/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef CUSTOMENTITY_H #define CUSTOMENTITY_H // Custom Entities // Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12) #define BEAMENT_ENTITY(x) ((x)&0xFFF) #define BEAMENT_ATTACHMENT(x) (((x)>>12)&0xF) // Beam types, encoded as a byte enum { BEAM_POINTS = 0, BEAM_ENTPOINT, BEAM_ENTS, BEAM_HOSE, }; #define BEAM_FSINE 0x10 #define BEAM_FSOLID 0x20 #define BEAM_FSHADEIN 0x40 #define BEAM_FSHADEOUT 0x80 #endif //CUSTOMENTITY_H