# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=cl_dll - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "cl_dll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/GoldSrc/cl_dll", HGEBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "cl_dll - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:".\Release\client.dll" # Begin Custom Build - Copying to \half-life\mp\cl_dlls TargetDir=.\Release InputPath=.\Release\client.dll SOURCE="$(InputPath)" "\half-life\mp\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\client.dll \half-life\mp\cl_dlls # End Custom Build !ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" # Begin Custom Build - Copying to \half-life\mp\cl_dlls TargetDir=.\Debug InputPath=.\Debug\client.dll SOURCE="$(InputPath)" "\half-life\mp\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\client.dll \half-life\mp\cl_dlls # End Custom Build !ENDIF # Begin Target # Name "cl_dll - Win32 Release" # Name "cl_dll - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=.\ammo.cpp # End Source File # Begin Source File SOURCE=.\ammo_secondary.cpp # End Source File # Begin Source File SOURCE=.\ammohistory.cpp # End Source File # Begin Source File SOURCE=.\battery.cpp # End Source File # Begin Source File SOURCE=.\cdll_int.cpp # End Source File # Begin Source File SOURCE=.\death.cpp # End Source File # Begin Source File SOURCE=.\flashlight.cpp # End Source File # Begin Source File SOURCE=.\geiger.cpp # End Source File # Begin Source File SOURCE=.\health.cpp # End Source File # Begin Source File SOURCE=.\hud.cpp # End Source File # Begin Source File SOURCE=.\hud_msg.cpp # End Source File # Begin Source File SOURCE=.\hud_redraw.cpp # End Source File # Begin Source File SOURCE=.\hud_update.cpp # End Source File # Begin Source File SOURCE=.\menu.cpp # End Source File # Begin Source File SOURCE=.\message.cpp # End Source File # Begin Source File SOURCE=.\MOTD.cpp # End Source File # Begin Source File SOURCE=.\parsemsg.cpp # End Source File # Begin Source File SOURCE=.\parsemsg.h # End Source File # Begin Source File SOURCE=.\saytext.cpp # End Source File # Begin Source File SOURCE=.\scoreboard.cpp # End Source File # Begin Source File SOURCE=.\status_icons.cpp # End Source File # Begin Source File SOURCE=.\statusbar.cpp # End Source File # Begin Source File SOURCE=.\text_message.cpp # End Source File # Begin Source File SOURCE=.\train.cpp # End Source File # Begin Source File SOURCE=.\util.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\ammo.h # End Source File # Begin Source File SOURCE=.\ammohistory.h # End Source File # Begin Source File SOURCE=.\cl_dll.h # End Source File # Begin Source File SOURCE=.\health.h # End Source File # Begin Source File SOURCE=.\hud.h # End Source File # Begin Source File SOURCE=.\util.h # End Source File # Begin Source File SOURCE=.\util_vector.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project