/***
*
*	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#if !defined ( R_EFXH )
#define R_EFXH
#ifdef _WIN32
#pragma once
#endif

// particle_t
#if !defined( PARTICLEDEFH )  
#include "particledef.h"
#endif

// BEAM
#if !defined( BEAMDEFH )
#include "beamdef.h"
#endif

// dlight_t
#if !defined ( DLIGHTH )
#include "dlight.h"
#endif

// cl_entity_t
#if !defined( CL_ENTITYH )
#include "cl_entity.h"
#endif

/*
// FOR REFERENCE, These are the built-in tracer colors.  Note, color 4 is the one
//  that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors[] =
{
	{ 255, 255, 255 },		// White
	{ 255, 0, 0 },			// Red
	{ 0, 255, 0 },			// Green
	{ 0, 0, 255 },			// Blue
	{ 0, 0, 0 },			// Tracer default, filled in from cvars, etc.
	{ 255, 167, 17 },		// Yellow-orange sparks
	{ 255, 130, 90 },		// Yellowish streaks (garg)
	{ 55, 60, 144 },		// Blue egon streak
	{ 255, 130, 90 },		// More Yellowish streaks (garg)
	{ 255, 140, 90 },		// More Yellowish streaks (garg)
	{ 200, 130, 90 },		// More red streaks (garg)
	{ 255, 120, 70 },		// Darker red streaks (garg)
};
*/

// Temporary entity array
#define TENTPRIORITY_LOW	0
#define TENTPRIORITY_HIGH	1

// TEMPENTITY flags
#define	FTENT_NONE				0x00000000
#define	FTENT_SINEWAVE			0x00000001
#define	FTENT_GRAVITY			0x00000002
#define FTENT_ROTATE			0x00000004
#define	FTENT_SLOWGRAVITY		0x00000008
#define FTENT_SMOKETRAIL		0x00000010
#define FTENT_COLLIDEWORLD		0x00000020
#define FTENT_FLICKER			0x00000040
#define FTENT_FADEOUT			0x00000080
#define FTENT_SPRANIMATE		0x00000100
#define FTENT_HITSOUND			0x00000200
#define FTENT_SPIRAL			0x00000400
#define FTENT_SPRCYCLE			0x00000800
#define FTENT_COLLIDEALL		0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST			0x00002000 // tent is not removed when unable to draw 
#define FTENT_COLLIDEKILL		0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT	0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP	0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER		0x00020000
#define FTENT_NOMODEL			0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM		0x00080000 // Must specify callback.  Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )

typedef struct tempent_s	TEMPENTITY;
typedef struct tempent_s
{
	int			flags;
	float		die;
	float		frameMax;
	float		x;
	float		y;
	float		z;
	float		fadeSpeed;
	float		bounceFactor;
	int			hitSound;
	void		( *hitcallback )	( struct tempent_s *ent, struct pmtrace_s *ptr );
	void		( *callback )		( struct tempent_s *ent, float frametime, float currenttime );
	TEMPENTITY	*next;
	int			priority;
	short		clientIndex;	// if attached, this is the index of the client to stick to
								// if COLLIDEALL, this is the index of the client to ignore
								// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! 

	vec3_t		tentOffset;		// if attached, client origin + tentOffset = tent origin.
	cl_entity_t	entity;

	// baseline.origin		- velocity
	// baseline.renderamt	- starting fadeout intensity
	// baseline.angles		- angle velocity
} TEMPENTITY;

typedef struct efx_api_s efx_api_t;

struct efx_api_s
{
	particle_t  *( *R_AllocParticle )			( void ( *callback ) ( struct particle_s *particle, float frametime ) );
	void		( *R_BlobExplosion )			( float * org );
	void		( *R_Blood )					( float * org, float * dir, int pcolor, int speed );
	void		( *R_BloodSprite )				( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
	void		( *R_BloodStream )				( float * org, float * dir, int pcolor, int speed );
	void		( *R_BreakModel )				( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
	void		( *R_Bubbles )					( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
	void		( *R_BubbleTrail )				( float * start, float * end, float height, int modelIndex, int count, float speed );
	void		( *R_BulletImpactParticles )	( float * pos );
	void		( *R_EntityParticles )			( struct cl_entity_s *ent );
	void		( *R_Explosion )				( float *pos, int model, float scale, float framerate, int flags );
	void		( *R_FizzEffect )				( struct cl_entity_s *pent, int modelIndex, int density );
	void		( *R_FireField ) 				( float * org, int radius, int modelIndex, int count, int flags, float life );
	void		( *R_FlickerParticles )			( float * org );
	void		( *R_FunnelSprite )				( float *org, int modelIndex, int reverse );
	void		( *R_Implosion )				( float * end, float radius, int count, float life );
	void		( *R_LargeFunnel )				( float * org, int reverse );
	void		( *R_LavaSplash )				( float * org );
	void		( *R_MultiGunshot )				( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
	void		( *R_MuzzleFlash )				( float *pos1, int type );
	void		( *R_ParticleBox )				( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
	void		( *R_ParticleBurst )			( float * pos, int size, int color, float life );
	void		( *R_ParticleExplosion )		( float * org );
	void		( *R_ParticleExplosion2 )		( float * org, int colorStart, int colorLength );
	void		( *R_ParticleLine )				( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
	void		( *R_PlayerSprites )			( int client, int modelIndex, int count, int size );
	void		( *R_Projectile )				( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
	void		( *R_RicochetSound )			( float * pos );
	void		( *R_RicochetSprite )			( float *pos, struct model_s *pmodel, float duration, float scale );
	void		( *R_RocketFlare )				( float *pos );
	void		( *R_RocketTrail )				( float * start, float * end, int type );
	void		( *R_RunParticleEffect )		( float * org, float * dir, int color, int count );
	void		( *R_ShowLine )					( float * start, float * end );
	void		( *R_SparkEffect )				( float *pos, int count, int velocityMin, int velocityMax );
	void		( *R_SparkShower )				( float *pos );
	void		( *R_SparkStreaks )				( float * pos, int count, int velocityMin, int velocityMax );
	void		( *R_Spray )					( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
	void		( *R_Sprite_Explode )			( TEMPENTITY *pTemp, float scale, int flags );
	void		( *R_Sprite_Smoke )				( TEMPENTITY *pTemp, float scale );
	void		( *R_Sprite_Spray )				( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
	void		( *R_Sprite_Trail )				( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
	void		( *R_Sprite_WallPuff )			( TEMPENTITY *pTemp, float scale );
	void		( *R_StreakSplash )				( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
	void		( *R_TracerEffect )				( float * start, float * end );
	void		( *R_UserTracerParticle )		( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
	particle_t *( *R_TracerParticles )			( float * org, float * vel, float life );
	void		( *R_TeleportSplash )			( float * org );
	void		( *R_TempSphereModel )			( float *pos, float speed, float life, int count, int modelIndex );
	TEMPENTITY	*( *R_TempModel )				( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
	TEMPENTITY	*( *R_DefaultSprite )			( float *pos, int spriteIndex, float framerate );
	TEMPENTITY	*( *R_TempSprite )				( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
	int			( *Draw_DecalIndex )			( int id );
	int			( *Draw_DecalIndexFromName )	( char *name );
	void		( *R_DecalShoot )				( int textureIndex, int entity, int modelIndex, float * position, int flags );
	void		( *R_AttachTentToPlayer )		( int client, int modelIndex, float zoffset, float life );
	void		( *R_KillAttachedTents )		( int client );
	BEAM		*( *R_BeamCirclePoints )		( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
	BEAM		*( *R_BeamEntPoint )			( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
	BEAM		*( *R_BeamEnts )				( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
	BEAM		*( *R_BeamFollow )				( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
	void		( *R_BeamKill )					( int deadEntity );
	BEAM		*( *R_BeamLightning )			( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
	BEAM		*( *R_BeamPoints )				( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
	BEAM		*( *R_BeamRing )				( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
	dlight_t	*( *CL_AllocDlight )			( int key );
	dlight_t	*( *CL_AllocElight )			( int key );
	TEMPENTITY	*( *CL_TempEntAlloc )			( float * org, struct model_s *model );
	TEMPENTITY	*( *CL_TempEntAllocNoModel )	( float * org );
	TEMPENTITY	*( *CL_TempEntAllocHigh )		( float * org, struct model_s *model );
	TEMPENTITY	*( *CL_TentEntAllocCustom )		( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
	void		( *R_GetPackedColor )			( short *packed, short color );
	short		( *R_LookupColor )				( unsigned char r, unsigned char g, unsigned char b );
	void		( *R_DecalRemoveAll )			( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index.
};

extern efx_api_t efx;

#endif
