// enginecallback.h #ifndef INC_ENGINECALLBACKH #define INC_ENGINECALLBACKH typedef enum { // A dedicated server with no ability to start a client ca_dedicated, // Full screen console with no connection ca_disconnected, // Challenge requested, waiting for response or to resend connection request. ca_connecting, // valid netcon, talking to a server, waiting for server data ca_connected, // valid netcon, autodownloading ca_uninitialized, // d/l complete, ready game views should be displayed ca_active } cactive_t; #include "engine_launcher_api.h" extern engine_api_t engineapi; #endif // !INC_ENGINECALLBACKH