//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #if !defined( HUD_SERVERS_PRIVH ) #define HUD_SERVERS_PRIVH #pragma once #include "netadr.h" class CHudServers { public: typedef struct request_s { struct request_s *next; netadr_t remote_address; int context; } request_t; typedef struct server_s { struct server_s *next; netadr_t remote_address; char *info; int ping; } server_t; CHudServers(); ~CHudServers(); void Think( double time ); void QueryThink( void ); int isQuerying( void ); int LoadMasterAddresses( int maxservers, int *count, netadr_t *padr ); void RequestList( void ); void RequestBroadcastList( int clearpending ); void ServerPing( int server ); void ServerRules( int server ); void ServerPlayers( int server ); void CancelRequest( void ); int CompareServers( server_t *p1, server_t *p2 ); void ClearServerList( server_t **ppList ); void ClearRequestList( request_t **ppList ); void AddServer( server_t **ppList, server_t *p ); void RemoveServerFromList( request_t **ppList, request_t *item ); request_t *FindRequest( int context, request_t *pList ); int ServerListSize( void ); char *GetServerInfo( int server ); int GetServerCount( void ); void SortServers( const char *fieldname ); void ListResponse( struct net_response_s *response ); void ServerResponse( struct net_response_s *response ); void PingResponse( struct net_response_s *response ); void RulesResponse( struct net_response_s *response ); void PlayersResponse( struct net_response_s *response ); private: server_t *GetServer( int server ); // char m_szToken[ 1024 ]; int m_nRequesting; int m_nDone; double m_dStarted; request_t *m_pServerList; request_t *m_pActiveList; server_t *m_pServers; int m_nServerCount; int m_nActiveQueries; int m_nQuerying; double m_fElapsed; request_t *m_pPingRequest; request_t *m_pRulesRequest; request_t *m_pPlayersRequest; }; #endif // HUD_SERVERS_PRIVH