/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined( EVENT_FLAGSH ) #define EVENT_FLAGSH #ifdef _WIN32 #pragma once #endif // Skip local host for event send. #define FEV_NOTHOST (1<<0) // Send the event reliably. You must specify the origin and angles and use // PLAYBACK_EVENT_FULL for this to work correctly on the server for anything // that depends on the event origin/angles. I.e., the origin/angles are not // taken from the invoking edict for reliable events. #define FEV_RELIABLE (1<<1) // Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC // sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ). #define FEV_GLOBAL (1<<2) // If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate // #define FEV_UPDATE (1<<3) // Only send to entity specified as the invoker #define FEV_HOSTONLY (1<<4) // Only send if the event was created on the server. #define FEV_SERVER (1<<5) // Only issue event client side ( from shared code ) #define FEV_CLIENT (1<<6) #endif