//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_TEXTGRID_H #define VGUI_TEXTGRID_H #include #include #include namespace vgui { class VGUIAPI TextGrid : public Panel { public: TextGrid(int gridWide,int gridTall,int x,int y,int wide,int tall); public: virtual void setGridSize(int wide,int tall); virtual void newLine(); virtual void setXY(int x,int y); //virtual void setBgColor(int r,int g,int b); //virtual void setFgColor(int r,int g,int b); virtual int vprintf(const char* format,va_list argList); virtual int printf(const char* format,...); protected: virtual void paintBackground(); protected: int _xy[2]; int _bgColor[3]; int _fgColor[3]; char* _grid; //[_gridSize[0]*_gridSize[1]*7] ch,br,bg,bb,fr,fg,fb int _gridSize[2]; }; } #endif