/*** * * Copyright (c) 1998, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ #include "cmdlib.h" #include "mathlib.h" #include "scriplib.h" #include "polylib.h" #include "threads.h" #include "bsplib.h" #include #ifndef DOUBLEVEC_T #error you must add -dDOUBLEVEC_T to the project! #endif #define BOGUS_RANGE 8192 typedef struct { vec3_t normal; vec_t dist; int type; int iorigin[3]; int inormal[3]; } plane_t; extern plane_t mapplanes[MAX_MAP_PLANES]; extern int nummapplanes; extern int g_nMapFileVersion; // map file version * 100 (ie 201), zero for pre-Worldcraft 2.0.1 maps typedef struct { vec3_t UAxis; vec3_t VAxis; vec_t shift[2]; vec_t rotate; vec_t scale[2]; char name[32]; } brush_texture_t; typedef struct side_s { brush_texture_t td; int planepts[3][3]; } side_t; typedef struct bface_s { struct bface_s *next; int planenum; plane_t *plane; winding_t *w; int texinfo; qboolean used; // just for face counting int contents, backcontents; vec3_t mins, maxs; } bface_t; #define NUM_HULLS 4 // no larger than MAX_MAP_HULLS typedef struct { vec3_t mins, maxs; bface_t *faces; } brushhull_t; typedef struct brush_s { int entitynum; int brushnum; int firstside; int numsides; int contents; brushhull_t hulls[NUM_HULLS]; } brush_t; extern int nummapbrushes; extern brush_t mapbrushes[MAX_MAP_BRUSHES]; #define MAX_MAP_SIDES (MAX_MAP_BRUSHES*6) extern int numbrushplanes; extern plane_t planes[MAX_MAP_PLANES]; extern int numbrushsides; extern side_t brushsides[MAX_MAP_SIDES]; extern qboolean noclip; extern qboolean wadtextures; int nWadInclude; char *pszWadInclude[]; void LoadMapFile (char *filename); //============================================================================= // textures.c extern int nummiptex; void WriteMiptex (void); int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin); //============================================================================= // brush.c void FindGCD (int *v); brush_t *Brush_LoadEntity (entity_t *ent, int hullnum); int PlaneTypeForNormal (vec3_t normal); void CreateBrush (int brushnum); //============================================================================= // csg.c bface_t *NewFaceFromFace (bface_t *in); extern qboolean onlyents; //============================================================================= // draw.c extern vec3_t draw_mins, draw_maxs; extern qboolean drawflag; void Draw_ClearWindow (void); void DrawWinding (winding_t *w);