bin/cmake'
[properties]
# Directory that contains 'bin', 'lib', etc
root = '/usr/x86_64-w64-mingw32'
# Directory that contains 'bin', 'lib', etc for the toolchain and system libraries
sys_root = '/usr/x86_64-w64-mingw32/sys-root/mingw'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
[cmake]
CMAKE_BUILD_WITH_INSTALL_RPATH = 'ON'
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM = 'NEVER'
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY = 'ONLY'
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE = 'ONLY'
CMAKE_FIND_ROOT_PATH_MODE_PACKAGE = 'ONLY'

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# This file assumes that the path to your Metrowerks Embedded ARM
# toolchain is added to the environment(PATH) variable, so that
# Meson can find the binaries while building.
# You should also do one of the following to ensure Meson can
# locate the .lcf linker script:
# - Add the cross directory to PATH as well
# - Edit c_link_args and cpp_link_args with the full
# path to the .lcf file on your machine
[binaries]
c = 'mwccarm'
c_ld = 'mwldarm'
cpp = 'mwccarm'
cpp_ld = 'mwldarm'
ar = 'mwldarm'
as = 'mwasmarm'
[built-in options]
c_args = ['-lang', 'c99', '-D_NITRO', '-nosyspath']
c_link_args = 'metrowerks.lcf'
cpp_args = ['-lang', 'c++', '-D_NITRO', '-nosyspath']
cpp_link_args = 'metrowerks.lcf'
[host_machine]
system = 'bare metal'
cpu_family = 'arm'
endian = 'little'

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@ -0,0 +1,28 @@
# This file assumes that the path to your Metrowerks toolchain
# of choice is added to the environment(PATH) variable, so that
# Meson can find the binaries while building.
# You should also do one of the following to ensure Meson can
# locate the .lcf linker script:
# - Add the cross directory to PATH as well
# - Edit c_link_args and cpp_link_args with the full
# path to the lcf file on your machine
[binaries]
c = 'mwcceppc'
c_ld = 'mwldeppc'
cpp = 'mwcceppc'
cpp_ld = 'mwldeppc'
ar = 'mwldeppc'
as = 'mwasmeppc'
[built-in options]
c_args = ['-lang', 'c99', '-nosyspath']
c_link_args = 'metrowerks.lcf'
cpp_args = ['-lang', 'c++', '-nosyspath']
cpp_link_args = 'metrowerks.lcf'
[host_machine]
system = 'bare metal'
cpu_family = 'ppc'
endian = 'little'

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@ -0,0 +1,18 @@
# General-purpose linker script for Metrowerks toolchains.
# This script will link a blank application. Its only purpose
# is to allow the toolchains to run Meson tests. To link an
# actual application, you need to write your own fine-tuned lcf.
MEMORY {
TEST (RWX) : ORIGIN=0, LENGTH=0
}
SECTIONS {
.TEST:{
* (.text)
* (.data)
* (.rodata)
* (.bss)
__startup=.;
} > TEST
}

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@ -0,0 +1,25 @@
# This file assumes that path to the Texas Instruments MSP430 toolchain is added
# to the environment(PATH) variable, so that Meson can find
# cl430 and ar430 while building.
[binaries]
c = cl430
ar = ar430
strip = strip430
[host_machine]
system = 'baremetal'
cpu_family = 'msp430'
endian = 'little'
[built-in options]
c_args = [
'-vmsp',
'--printf_support=minimal']
c_link_args = [
'--rom_model',
'-llibc.a',]
cpp_args = []
cpp_link_args = []
[properties]
needs_exe_wrapper = true

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@ -0,0 +1,19 @@
# native file used to make the build machine compiler unusable
[host_machine]
system = 'none'
cpu_family = 'none'
cpu = 'none'
endian = 'little'
[properties]
[binaries]
c = ['false']
cpp = ['false']
fc = ['false']
objc = ['false']
objcpp = ['false']
ar = ['false']
pkg-config = ['false']
cmake = ['false']

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@ -0,0 +1,13 @@
# This is a setup for compiling a program that runs natively
# but uses a custom std lib. This test will only work on
# x86_64.
[target_machine]
system = 'linux'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
[properties]
c_stdlib = 'mylibc' # Subproject name

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@ -0,0 +1,29 @@
# This is a cross compilation file from OSX Yosemite to Apple tvOS
# Apple keeps changing the location and names of files so
# these might not work for you. Use the googles and xcrun.
[binaries]
c = ['clang', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk']
cpp = ['clang++', '-arch', 'arm64', '-isysroot', '/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk']
ar = 'ar'
strip = 'strip'
[built-in options]
c_args = ['-mtvos-version-min=12.0']
cpp_args = ['-mtvos-version-min=12.0']
c_link_args = ['-mtvos-version-min=12.0']
cpp_link_args = ['-mtvos-version-min=12.0']
[properties]
root = '/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer'
has_function_printf = true
has_function_hfkerhisadf = false
[host_machine]
system = 'darwin'
subsystem = 'tvos'
kernel = 'xnu'
cpu_family = 'arm'
cpu = 'arm64'
endian = 'little'

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@ -0,0 +1,5 @@
{
"file": "ubuntu-armhf.txt",
"tests": ["common"],
"env": {}
}

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@ -0,0 +1,29 @@
[binaries]
# we could set exe_wrapper = qemu-arm-static but to test the case
# when cross compiled binaries can't be run we don't do that
c = ['/usr/bin/arm-linux-gnueabihf-gcc']
cpp = ['/usr/bin/arm-linux-gnueabihf-g++']
rust = ['rustc', '--target', 'arm-unknown-linux-gnueabihf', '-C', 'linker=/usr/bin/arm-linux-gnueabihf-gcc-7']
ar = '/usr/arm-linux-gnueabihf/bin/ar'
strip = '/usr/arm-linux-gnueabihf/bin/strip'
pkg-config = '/usr/bin/arm-linux-gnueabihf-pkg-config'
ld = '/usr/bin/arm-linux/gnueabihf-ld'
[built-in options]
# Used in unit test '140 get define'
c_args = ['-DMESON_TEST_ISSUE_1665=1']
cpp_args = '-DMESON_TEST_ISSUE_1665=1'
[properties]
root = '/usr/arm-linux-gnueabihf'
has_function_printf = true
has_function_hfkerhisadf = false
skip_sanity_check = true
[host_machine]
system = 'linux'
cpu_family = 'arm'
cpu = 'armv7' # Not sure if correct.
endian = 'little'

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@ -0,0 +1,13 @@
# This is a setup for compiling a program that runs natively
# but produces output that runs on a different platform.
# That is either a cross compiler or something like binutils.
# We don't need to specify any properties or compilers,
# for we use the native ones and can run the resulting
# binaries directly.
[target_machine]
system = 'linux'
cpu_family = 'mips'
cpu = 'mips'
endian = 'little'

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@ -0,0 +1,17 @@
[binaries]
c = '/home/jpakkane/src/emsdk/upstream/emscripten/emcc'
cpp = '/home/jpakkane/src/emsdk/upstream/emscripten/em++'
ar = '/home/jpakkane/src/emsdk/upstream/emscripten/emar'
[built-in options]
c_args = []
c_link_args = ['-sEXPORT_ALL=1']
cpp_args = []
cpp_link_args = ['-sEXPORT_ALL=1']
[host_machine]
system = 'emscripten'
cpu_family = 'wasm32'
cpu = 'wasm32'
endian = 'little'

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@ -0,0 +1,26 @@
# This file assumes that path to the Microchip xc16 toolchain is added
# to the environment(PATH) variable, so that Meson can find
# xc16-gcc and xc16-ar while building.
[binaries]
c = 'xc16-gcc'
ar = 'xc16-ar'
strip = 'xc16-gcc'
[host_machine]
system = 'bare metal'
cpu_family = 'dspic'
cpu = '33ep64mc203'
endian = 'little'
[properties]
needs_exe_wrapper = true
[built-in options]
c_args = [
'-c',
'-mcpu=33EP64MC203',
'-omf=elf']
c_link_args = [
'-mcpu=33EP64MC203',
'-omf=elf',
'-Wl,--script=p33EP64MC203.gld,']

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@ -0,0 +1,25 @@
[run]
branch = True
parallel = True
concurrency = multiprocessing
data_file = @ROOT@/.coverage/coverage
source = @ROOT@/mesonbuild/
[report]
exclude_lines =
if T.TYPE_CHECKING:
[paths]
mesonbuild =
mesonbuild/
__w/meson/meson/mesonbuild/
@ROOT@/mesonbuild/
[html]
directory = @ROOT@/.coverage/html
[xml]
output = @ROOT@/.coverage/coverage.xml
[json]
output = @ROOT@/.coverage/coverage.json

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE policyconfig PUBLIC "-//freedesktop//DTD polkit Policy Configuration 1.0//EN"
"http://www.freedesktop.org/software/polkit/policyconfig-1.dtd">
<policyconfig>
<vendor>The Meson Build System</vendor>
<vendor_url>https://github.com/mesonbuild/meson</vendor_url>
<action id="com.mesonbuild.install.run">
<description>Install the given project via Meson</description>
<message>Authentication is required to install this project</message>
<icon_name>preferences-system</icon_name>
<defaults>
<allow_any>no</allow_any>
<allow_inactive>no</allow_inactive>
<allow_active>auth_admin_keep</allow_active>
</defaults>
<annotate key="org.freedesktop.policykit.exec.path">/usr/bin/python3</annotate>
<annotate key="org.freedesktop.policykit.exec.argv1">/usr/bin/meson</annotate>
</action>
</policyconfig>

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@ -0,0 +1,45 @@
%__meson %{_bindir}/meson
%__meson_wrap_mode nodownload
%__meson_auto_features enabled
%meson \
%set_build_flags \
%{shrink:%{__meson} setup \
--buildtype=plain \
--prefix=%{_prefix} \
--libdir=%{_libdir} \
--libexecdir=%{_libexecdir} \
--bindir=%{_bindir} \
--sbindir=%{_sbindir} \
--includedir=%{_includedir} \
--datadir=%{_datadir} \
--mandir=%{_mandir} \
--infodir=%{_infodir} \
--localedir=%{_datadir}/locale \
--sysconfdir=%{_sysconfdir} \
--localstatedir=%{_localstatedir} \
--sharedstatedir=%{_sharedstatedir} \
--wrap-mode=%{__meson_wrap_mode} \
--auto-features=%{__meson_auto_features} \
%{_vpath_srcdir} %{_vpath_builddir} \
%{nil}}
%meson_build \
%{shrink:%{__meson} compile \
-C %{_vpath_builddir} \
-j %{_smp_build_ncpus} \
--verbose \
%{nil}}
%meson_install \
%{shrink:DESTDIR=%{buildroot} %{__meson} install \
-C %{_vpath_builddir} \
--no-rebuild \
%{nil}}
%meson_test \
%{shrink:%{__meson} test \
-C %{_vpath_builddir} \
--num-processes %{_smp_build_ncpus} \
--print-errorlogs \
%{nil}}

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@ -0,0 +1,96 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!-- from https://svn.jenkins-ci.org/trunk/hudson/dtkit/dtkit-format/dtkit-junit-model/src/main/resources/com/thalesgroup/dtkit/junit/model/xsd/junit-4.xsd -->
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="failure">
<xs:complexType mixed="true">
<xs:attribute name="type" type="xs:string" use="optional"/>
<xs:attribute name="message" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="error">
<xs:complexType mixed="true">
<xs:attribute name="type" type="xs:string" use="optional"/>
<xs:attribute name="message" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="properties">
<xs:complexType>
<xs:sequence>
<xs:element ref="property" maxOccurs="unbounded"/>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="property">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required"/>
<xs:attribute name="value" type="xs:string" use="required"/>
</xs:complexType>
</xs:element>
<xs:element name="skipped">
<xs:complexType mixed="true">
<xs:attribute name="message" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="system-err" type="xs:string"/>
<xs:element name="system-out" type="xs:string"/>
<xs:element name="testcase">
<xs:complexType>
<xs:sequence>
<xs:element ref="skipped" minOccurs="0" maxOccurs="1"/>
<xs:element ref="error" minOccurs="0" maxOccurs="unbounded"/>
<xs:element ref="failure" minOccurs="0" maxOccurs="unbounded"/>
<xs:element ref="system-out" minOccurs="0" maxOccurs="unbounded"/>
<xs:element ref="system-err" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required"/>
<xs:attribute name="assertions" type="xs:string" use="optional"/>
<xs:attribute name="time" type="xs:string" use="optional"/>
<xs:attribute name="classname" type="xs:string" use="optional"/>
<xs:attribute name="status" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="testsuite">
<xs:complexType>
<xs:sequence>
<xs:element ref="properties" minOccurs="0" maxOccurs="1"/>
<xs:element ref="testcase" minOccurs="0" maxOccurs="unbounded"/>
<xs:element ref="system-out" minOccurs="0" maxOccurs="1"/>
<xs:element ref="system-err" minOccurs="0" maxOccurs="1"/>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required"/>
<xs:attribute name="tests" type="xs:string" use="required"/>
<xs:attribute name="failures" type="xs:string" use="optional"/>
<xs:attribute name="errors" type="xs:string" use="optional"/>
<xs:attribute name="time" type="xs:string" use="optional"/>
<xs:attribute name="disabled" type="xs:string" use="optional"/>
<xs:attribute name="skipped" type="xs:string" use="optional"/>
<xs:attribute name="timestamp" type="xs:string" use="optional"/>
<xs:attribute name="hostname" type="xs:string" use="optional"/>
<xs:attribute name="id" type="xs:string" use="optional"/>
<xs:attribute name="package" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="testsuites">
<xs:complexType>
<xs:sequence>
<xs:element ref="testsuite" minOccurs="0" maxOccurs="unbounded"/>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="optional"/>
<xs:attribute name="time" type="xs:string" use="optional"/>
<xs:attribute name="tests" type="xs:string" use="optional"/>
<xs:attribute name="failures" type="xs:string" use="optional"/>
<xs:attribute name="disabled" type="xs:string" use="optional"/>
<xs:attribute name="errors" type="xs:string" use="optional"/>
</xs:complexType>
</xs:element>
</xs:schema>

View file

@ -0,0 +1,492 @@
_meson() {
command="${COMP_WORDS[1]}"
meson_subcommands=(
setup
configure
dist
install
introspect
init
test
wrap
subprojects
help
rewrite
compile
devenv
env2mfile
)
if [[ " ${meson_subcommands[*]} " =~ " ${command} " ]]; then
_meson-$command "${COMP_WORDS[@]:1}"
else
_meson-setup "${COMP_WORDS[@]}"
fi
} &&
complete -F _meson meson
_meson_complete_option() {
option_string=$1
if [[ $# -eq 2 ]] && ! [[ "$option_string" == *=* ]]; then
option_string="$option_string=$2"
fi
if [[ "$option_string" == *=* ]]; then
_meson_complete_option_value "$option_string"
else
_meson_complete_option_name "$option_string"
fi
}
_meson_complete_option_name() {
option=$1
options=($(python3 -c 'import sys, json
for option in json.load(sys.stdin):
print(option["name"])
' <<< "$(_meson_get_options)"))
compopt -o nospace
COMPREPLY=($(compgen -W '${options[@]}' -S= -- "$option"))
}
_meson_complete_option_value() {
cur=$1
option_name=${cur%%=*}
option_value=${cur#*=}
if _meson_complete_filedir "$option_name" "$option_value"; then
return
fi
# TODO: support all the option types
options=($(python3 -c 'import sys, json
for option in json.load(sys.stdin):
if option["name"] != "'$option_name'":
continue
choices = []
if option["type"] == "boolean":
choices.append("true")
choices.append("false")
elif option["type"] == "combo":
for choice in option["choices"]:
choices.append(choice)
for choice in choices:
if choice.startswith("'$cur'"):
print(choice)
' <<< "$(_meson_get_options)"))
COMPREPLY=("${options[@]}")
}
_meson_get_options() {
local options
for builddir in "${COMP_WORDS[@]}"; do
if [ -d "$builddir" ]; then
break
fi
builddir=.
done
options=$(meson introspect "$builddir" --buildoptions 2>/dev/null) &&
echo "$options" ||
echo '[]'
}
_meson_complete_filedir() {
_filedir_in() {
pushd "$1" &>/dev/null
local COMPREPLY=()
_filedir
echo "${COMPREPLY[@]}"
popd &>/dev/null
}
option=$1
cur=$2
case $option in
prefix |\
libdir |\
libexecdir |\
bindir |\
sbindir |\
includedir |\
datadir |\
mandir |\
infodir |\
localedir |\
sysconfdir |\
localstatedir |\
sharedstatedir)
_filedir -d
;;
cross-file)
_filedir
COMPREPLY+=($(_filedir_in "$XDG_DATA_DIRS"/meson/cross))
COMPREPLY+=($(_filedir_in /usr/local/share/meson/cross))
COMPREPLY+=($(_filedir_in /usr/share/meson/cross))
COMPREPLY+=($(_filedir_in "$XDG_DATA_HOME"/meson/cross))
COMPREPLY+=($(_filedir_in ~/.local/share/meson/cross))
;;
*)
return 1;;
esac
return 0
}
_meson-setup() {
shortopts=(
h
D
v
)
longopts=(
help
prefix
libdir
libexecdir
bindir
sbindir
includedir
datadir
mandir
infodir
localedir
sysconfdir
localstatedir
sharedstatedir
backend
buildtype
strip
unity
werror
layout
default-library
warnlevel
stdsplit
errorlogs
cross-file
version
wrap-mode
)
local cur prev
if _get_comp_words_by_ref cur prev &>/dev/null &&
[ "${prev:0:2}" = '--' ] && _meson_complete_option "${prev:2}" "$cur"; then
return
elif _get_comp_words_by_ref cur prev &>/dev/null &&
[ "${prev:0:1}" = '-' ] && [ "${prev:1:2}" != '-' ] && _meson_complete_option "${prev:1}"; then
return
elif _get_comp_words_by_ref -n '=' cur prev &>/dev/null; then
if [ $prev == -D ]; then
_meson_complete_option "$cur"
return
fi
else
cur="${COMP_WORDS[COMP_CWORD]}"
fi
if [[ "$cur" == "--"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
elif [[ "$cur" == "-"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
else
_filedir -d
if [ -z "$cur" ]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}'))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}'))
fi
if [ $COMP_CWORD -eq 1 ]; then
COMPREPLY+=($(compgen -W "${meson_subcommands[*]}" -- "$cur"))
fi
fi
}
_meson-configure() {
shortopts=(
h
D
)
longopts=(
help
clearcache
)
local cur prev
if _get_comp_words_by_ref -n '=' cur prev &>/dev/null; then
if [ $prev == -D ]; then
_meson_complete_option "$cur"
return
fi
else
cur="${COMP_WORDS[COMP_CWORD]}"
fi
if [[ "$cur" == "--"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
elif [[ "$cur" == "-"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
else
for dir in "${COMP_WORDS[@]}"; do
if [ -d "$dir" ]; then
break
fi
dir=.
done
if [ ! -d "$dir/meson-private" ]; then
_filedir -d
fi
if [ -z "$cur" ]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}'))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}'))
fi
fi
}
_meson-dist() {
: TODO
}
_meson-install() {
: TODO
}
_meson-introspect() {
shortopts=(
h
)
longopts=(
targets
installed
buildsystem-files
buildoptions
tests
benchmarks
dependencies
projectinfo
)
local cur prev
if ! _get_comp_words_by_ref cur prev &>/dev/null; then
cur="${COMP_WORDS[COMP_CWORD]}"
fi
if [[ "$cur" == "--"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
elif [[ "$cur" == "-"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
else
for dir in "${COMP_WORDS[@]}"; do
if [ -d "$dir" ]; then
break
fi
dir=.
done
if [ ! -d "$dir/meson-private" ]; then
_filedir -d
fi
if [ -z "$cur" ]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}'))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}'))
fi
fi
}
_meson-init() {
shortopts=(
h
C
n
e
e
d
l
b
f
)
longopts=(
help
name
executable
deps
language
builddir
force
type
version
)
if [[ "$cur" == "--"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
elif [[ "$cur" == "-"* && ${#cur} -gt 1 ]]; then
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
else
if [ -z "$cur" ]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}'))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}'))
fi
fi
}
_meson-test() {
shortopts=(
q
v
t
C
)
longopts=(
quiet
verbose
timeout-multiplier
repeat
no-rebuild
gdb
list
wrapper --wrap
no-suite
suite
no-stdsplit
print-errorlogs
benchmark
logbase
num-processes
setup
test-args
)
local cur prev
if _get_comp_words_by_ref -n ':' cur prev &>/dev/null; then
case $prev in
--repeat)
# number, can't be completed
return
;;
--wrapper)
_command_offset $COMP_CWORD
return
;;
-C)
_filedir -d
return
;;
--suite | --no-suite)
for i in "${!COMP_WORDS[@]}"; do
opt="${COMP_WORDS[i]}"
dir="${COMP_WORDS[i+1]}"
case "$opt" in
-C)
break
;;
esac
dir=.
done
suites=($(python3 -c 'import sys, json;
for test in json.load(sys.stdin):
for suite in test["suite"]:
print(suite)
' <<< "$(meson introspect "$dir" --tests)"))
# TODO
COMPREPLY+=($(compgen -W "${suites[*]}" -- "$cur"))
return
;;
--logbase)
# free string, can't be completed
return
;;
--num-processes)
# number, can't be completed
return
;;
-t | --timeout-multiplier)
# number, can't be completed
return
;;
--setup)
# TODO
return
;;
--test-args)
return
;;
esac
else
cur="${COMP_WORDS[COMP_CWORD]}"
fi
if [[ "$cur" == "--"* ]]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
elif [[ "$cur" == "-"* && ${#cur} -gt 1 ]]; then
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
else
for dir in "${COMP_WORDS[@]}"; do
if [ -d "$dir" ]; then
break
fi
dir=.
done
if [ ! -d "$dir/meson-private" ]; then
_filedir -d
fi
for i in "${!COMP_WORDS[@]}"; do
opt="${COMP_WORDS[i]}"
dir="${COMP_WORDS[i+1]}"
case "$opt" in
-C)
break
;;
esac
dir=.
done
tests=($(python3 -c 'import sys, json;
for test in json.load(sys.stdin):
print(test["name"])
' <<< "$(meson introspect "$dir" --tests)"))
COMPREPLY+=($(compgen -W "${tests[*]}" -- "$cur"))
if [ -z "$cur" ]; then
COMPREPLY+=($(compgen -P '--' -W '${longopts[*]}' -- "${cur:2}"))
COMPREPLY+=($(compgen -P '-' -W '${shortopts[*]}' -- "${cur:1}"))
fi
fi
}
_meson-wrap() {
: TODO
}
_meson-subprojects() {
: TODO
}
_meson-help() {
: # Nothing to do
}
_meson-rewrite() {
: TODO
}
_meson-compile() {
: TODO
}
_meson-devenv() {
: TODO
}
_meson-env2mfile() {
: TODO
}

View file

@ -0,0 +1,425 @@
#compdef meson
# vim:ts=2 sw=2
# Copyright (c) 2017 Arseny Maslennikov
# All rights reserved. Individual authors, whether or not
# specifically named, retain copyright in all changes; in what follows, they
# are referred to as `the Meson development team'. This is for convenience
# only and this body has no legal status. This file is distributed under
# the following licence.
#
# Permission is hereby granted, without written agreement and without
# licence or royalty fees, to use, copy, modify, and distribute this
# software and to distribute modified versions of this software for any
# purpose, provided that the above copyright notice and the following
# two paragraphs appear in all copies of this software.
#
# In no event shall the Meson development team be liable to any party for
# direct, indirect, special, incidental, or consequential damages arising out
# of the use of this software and its documentation, even if the Meson
# development team have been advised of the possibility of such damage.
#
# The Meson development team specifically disclaim any warranties, including,
# but not limited to, the implied warranties of merchantability and fitness
# for a particular purpose. The software provided hereunder is on an "as is"
# basis, and the Meson development team have no obligation to provide
# maintenance, support, updates, enhancements, or modifications.
local curcontext="$curcontext" state line
local -i ret
local __meson_backends="(ninja xcode ${(j. .)${:-vs{,2010,2015,2017}}})"
local __meson_build_types="(plain debug debugoptimized minsize release)"
local __meson_wrap_modes="(WrapMode.{default,nofallback,nodownload,forcefallback})"
local __meson_dist_formats=("xztar" "gztar" "zip")
local __meson_cd='-C[change into this directory before running]:target dir:_directories'
local -a __meson_common=(
'--prefix=[installation prefix]: :_directories'
'--bindir=[executable directory]: :_directories'
'--datadir=[data file directory]: :_directories'
'--includedir=[header file directory]: :_directories'
'--infodir=[info page directory]: :_directories'
'--libdir=[library directory]: :_directories'
'--libexecdir=[library executable directory]: :_directories'
'--localedir=[locale data directory]: :_directories'
'--localstatedir=[local state data directory]: :_directories'
'--mandir=[manual page directory]: :_directories'
'--sbindir=[system executable directory]: :_directories'
'--sharedstatedir=[arch-independent data directory]: :_directories'
'--sysconfdir=[system configuration directory]: :_directories'
'--auto-features=[default value for auto features]:auto features types:(auto disabled enabled)'
'--backend=[backend to use]:Meson backend:'"$__meson_backends"
'--buildtype=[build type to use]:Meson build type:'"$__meson_build_types"
'--debug[turn on building with debug]'
'--default-library=[default library type]:default library type:(shared static both)'
'--errorlogs[prints the logs from failing tests]'
'--install-umask=[default umask for permissions of all installed files]'
'--layout=[build directory layout]:build directory layout:(flat mirror)'
'--optimization=[optimization level for compiled targets]:optimization:(0 g 1 2 3 s)'
'--stdsplit=[split stdout and stderr in test logs]'
'--strip[strip targets on install]'
'--unity=[unity builds on/off]:whether to do unity builds:(on off subprojects)'
'--warnlevel=[compiler warning level]:compiler warning level:warning level:(1 2 3)'
'--werror[treat warnings as errors]'
'--wrap-mode=[special wrap mode]:wrap mode:'"$__meson_wrap_modes"
'--force-fallback-for=[force fallback for listed subprojects]'
'--pkg-config-path=[extra paths for HOST pkg-config to search]:paths:_dir_list -s ,'
'--build.pkg-config-path=[extra paths for BUILD pkg-config to search]:paths:_dir_list -s ,'
'--cmake-prefix-path=[extra prefixes for HOST cmake to search]:paths:_dir_list -s ,'
'--build.cmake-prefix-path=[extra prefix for BUILD cmake to search]:paths:_dir_list -s ,'
)
local -a meson_commands=(
'configure:configure a project'
'dist:generate release archive'
'init:create a new project'
'install:install one or more targets'
'introspect:query project properties'
'setup:set up a build directory'
'test:run tests'
'wrap:manage source dependencies'
'subprojects:manage subprojects'
'compile:Build the project'
)
(( $+functions[__meson_is_build_dir] )) || __meson_is_build_dir() {
local mpd="${1:-$PWD}/meson-private"
[[ -f "$mpd/build.dat" && -f "$mpd/coredata.dat" ]]
return $?
}
# TODO: implement build option completion
(( $+functions[__meson_build_options] )) || __meson_build_options() {}
# `meson introspect` currently can provide that information in JSON.
# We can:
# 1) pipe its output to python3 -m json.tool | grep "$alovelyregex" | cut <...>
# 2) teach mintro.py to use a different output format
# (or perhaps just to select the fields printed)
(( $+functions[__meson_test_names] )) || __meson_test_names() {
local rtests
if rtests="$(_call_program meson meson test ${opt_args[-C]:+-C "$opt_args[-C]"} --list)";
then
local -a tests=(${(@f)rtests})
_describe -t "tests" "Meson tests" tests
else
_message -r "current working directory is not a build directory"
_message -r 'use -C $build_dir or cd $build_dir'
fi
}
(( $+functions[__meson_wrap_names] )) || __meson_wrap_names() {
local rwraps
rwraps="$(_call_program meson meson wrap list)"
local -a wraps=(${(@f)rwraps})
_describe -t wraps "Meson wraps" wraps
}
(( $+functions[__meson_installed_wraps] )) || __meson_installed_wraps() {
local rwraps
if rwraps="$(ls subprojects/ | grep '\.wrap$' | cut -d . -f 1)"; then
local -a wraps=(${(@f)rwraps})
_describe -t wraps "Meson wraps" wraps
fi
}
(( $+functions[_meson_commands] )) || _meson_commands() {
_describe -t commands "Meson subcommands" meson_commands
}
(( $+functions[_meson-setup] )) || _meson-setup() {
local firstd secondd
if [[ -f "meson.build" ]]; then
# if there's no second argument on the command line
# cwd will implicitly be substituted:
# - as the source directory if it has a file with the name "meson.build";
# - as the build directory otherwise
# more info in mesonbuild/mesonmain.py
firstd="build"
secondd="source"
else
firstd="source"
secondd="build"
fi
_arguments \
'*-D-[set the value of a build option]:build option:__meson_build_options' \
'--cross-file=[cross-compilation environment description]:cross file:_files' \
'--native-file=[build machine compilation environment description]:native file:_files' \
'--clearcache[clear cached state]' \
'--fatal-meson-warnings=[exit when any meson warnings are encountered]' \
'(-v --version)'{'-v','--version'}'[print the meson version and exit]' \
'--reconfigure=[re-run build configuration]' \
'--wipe=[delete saved state and restart using saved command line options]' \
":$firstd directory:_directories" \
"::$secondd directory:_directories" \
"${(@)__meson_common}"
}
(( $+functions[_meson-configure] )) || _meson-configure() {
local curcontext="$curcontext"
# TODO: implement 'mesonconf @file'
local -a specs=(
'*-D-[set the value of a build option]:build option:__meson_build_options'
'::build directory:_directories'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}" \
"${(@)__meson_common}"
}
(( $+functions[_meson-test] )) || _meson-test() {
local curcontext="$curcontext"
# TODO: complete test suites
local -a specs=(
'--repeat[number of times to run the tests]:number of times to repeat: '
'--no-rebuild[do not rebuild before running tests]'
'--gdb[run tests under gdb]'
'--gdb-path=[program to run for gdb (can be wrapper or compatible program)]:program:_path_commands'
'--list[list available tests]'
'(--wrapper --wrap)'{'--wrapper=','--wrap='}'[wrapper to run tests with]:wrapper program:_path_commands'
"$__meson_cd"
'(--suite)--no-suite[do not run tests from this suite]:test suite: '
'(--no-suite)--suite[only run tests from this suite]:test suite: '
'--no-stdsplit[do not split stderr and stdout in logs]'
'--print-errorlogs[print logs for failing tests]'
'--benchmark[run benchmarks instead of tests]'
'--logbase[base name for log file]:filename: '
'--num-processes[how many threads to use]:number of processes: '
'(--verbose -v)'{'--verbose','-v'}'[do not redirect stdout and stderr]'
'(--quiet -q)'{'--quiet','-q'}'[produce less output to the terminal]'
'(--timeout-multiplier -t)'{'--timeout-multiplier','-t'}'[a multiplier for test timeouts]:Python floating-point number: '
'--setup[which test setup to use]:test setup: '
'--test-args[arguments to pass to the tests]: : '
'*:Meson tests:__meson_test_names'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-install] )) || _meson-install() {
local curcontext="$curcontext"
local -a specs=(
"$__meson_cd"
'--no-rebuild[Do not rebuild before installing]'
'--only-changed[Do not overwrite files that are older than the copied file]'
'--quiet[Do not print every file that was installed]'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-introspect] )) || _meson-introspect() {
local curcontext="$curcontext"
local -a specs=(
'--ast[dump the ASK of the meson file]'
'--benchmarks[list all benchmarks]'
'--buildoptions[list all build options]'
'--buildsystem-files[list files that belong to the build system]'
'--dependencies[list external dependencies]'
'--installed[list all installed files and directories]'
'--projectinfo[show project information]'
'--targets[list top level targets]'
'--tests[list all unit tests]'
'--backend=[backend to use]:Meson backend:'"$__meson_backends"
'::build directory:_directories'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-init] )) || _meson-init() {
local curcontext="$curcontext"
local -a specs=(
"$__meson_cd"
'(-n --name)'{'-n','--name'}'=[the name of the project (defaults to directory name)]'
'(-e --executable)'{'-e','--executable'}'=[the name of the executable target to create (defaults to project name)]'
'(-d --deps)'{'-d','--deps'}'=[comma separated list of dependencies]'
'(-l --language)'{'-l','--language'}'=[comma separated list of languages (autodetected based on sources if unset)]:languages:_values , (c cpp cs cuda d fortran java objc objcpp rust)'
'(-b --build)'{'-b','--build'}'[build the project immediately after generation]'
'--builddir=[directory for building]:directory:_directories'
'(-f --force)'{'-f','--force'}'[overwrite any existing files and directories]'
'(-t --type)'{'-t','--type'}'=[project type, defaults to executable]:type:(executable library)'
'(-v --version)'{'-v','--version'}'[print the meson version and exit]'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-wrap] )) || _meson-wrap() {
local -a commands=(
'list:list all available wraps'
'search:search the db by name'
'install:install the specified project'
'update:Update a project to its newest available version'
'info:Show info about a wrap'
'status:Show the status of your subprojects'
)
if (( CURRENT == 2 )); then
_describe -t commands "Meson wrap subcommands" commands
else
local curcontext="$curcontext"
cmd="${${commands[(r)$words[2]:*]%%:*}}"
if (( $#cmd )); then
if [[ $cmd == status ]]; then
_message "no options"
elif [[ $cmd == "list" ]]; then
_arguments '*:meson wraps'
elif [[ $cmd == "search" ]]; then
_arguments '*:meson wraps'
elif [[ $cmd == "install" ]]; then
_arguments '*:meson wraps:__meson_wrap_names'
elif [[ $cmd == "update" ]]; then
_arguments '*:meson wraps:__meson_installed_wraps'
elif [[ $cmd == "info" ]]; then
_arguments '*:meson wraps:__meson_wrap_name'
elif [[ $cmd == "status" ]]; then
_arguments '*:'
elif [[ $cmd == "promote" ]]; then
# TODO: how do you figure out what wraps are provided by subprojects if
# they haven't been fetched yet?
_arguments '*:'
fi
else
_message "unknown meson wrap command: $words[2]"
fi
fi
}
(( $+functions[_meson-dist] )) || _meson-dist() {
local curcontext="$curcontext"
local -a specs=(
'--allow-dirty[Allow even when repository contains uncommitted changes]'
'--formats=[comma separated list of archive types to create]:archive formats:_values -s , format '"$__meson_dist_formats"
'--include-subprojects[Include source code of subprojects that have been used for the build]'
'--no-tests[Do not build and test generated packages]'
"$__meson_cd"
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-subprojects-update] )) || _meson-subprojects-update() {
local curcontext="$curcontext"
local -a specs=(
"--rebase[rebase your branch on top of wrap's revision (git only)]"
'--sourcedir=[path to source directory]:_directories'
'*:subprojects:__meson_installed_wraps'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-subprojects-checkout] )) || _meson-subprojects-checkout() {
local curcontext="$curcontext"
local -a specs=(
'-b[create a new branch]'
'--sourcedir=[path to source directory]:_directories'
# FIXME: this doesn't work exactly right, but I can't figure it out
':branch name'
'*:subprojects:__meson_installed_wraps'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-subprojects-download] )) || _meson-subprojects-download() {
local curcontext="$curcontext"
local -a specs=(
'--sourcedir=[path to source directory]:_directories'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-subprojects-foreach] )) || _meson-subprojects-foreach() {
local curcontext="$curcontext"
local -a specs=(
'--sourcedir=[path to source directory]:_directories'
'*:command:_command_names -e'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
(( $+functions[_meson-subprojects] )) || _meson-subprojects() {
local -a commands=(
'update:update all subprojects from wrap files'
'checkout:checkout a branch (git only)'
'download:ensure subprojects are fetched, even if not in use. Already downloaded subprojects are not modified.'
'foreach:execute a command in each subproject directory'
)
if (( CURRENT == 2 )); then
_describe -t commands "Meson subproject subcommands" commands
else
local curcontext="$curcontext"
cmd="${${commands[(r)$words[2]:*]%%:*}}"
if (( $#cmd )); then
if [[ $cmd == status ]]; then
_message "no options"
else
_meson-subprojects-$cmd
fi
else
_message "unknown meson subproject command: $words[2]"
fi
fi
}
(( $+functions[_meson-compile] )) || _meson-compile() {
local curcontext="$curcontext"
local -a specs=(
"$__meson_cd"
'--clean[Clean the build directory]'
'(-j --jobs)'{'-j','--jobs'}'=[the number fo work jobs to run (if supported)]:_guard "[0-9]#" "number of jobs"'
'(-l --load-average)'{'-l','--load-average'}'=[the system load average to try to maintain (if supported)]:_guard "[0-9]#" "load average"'
'(-v --verbose)'{'-v','--verbose'}'[Show more output]'
'--ninja-args=[Arguments to pass to ninja (only when using ninja)]'
'--vs-args=[Arguments to pass to vs (only when using msbuild)]'
)
_arguments \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
"${(@)specs}"
}
if [[ $service != meson ]]; then
_call_function ret _$service
return ret
fi
_arguments -C -R \
'(: -)'{'--help','-h'}'[show a help message and quit]' \
'(: -)'{'--version','-v'}'[show version information and quit]' \
'(-): :_meson_commands' \
'*:: :->post-command' \
#
ret=$?
[[ $ret = 300 ]] && case "$state" in
post-command)
service="meson-$words[1]"
curcontext=${curcontext%:*:*}:$service:
_call_function ret _$service
;;
esac
return ret

View file

@ -0,0 +1,4 @@
ftdetect sets the filetype
ftplugin sets Meson indentation rules
indent does Meson indentation
syntax does Meson syntax highlighting

View file

@ -0,0 +1,4 @@
au BufNewFile,BufRead meson.build set filetype=meson
au BufNewFile,BufRead meson.options set filetype=meson
au BufNewFile,BufRead meson_options.txt set filetype=meson
au BufNewFile,BufRead *.wrap set filetype=dosini

View file

@ -0,0 +1,39 @@
" Vim filetype plugin file
" Language: meson
" License: VIM License
" Maintainer: Liam Beguin <liambeguin@gmail.com>
" Original Author: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
" Last Change: 2018 Nov 27
if exists("b:did_ftplugin") | finish | endif
let b:did_ftplugin = 1
let s:keepcpo= &cpo
set cpo&vim
setlocal commentstring=#\ %s
setlocal comments=:#
setlocal formatoptions+=croql formatoptions-=t
let b:undo_ftplugin = "setl com< cms< fo<"
if get(g:, "meson_recommended_style", 1)
setlocal expandtab
setlocal shiftwidth=2
setlocal softtabstop=2
let b:undo_ftplugin .= " | setl et< sts< sw<"
endif
if exists("loaded_matchit") && !exists("b:match_words")
let b:match_words = '\<if\>:\<elif\>:\<else\>:\<endif\>,' .
\ '\<foreach\>:\<break\>:\<continue\>:\<endforeach\>'
let b:undo_ftplugin .= " | unlet! b:match_words"
endif
if (has("gui_win32") || has("gui_gtk")) && !exists("b:browsefilter")
let b:browsefilter = "Meson Build Files (meson.build)\tmeson.build\n" .
\ "All Files (*.*)\t*.*\n"
let b:undo_ftplugin .= " | unlet! b:browsefilter"
endif
let &cpo = s:keepcpo
unlet s:keepcpo

View file

@ -0,0 +1,183 @@
" Vim indent file
" Language: Meson
" License: VIM License
" Maintainer: Nirbheek Chauhan <nirbheek.chauhan@gmail.com>
" Liam Beguin <liambeguin@gmail.com>
" Original Authors: David Bustos <bustos@caltech.edu>
" Bram Moolenaar <Bram@vim.org>
" Last Change: 2015 Feb 23
" Only load this indent file when no other was loaded.
if exists("b:did_indent")
finish
endif
let b:did_indent = 1
" Some preliminary settings
setlocal nolisp " Make sure lisp indenting doesn't supersede us
setlocal autoindent " indentexpr isn't much help otherwise
setlocal indentexpr=GetMesonIndent(v:lnum)
setlocal indentkeys+==elif,=else,=endforeach,=endif,0)
let b:undo_indent = "setl ai< inde< indk< lisp<"
" Only define the function once.
if exists("*GetMesonIndent")
finish
endif
let s:keepcpo= &cpo
set cpo&vim
" Come here when loading the script the first time.
let s:maxoff = 50 " maximum number of lines to look backwards for ()
function GetMesonIndent(lnum)
echom getline(line("."))
" If this line is explicitly joined: If the previous line was also joined,
" line it up with that one, otherwise add two 'shiftwidth'
if getline(a:lnum - 1) =~ '\\$'
if a:lnum > 1 && getline(a:lnum - 2) =~ '\\$'
return indent(a:lnum - 1)
endif
return indent(a:lnum - 1) + (exists("g:mesonindent_continue") ? eval(g:mesonindent_continue) : (shiftwidth() * 2))
endif
" If the start of the line is in a string don't change the indent.
if has('syntax_items')
\ && synIDattr(synID(a:lnum, 1, 1), "name") =~ "String$"
return -1
endif
" Search backwards for the previous non-empty line.
let plnum = prevnonblank(v:lnum - 1)
if plnum == 0
" This is the first non-empty line, use zero indent.
return 0
endif
" If the previous line is inside parenthesis, use the indent of the starting
" line.
" Trick: use the non-existing "dummy" variable to break out of the loop when
" going too far back.
call cursor(plnum, 1)
let parlnum = searchpair('(\|{\|\[', '', ')\|}\|\]', 'nbW',
\ "line('.') < " . (plnum - s:maxoff) . " ? dummy :"
\ . " synIDattr(synID(line('.'), col('.'), 1), 'name')"
\ . " =~ '\\(Comment\\|Todo\\|String\\)$'")
if parlnum > 0
let plindent = indent(parlnum)
let plnumstart = parlnum
else
let plindent = indent(plnum)
let plnumstart = plnum
endif
" When inside parenthesis: If at the first line below the parenthesis add
" a 'shiftwidth', otherwise same as previous line.
" i = (a
" + b
" + c)
call cursor(a:lnum, 1)
let p = searchpair('(\|{\|\[', '', ')\|}\|\]', 'bW',
\ "line('.') < " . (a:lnum - s:maxoff) . " ? dummy :"
\ . " synIDattr(synID(line('.'), col('.'), 1), 'name')"
\ . " =~ '\\(Comment\\|Todo\\|String\\)$'")
if p > 0
if p == plnum
" When the start is inside parenthesis, only indent one 'shiftwidth'.
let pp = searchpair('(\|{\|\[', '', ')\|}\|\]', 'bW',
\ "line('.') < " . (a:lnum - s:maxoff) . " ? dummy :"
\ . " synIDattr(synID(line('.'), col('.'), 1), 'name')"
\ . " =~ '\\(Comment\\|Todo\\|String\\)$'")
if pp > 0
return indent(plnum) + (exists("g:pyindent_nested_paren") ? eval(g:pyindent_nested_paren) : shiftwidth())
endif
return indent(plnum) + (exists("g:pyindent_open_paren") ? eval(g:pyindent_open_paren) : shiftwidth())
endif
if plnumstart == p
return indent(plnum)
endif
return plindent
endif
" Get the line and remove a trailing comment.
" Use syntax highlighting attributes when possible.
let pline = getline(plnum)
let pline_len = strlen(pline)
if has('syntax_items')
" If the last character in the line is a comment, do a binary search for
" the start of the comment. synID() is slow, a linear search would take
" too long on a long line.
if synIDattr(synID(plnum, pline_len, 1), "name") =~ "\\(Comment\\|Todo\\)$"
let min = 1
let max = pline_len
while min < max
let col = (min + max) / 2
if synIDattr(synID(plnum, col, 1), "name") =~ "\\(Comment\\|Todo\\)$"
let max = col
else
let min = col + 1
endif
endwhile
let pline = strpart(pline, 0, min - 1)
endif
else
let col = 0
while col < pline_len
if pline[col] == '#'
let pline = strpart(pline, 0, col)
break
endif
let col = col + 1
endwhile
endif
" If the previous line ended the conditional/loop
if getline(plnum) =~ '^\s*\(endif\|endforeach\)\>\s*'
" Maintain indent
return -1
endif
" If the previous line ended with a builtin, indent this line
if pline =~ '^\s*\(foreach\|if\|else\|elif\)\>\s*'
return plindent + shiftwidth()
endif
" If the current line begins with a header keyword, deindent
if getline(a:lnum) =~ '^\s*\(else\|elif\|endif\|endforeach\)'
" Unless the previous line was a one-liner
if getline(plnumstart) =~ '^\s*\(foreach\|if\)\>\s*'
return plindent
endif
" Or the user has already dedented
if indent(a:lnum) <= plindent - shiftwidth()
return -1
endif
return plindent - shiftwidth()
endif
" When after a () construct we probably want to go back to the start line.
" a = (b
" + c)
" here
if parlnum > 0
return plindent
endif
return -1
endfunction
let &cpo = s:keepcpo
unlet s:keepcpo
" vim:sw=2

View file

@ -0,0 +1,162 @@
" Vim syntax file
" Language: Meson
" License: VIM License
" Maintainer: Nirbheek Chauhan <nirbheek.chauhan@gmail.com>
" Liam Beguin <liambeguin@gmail.com>
" Last Change: 2021 Aug 16
" Credits: Zvezdan Petkovic <zpetkovic@acm.org>
" Neil Schemenauer <nas@meson.ca>
" Dmitry Vasiliev
"
" This version is copied and edited from python.vim
" It's very basic, and doesn't do many things I'd like it to
" For instance, it should show errors for syntax that is valid in
" Python but not in Meson.
"
" Optional highlighting can be controlled using these variables.
"
" let meson_space_error_highlight = 1
"
if exists("b:current_syntax")
finish
endif
" We need nocompatible mode in order to continue lines with backslashes.
" Original setting will be restored.
let s:cpo_save = &cpo
set cpo&vim
" http://mesonbuild.com/Syntax.html
syn keyword mesonConditional elif else if endif
syn keyword mesonRepeat foreach endforeach
syn keyword mesonOperator and not or in
syn keyword mesonStatement continue break
syn match mesonComment "#.*$" contains=mesonTodo,@Spell
syn keyword mesonTodo FIXME NOTE NOTES TODO XXX contained
" Strings can either be single quoted or triple counted across multiple lines,
" but always with a '
syn region mesonString
\ start="\z('\)" end="\z1" skip="\\\\\|\\\z1"
\ contains=mesonEscape,@Spell
syn region mesonString
\ start="\z('''\)" end="\z1" keepend
\ contains=mesonEscape,mesonSpaceError,@Spell
syn match mesonEscape "\\[abfnrtv'\\]" contained
syn match mesonEscape "\\\o\{1,3}" contained
syn match mesonEscape "\\x\x\{2}" contained
syn match mesonEscape "\%(\\u\x\{4}\|\\U\x\{8}\)" contained
" Meson allows case-insensitive Unicode IDs: http://www.unicode.org/charts/
syn match mesonEscape "\\N{\a\+\%(\s\a\+\)*}" contained
syn match mesonEscape "\\$"
" Meson only supports integer numbers
" http://mesonbuild.com/Syntax.html#numbers
syn match mesonNumber "\<\d\+\>"
syn match mesonNumber "\<0x\x\+\>"
syn match mesonNumber "\<0o\o\+\>"
" booleans
syn keyword mesonBoolean false true
" Built-in functions
syn keyword mesonBuiltin
\ add_global_arguments
\ add_global_link_arguments
\ add_languages
\ add_project_arguments
\ add_project_dependencies
\ add_project_link_arguments
\ add_test_setup
\ alias_target
\ assert
\ benchmark
\ both_libraries
\ build_machine
\ build_target
\ configuration_data
\ configure_file
\ custom_target
\ declare_dependency
\ dependency
\ disabler
\ environment
\ error
\ executable
\ files
\ find_library
\ find_program
\ generator
\ get_option
\ get_variable
\ gettext
\ host_machine
\ import
\ include_directories
\ install_data
\ install_headers
\ install_man
\ install_subdir
\ install_symlink
\ install_emptydir
\ is_disabler
\ is_variable
\ jar
\ join_paths
\ library
\ meson
\ message
\ option
\ project
\ run_command
\ run_target
\ set_variable
\ shared_library
\ shared_module
\ static_library
\ structured_sources
\ subdir
\ subdir_done
\ subproject
\ summary
\ target_machine
\ test
\ unset_variable
\ vcs_tag
\ warning
\ range
\ debug
if exists("meson_space_error_highlight")
" trailing whitespace
syn match mesonSpaceError display excludenl "\s\+$"
" mixed tabs and spaces
syn match mesonSpaceError display " \+\t"
syn match mesonSpaceError display "\t\+ "
endif
" The default highlight links. Can be overridden later.
hi def link mesonStatement Statement
hi def link mesonConditional Conditional
hi def link mesonRepeat Repeat
hi def link mesonOperator Operator
hi def link mesonComment Comment
hi def link mesonTodo Todo
hi def link mesonString String
hi def link mesonEscape Special
hi def link mesonNumber Number
hi def link mesonBuiltin Function
hi def link mesonBoolean Boolean
if exists("meson_space_error_highlight")
hi def link mesonSpaceError Error
endif
let b:current_syntax = "meson"
let &cpo = s:cpo_save
unlet s:cpo_save
" vim:set sw=2 sts=2 ts=8 noet:

View file

@ -0,0 +1,180 @@
{
"type": "object",
"additionalProperties": false,
"properties": {
"env": {
"type": "object",
"additionalProperties": {
"type": "string"
}
},
"installed": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"properties": {
"file": {
"type": "string"
},
"type": {
"type": "string",
"enum": [
"file",
"python_file",
"dir",
"exe",
"shared_lib",
"python_lib",
"python_bytecode",
"pdb",
"implib",
"py_implib",
"implibempty",
"expr"
]
},
"platform": {
"type": "string",
"enum": [
"msvc",
"gcc",
"cygwin",
"!cygwin"
]
},
"version": {
"type": "string"
},
"language": {
"type": "string"
}
},
"required": [
"file",
"type"
]
}
},
"matrix": {
"type": "object",
"properties": {
"options": {
"additionalProperties": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"properties": {
"val": {
"type": ["string", "boolean", "null", "array"],
"items": {
"type": "string"
}
},
"compilers": {
"type": "object",
"additionalProperties": {
"type": "string"
}
},
"skip_on_env": {
"type": "array",
"items": {
"type": "string"
}
},
"skip_on_jobname": {
"type": "array",
"items": {
"type": "string"
}
},
"skip_on_os": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"val"
]
}
},
"exclude": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": {
"type": ["string", "boolean", "array"],
"items": {
"type": "string"
}
}
}
}
}
}
},
"do_not_set_opts": {
"type": "array",
"items": {
"type": "string",
"enum": [
"libdir",
"prefix"
]
}
},
"tools": {
"type": "object"
},
"stdout": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"properties": {
"line": {
"type": "string"
},
"match": {
"type": "string",
"enum": [
"literal",
"re"
]
},
"count": {
"type": "integer"
},
"comment": {
"type": "string"
}
},
"required": [
"line"
]
}
},
"skip_on_env": {
"type": "array",
"items": {
"type": "string"
}
},
"skip_on_jobname": {
"type": "array",
"items": {
"type": "string"
}
},
"skip_on_os": {
"type": "array",
"items": {
"type": "string"
}
}
}
}

View file

@ -0,0 +1,340 @@
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.TH MESON "1" "September 2023" "meson 1.2.2" "User Commands"
.SH NAME
meson - a high productivity build system
.SH DESCRIPTION
Meson is a build system designed to optimize programmer
productivity. It aims to do this by providing simple, out-of-the-box
support for modern software development tools and practices, such as
unit tests, coverage reports, Valgrind, Ccache and the like.
The main Meson executable provides many subcommands to access all
the functionality.
.SH The setup command
Using Meson is simple and follows the common two-phase
process of most build systems. First you run Meson to
configure your build:
.B meson setup [
.I options
.B ] [
.I build directory
.B ] [
.I source directory
.B ]
Note that the build directory must be different from the source
directory. Meson does not support building inside the source directory
and attempting to do that leads to an error.
After a successful configuration step you can build the source by
running the actual build command in the build directory. The default
backend of Meson is Ninja, which can be invoked like this.
\fBninja [\fR \fItarget\fR \fB]\fR
You only need to run the Meson command once: when you first configure
your build dir. After that you just run the build command. Meson will
autodetect changes in your source tree and regenerate all files
needed to build the project.
The setup command is the default operation. If no actual command is
specified, Meson will assume you meant to do a setup. That means
that you can set up a build directory without the setup command
like this:
.B meson [
.I options
.B ] [
.I build directory
.B ] [
.I source directory
.B ]
.SS "options:"
.TP
\fB\-\-version\fR
print version number
.TP
\fB\-\-help\fR
print command line help
.SH The configure command
.B meson configure
provides a way to configure a Meson project from the command line.
Its usage is simple:
.B meson configure [
.I build directory
.B ] [
.I options to set
.B ]
If build directory is omitted, the current directory is used instead.
If no parameters are set,
.B meson configure
will print the value of all build options to the console.
To set values, use the \-D command line argument like this.
.B meson configure \-Dopt1=value1 \-Dopt2=value2
.SH The introspect command
Meson introspect is a command designed to make it simple to integrate with
other tools, such as IDEs. The output of this command is in JSON.
.B meson introspect [
.I build directory
.B ] [
.I option
.B ]
If build directory is omitted, the current directory is used instead.
.SS "options:"
.TP
\fB\-\-targets\fR
print all top level targets (executables, libraries, etc)
.TP
\fB\-\-target\-files\fR
print the source files of the given target
.TP
\fB\-\-buildsystem\-files\fR
print all files that make up the build system (meson.build, meson.options, meson_options.txt etc)
.TP
\fB\-\-tests\fR
print all unit tests
.TP
\fB\-\-help\fR
print command line help
.SH The test command
.B meson test
is a helper tool for running test suites of projects using Meson.
The default way of running tests is to invoke the default build command:
\fBninja [\fR \fItest\fR \fB]\fR
.B meson test
provides a richer set of tools for invoking tests.
.B meson test
automatically rebuilds the necessary targets to run tests when used with the Ninja backend.
Upon build failure,
.B meson test
will return an exit code of 125.
This return code tells
.B git bisect run
to skip the current commit.
Thus bisecting using git can be done conveniently like this.
.B git bisect run meson test -C build_dir
.SS "options:"
.TP
\fB\-\-repeat\fR
run tests as many times as specified
.TP
\fB\-\-gdb\fR
run tests under gdb
.TP
\fB\-\-list\fR
list all available tests
.TP
\fB\-\-wrapper\fR
invoke all tests via the given wrapper (e.g. valgrind)
.TP
\fB\-C\fR
Change into the given directory before running tests (must be root of build directory).
.TP
\fB\-\-suite\fR
run tests in this suite
.TP
\fB\-\-no\-suite\fR
do not run tests in this suite
.TP
\fB\-\-no\-stdsplit\fR
do not split stderr and stdout in test logs
.TP
\fB\-\-benchmark\fR
run benchmarks instead of tests
.TP
\fB\-\-logbase\fR
base of file name to use for writing test logs
.TP
\fB\-\-num-processes\fR
how many parallel processes to use to run tests
.TP
\fB\-\-verbose\fR
do not redirect stdout and stderr
.TP
\fB\-t\fR
a multiplier to use for test timeout values (usually something like 100 for Valgrind)
.TP
\fB\-\-setup\fR
use the specified test setup
.SH The wrap command
Wraptool is a helper utility to manage source dependencies
using the online wrapdb service.
.B meson wrap <
.I command
.B > [
.I options
.B ]
You should run this command in the top level source directory
of your project.
.SS "Commands:"
.TP
\fBlist\fR
list all available projects
.TP
\fBsearch\fR
search projects by name
.TP
\fBinstall\fR
install a project with the given name
.TP
\fBupdate\fR
update the specified project to latest available version
.TP
\fBinfo\fR
show available versions of the specified project
.TP
\fBstatus\fR
show installed and available versions of currently used subprojects
.SH EXIT STATUS
.TP
.B 0
Successful.
.TP
.B 1
Usage error, or an error parsing or executing meson.build.
.TP
.B 2
Internal error.
.TP
.B 125
.B meson test
could not rebuild the required targets.
.TP
.SH SEE ALSO
http://mesonbuild.com/
https://wrapdb.mesonbuild.com/

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@ -0,0 +1,12 @@
#include<sqlite3.h>
#include<stdio.h>
int main(void) {
sqlite3 *db;
if(sqlite3_open(":memory:", &db) != SQLITE_OK) {
printf("Sqlite failed.\n");
return 1;
}
sqlite3_close(db);
return 0;
}

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@ -0,0 +1,13 @@
project('downloader', 'c')
cc = meson.get_compiler('c')
s = subproject('sqlite').get_variable('sqlite_dep')
th = dependency('threads')
libdl = cc.find_library('dl', required : false)
e = executable('dtest', 'main.c',
dependencies : [th, libdl, s])
test('dltest', e)

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@ -0,0 +1,10 @@
[wrap-file]
directory = sqlite-amalgamation-3080802
source_url = http://sqlite.com/2015/sqlite-amalgamation-3080802.zip
source_filename = sqlite-amalgamation-3080802.zip
source_hash = 5ebeea0dfb75d090ea0e7ff84799b2a7a1550db3fe61eb5f6f61c2e971e57663
patch_url = https://wrapdb.mesonbuild.com/v1/projects/sqlite/3080802/5/get_zip
patch_filename = sqlite-3080802-5-wrap.zip
patch_hash = d66469a73fa1344562d56a1d7627d5d0ee4044a77b32d16cf4bbb85741d4c9fd

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@ -0,0 +1,10 @@
project('Subversion outchecker', 'c')
sp = subproject('samplesubproject')
exe = executable('gitprog', 'prog.c',
include_directories : sp.get_variable('subproj_inc'),
link_with : sp.get_variable('subproj_lib'),
)
test('maintest', exe)

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@ -0,0 +1,6 @@
#include"subproj.h"
int main(void) {
subproj_function();
return 0;
}

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@ -0,0 +1,4 @@
[wrap-svn]
directory=samplesubproject
url=https://svn.code.sf.net/p/mesonsubproject/code/trunk
revision=head

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@ -0,0 +1,8 @@
project('evil URL')
# showing that new Meson wrap.py code tries to stop imposter WrapDB URLs
# a WrapException is raised.
#
# ERROR: https://wrapdb.mesonbuild.com.invalid/v1/projects/zlib/1.2.11/4/get_zip may be a WrapDB-impersonating URL
#
subproject('zlib')

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@ -0,0 +1,10 @@
[wrap-file]
directory = zlib-1.2.8
source_url = https://zlib.net/zlib-1.2.11.tar.gz
source_filename = zlib-1.2.11.tar.gz
source_hash = c3e5e9fdd5004dcb542feda5ee4f0ff0744628baf8ed2dd5d66f8ca1197cb1a1
patch_url = https://wrapdb.mesonbuild.com.invalid/v1/projects/zlib/1.2.11/4/get_zip
patch_filename = zlib-1.2.11-4-wrap.zip
patch_hash = 886b67480dbe73b406ad83a1dd6d9596f93089d90c220ccfc91944c95f1c68c4

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@ -0,0 +1,4 @@
project('downloader')
# this test will timeout, showing that a subdomain isn't caught as masquerading url
subproject('zlib')

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@ -0,0 +1,10 @@
[wrap-file]
directory = zlib-1.2.8
source_url = https://zlib.net/zlib-1.2.11.tar.gz
source_filename = zlib-1.2.11.tar.gz
source_hash = c3e5e9fdd5004dcb542feda5ee4f0ff0744628baf8ed2dd5d66f8ca1197cb1a1
patch_url = https://mirror1.wrapdb.mesonbuild.com/v1/projects/zlib/1.2.11/4/get_zip
patch_filename = zlib-1.2.11-4-wrap.zip
patch_hash = 886b67480dbe73b406ad83a1dd6d9596f93089d90c220ccfc91944c95f1c68c4

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@ -0,0 +1,6 @@
#include <stdio.h>
int main() {
printf("Hello world!\n");
return 0;
}

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@ -0,0 +1,9 @@
#if defined _WIN32 || defined __CYGWIN__
#define DLL_PUBLIC __declspec(dllexport)
#else
#define DLL_PUBLIC
#endif
int DLL_PUBLIC foo(void) {
return 0;
}

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@ -0,0 +1,21 @@
project('check old builddirs in a stable release', 'c')
lib = both_libraries('lib', 'lib.c')
exe = executable('foo', 'foo.c', link_with: lib, install: true)
test('exe', exe)
install_data('data/foo.dat', install_dir: get_option('datadir') / 'foo')
install_man('foo.1')
py = import('python').find_installation()
py.install_sources('mod.py', subdir: 'foo')
install_subdir('data', install_dir: py.get_install_dir())
custom_target(
input: 'mod.py',
output: 'hello.dat',
command: [py, '@INPUT@'],
capture: true,
install: true,
install_dir: get_option('localstatedir') / 'foo',
)

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@ -0,0 +1 @@
print('Hello world!')

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@ -0,0 +1,12 @@
project('multiwrap', 'c',
default_options : 'c_std=c99')
# Using multiple downloaded projects for great justice.
cc = meson.get_compiler('c')
luadep = dependency('lua', fallback : ['lua', 'lua_dep'])
pngdep = dependency('libpng', fallback : ['libpng', 'png_dep'])
executable('prog', 'prog.c',
dependencies : [pngdep, luadep])

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@ -0,0 +1,66 @@
#include<lua.h>
#include<stdio.h>
#include<stdlib.h>
#include<png.h>
#include<string.h>
#if !defined(_MSC_VER)
#include<unistd.h>
#endif
static void *l_alloc (void *ud, void *ptr, size_t osize,
size_t nsize) {
(void)ud;
(void)osize;
if (nsize == 0) {
free(ptr);
return NULL;
} else {
return realloc(ptr, nsize);
}
}
void open_image(const char *fname) {
png_image image;
memset(&image, 0, (sizeof image));
image.version = PNG_IMAGE_VERSION;
if(png_image_begin_read_from_file(&image, fname) != 0) {
png_bytep buffer;
image.format = PNG_FORMAT_RGBA;
buffer = malloc(PNG_IMAGE_SIZE(image));
if(png_image_finish_read(&image, NULL, buffer, 0, NULL) != 0) {
printf("Image %s read failed: %s\n", fname, image.message);
}
// png_free_image(&image);
free(buffer);
} else {
printf("Image %s open failed: %s", fname, image.message);
}
}
int printer(lua_State *l) {
if(!lua_isstring(l, 1)) {
fprintf(stderr, "Incorrect call.\n");
return 0;
}
open_image(lua_tostring(l, 1));
return 0;
}
int main(int argc, char **argv) {
lua_State *l = lua_newstate(l_alloc, NULL);
if(!l) {
printf("Lua state allocation failed.\n");
return 1;
}
lua_register(l, "printer", printer);
lua_getglobal(l, "printer");
lua_pushliteral(l, "foobar.png");
lua_call(l, 1, 0);
lua_close(l);
return 0;
}

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@ -0,0 +1,10 @@
[wrap-file]
directory = libpng-1.6.34
source_url = ftp://ftp-osl.osuosl.org/pub/libpng/src/libpng16/libpng-1.6.34.tar.xz
source_filename = libpng-1.6.34.tar.xz
source_hash = 2f1e960d92ce3b3abd03d06dfec9637dfbd22febf107a536b44f7a47c60659f6
patch_url = https://wrapdb.mesonbuild.com/v1/projects/libpng/1.6.34/1/get_zip
patch_filename = libpng-1.6.34-1-wrap.zip
patch_hash = 2123806eba8180c164e33a210f2892bbeb2473b69e56aecc786574e9221e6f20

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@ -0,0 +1,11 @@
[wrap-file]
directory = lua-5.3.0
source_url = http://www.lua.org/ftp/lua-5.3.0.tar.gz
source_filename = lua-5.3.0.tar.gz
source_hash = ae4a5eb2d660515eb191bfe3e061f2b8ffe94dce73d32cfd0de090ddcc0ddb01
patch_url = https://wrapdb.mesonbuild.com/v1/projects/lua/5.3.0/5/get_zip
patch_filename = lua-5.3.0-5-wrap.zip
patch_hash = 439038309a0700adfb67d764b3fe935ed8601b31f819fc369e1438c6e79334dd

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@ -0,0 +1,10 @@
[wrap-file]
directory = zlib-1.2.8
source_url = http://zlib.net/fossils/zlib-1.2.8.tar.gz
source_filename = zlib-1.2.8.tar.gz
source_hash = 36658cb768a54c1d4dec43c3116c27ed893e88b02ecfcb44f2166f9c0b7f2a0d
patch_url = https://wrapdb.mesonbuild.com/v1/projects/zlib/1.2.8/8/get_zip
patch_filename = zlib-1.2.8-8-wrap.zip
patch_hash = 17c52a0e0c59ce926d3959005d5cd8178c6c7e2c9a4a1304279a8320c955ac60

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@ -0,0 +1,10 @@
project('git outchecker', 'c')
sp = subproject('samplesubproject')
exe = executable('gitprog', 'prog.c',
include_directories : sp.get_variable('subproj_inc'),
link_with : sp.get_variable('subproj_lib'),
)
test('maintest', exe)

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