/***
*
*	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
//=========================================================
// skill.cpp - code for skill level concerns
//=========================================================
#include	"extdll.h"
#include	"util.h"
#include	"skill.h"


skilldata_t	gSkillData;


//=========================================================
// take the name of a cvar, tack a digit for the skill level
// on, and return the value.of that Cvar 
//=========================================================
float GetSkillCvar( char *pName )
{
	int		iCount;
	float	flValue;
	char	szBuffer[ 64 ];
	
	iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );

	flValue = CVAR_GET_FLOAT ( szBuffer );

	if ( flValue <= 0 )
	{
		ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
	}

	return flValue;
}

